34dea3d9d2
This also stops stickied containers from losing its sticky status when it is tiled, allowing it to be immediately stickied when floated again.
44 lines
1.4 KiB
C
44 lines
1.4 KiB
C
#include <string.h>
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#include <strings.h>
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#include "sway/commands.h"
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#include "sway/input/seat.h"
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#include "sway/ipc-server.h"
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#include "sway/output.h"
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#include "sway/tree/arrange.h"
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#include "sway/tree/container.h"
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#include "sway/tree/view.h"
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#include "sway/tree/workspace.h"
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#include "list.h"
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#include "util.h"
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struct cmd_results *cmd_sticky(int argc, char **argv) {
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struct cmd_results *error = NULL;
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if ((error = checkarg(argc, "sticky", EXPECTED_EQUAL_TO, 1))) {
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return error;
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}
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struct sway_container *container = config->handler_context.container;
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if (container == NULL) {
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return cmd_results_new(CMD_FAILURE, "No current container");
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};
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container->is_sticky = parse_boolean(argv[0], container->is_sticky);
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if (container->is_sticky && container_is_floating_or_child(container) &&
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(!container->scratchpad || container->workspace)) {
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// move container to active workspace
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struct sway_workspace *active_workspace =
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output_get_active_workspace(container->workspace->output);
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if (container->workspace != active_workspace) {
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struct sway_workspace *old_workspace = container->workspace;
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container_detach(container);
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workspace_add_floating(active_workspace, container);
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container_handle_fullscreen_reparent(container);
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arrange_workspace(active_workspace);
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workspace_consider_destroy(old_workspace);
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}
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}
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return cmd_results_new(CMD_SUCCESS, NULL);
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}
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