5dbbab7bdc
When we have type safety we'll need to have functions for workspace_add_tiling and so on. This means the existing container functions will be just for containers, so they are being moved to container.c. At this point layout.c doesn't contain much else, so I've relocated everything and removed the file. * container_swap and its static functions have been moved to the swap command and made static. * container_recursive_resize has been moved to the resize command and made static. * The following have been moved to container.c: * container_handle_fullscreen_reparent * container_insert_child * container_add_sibling * container_add_child * container_remove_child * container_replace_child * container_split * enum movement_direction and sway_dir_to_wlr have been moved to util.c. Side note: Several commands included layout.h which then included root.h. With layout.h gone, root.h has to be included by those commands.
373 lines
10 KiB
C
373 lines
10 KiB
C
#ifndef _SWAY_CONTAINER_H
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#define _SWAY_CONTAINER_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <wlr/types/wlr_box.h>
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#include <wlr/types/wlr_surface.h>
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#include "list.h"
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extern struct sway_container root_container;
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struct sway_view;
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struct sway_seat;
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#define TITLEBAR_BORDER_THICKNESS 1
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// Padding includes titlebar border
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#define TITLEBAR_H_PADDING 3
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#define TITLEBAR_V_PADDING 4
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/**
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* Different kinds of containers.
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*
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* This enum is in order. A container will never be inside of a container below
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* it on this list.
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*/
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enum sway_container_type {
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C_ROOT,
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C_OUTPUT,
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C_WORKSPACE,
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C_CONTAINER,
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C_VIEW,
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// Keep last
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C_TYPES,
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};
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enum sway_container_layout {
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L_NONE,
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L_HORIZ,
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L_VERT,
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L_STACKED,
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L_TABBED,
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};
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enum sway_container_border {
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B_NONE,
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B_PIXEL,
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B_NORMAL,
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};
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struct sway_root;
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struct sway_output;
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struct sway_workspace;
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struct sway_view;
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enum movement_direction;
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enum wlr_direction;
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struct sway_container_state {
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// Container/swayc properties
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enum sway_container_layout layout;
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double swayc_x, swayc_y;
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double swayc_width, swayc_height;
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bool is_fullscreen;
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bool has_gaps;
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double current_gaps;
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double gaps_inner;
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double gaps_outer;
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struct sway_container *parent;
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list_t *children;
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struct sway_container *focused_inactive_child;
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bool focused;
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// View properties
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double view_x, view_y;
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double view_width, view_height;
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enum sway_container_border border;
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int border_thickness;
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bool border_top;
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bool border_bottom;
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bool border_left;
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bool border_right;
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bool using_csd;
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// Workspace properties
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struct sway_container *ws_fullscreen;
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list_t *ws_floating;
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};
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struct sway_container {
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union {
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// TODO: Encapsulate state for other node types as well like C_CONTAINER
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struct sway_root *sway_root;
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struct sway_output *sway_output;
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struct sway_workspace *sway_workspace;
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struct sway_view *sway_view;
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};
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/**
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* A unique ID to identify this container. Primarily used in the
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* get_tree JSON output.
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*/
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size_t id;
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// The pending state is the main container properties, and the current state is in the below struct.
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// This means most places of the code can refer to the main variables (pending state) and it'll just work.
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struct sway_container_state current;
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char *name; // The view's title (unformatted)
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char *formatted_title; // The title displayed in the title bar
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enum sway_container_type type;
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enum sway_container_layout layout;
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enum sway_container_layout prev_split_layout;
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bool is_sticky;
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// For C_ROOT, this has no meaning
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// For other types, this is the position in layout coordinates
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// Includes borders
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double x, y;
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double width, height;
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double saved_x, saved_y;
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double saved_width, saved_height;
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bool is_fullscreen;
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// The gaps currently applied to the container.
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double current_gaps;
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bool has_gaps;
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double gaps_inner;
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double gaps_outer;
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list_t *children;
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struct sway_container *parent;
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// Outputs currently being intersected
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list_t *outputs; // struct sway_output
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// Indicates that the container is a scratchpad container.
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// Both hidden and visible scratchpad containers have scratchpad=true.
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// Hidden scratchpad containers have a NULL parent.
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bool scratchpad;
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float alpha;
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struct wlr_texture *title_focused;
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struct wlr_texture *title_focused_inactive;
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struct wlr_texture *title_unfocused;
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struct wlr_texture *title_urgent;
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size_t title_height;
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// The number of transactions which reference this container.
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size_t ntxnrefs;
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// If this container is a view and is waiting for the client to respond to a
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// configure then this will be populated, otherwise NULL.
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struct sway_transaction_instruction *instruction;
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bool destroying;
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// If true, indicates that the container has pending state that differs from
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// the current.
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bool dirty;
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struct {
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struct wl_signal destroy;
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} events;
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};
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struct sway_container *container_create(enum sway_container_type type);
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const char *container_type_to_str(enum sway_container_type type);
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/*
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* Create a new view container. A view can be a child of a workspace container
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* or a container container and are rendered in the order and structure of
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* how they are attached to the tree.
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*/
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struct sway_container *container_view_create(
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struct sway_container *sibling, struct sway_view *sway_view);
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void container_destroy(struct sway_container *con);
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void container_begin_destroy(struct sway_container *con);
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struct sway_container *container_close(struct sway_container *container);
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/**
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* Search a container's descendants a container based on test criteria. Returns
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* the first container that passes the test.
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*/
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struct sway_container *container_find_child(struct sway_container *container,
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bool (*test)(struct sway_container *view, void *data), void *data);
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/**
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* Finds a parent container with the given struct sway_containerype.
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*/
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struct sway_container *container_parent(struct sway_container *container,
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enum sway_container_type type);
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/**
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* Find a container at the given coordinates. Returns the the surface and
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* surface-local coordinates of the given layout coordinates if the container
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* is a view and the view contains a surface at those coordinates.
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*/
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struct sway_container *container_at(struct sway_container *workspace,
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double lx, double ly, struct wlr_surface **surface,
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double *sx, double *sy);
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struct sway_container *tiling_container_at(
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struct sway_container *con, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy);
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void container_for_each_child(struct sway_container *container,
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void (*f)(struct sway_container *container, void *data), void *data);
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/**
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* Returns true if the given container is an ancestor of this container.
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*/
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bool container_has_ancestor(struct sway_container *container,
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struct sway_container *ancestor);
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int container_count_descendants_of_type(struct sway_container *con,
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enum sway_container_type type);
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void container_create_notify(struct sway_container *container);
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void container_update_textures_recursive(struct sway_container *con);
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void container_damage_whole(struct sway_container *container);
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struct sway_container *container_reap_empty(struct sway_container *con);
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struct sway_container *container_flatten(struct sway_container *container);
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void container_update_title_textures(struct sway_container *container);
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/**
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* Calculate the container's title_height property.
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*/
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void container_calculate_title_height(struct sway_container *container);
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/**
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* Notify a container that a tree modification has changed in its children,
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* so the container can update its tree representation.
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*/
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void container_notify_subtree_changed(struct sway_container *container);
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/**
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* Return the height of a regular title bar.
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*/
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size_t container_titlebar_height(void);
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/**
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* Resize and center the container in its workspace.
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*/
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void container_init_floating(struct sway_container *container);
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void container_set_floating(struct sway_container *container, bool enable);
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void container_set_geometry_from_floating_view(struct sway_container *con);
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/**
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* Determine if the given container is itself floating.
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* This will return false for any descendants of a floating container.
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*/
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bool container_is_floating(struct sway_container *container);
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/**
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* Get a container's box in layout coordinates.
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*/
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void container_get_box(struct sway_container *container, struct wlr_box *box);
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/**
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* Move a floating container by the specified amount.
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*/
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void container_floating_translate(struct sway_container *con,
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double x_amount, double y_amount);
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/**
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* Choose an output for the floating container's new position.
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*/
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struct sway_container *container_floating_find_output(
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struct sway_container *con);
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/**
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* Move a floating container to a new layout-local position.
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*/
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void container_floating_move_to(struct sway_container *con,
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double lx, double ly);
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/**
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* Move a floating container to the center of the workspace.
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*/
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void container_floating_move_to_center(struct sway_container *con);
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/**
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* Mark a container as dirty if it isn't already. Dirty containers will be
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* included in the next transaction then unmarked as dirty.
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*/
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void container_set_dirty(struct sway_container *container);
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bool container_has_urgent_child(struct sway_container *container);
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/**
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* If the container is involved in a drag or resize operation via a mouse, this
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* ends the operation.
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*/
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void container_end_mouse_operation(struct sway_container *container);
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void container_set_fullscreen(struct sway_container *container, bool enable);
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/**
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* Return true if the container is floating, or a child of a floating split
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* container.
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*/
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bool container_is_floating_or_child(struct sway_container *container);
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/**
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* Return true if the container is fullscreen, or a child of a fullscreen split
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* container.
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*/
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bool container_is_fullscreen_or_child(struct sway_container *container);
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/**
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* Return the output which will be used for scale purposes.
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* This is the most recently entered output.
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*/
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struct sway_output *container_get_effective_output(struct sway_container *con);
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void container_discover_outputs(struct sway_container *con);
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void container_remove_gaps(struct sway_container *container);
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void container_add_gaps(struct sway_container *container);
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int container_sibling_index(const struct sway_container *child);
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void container_handle_fullscreen_reparent(struct sway_container *con,
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struct sway_container *old_parent);
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void container_add_child(struct sway_container *parent,
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struct sway_container *child);
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void container_insert_child(struct sway_container *parent,
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struct sway_container *child, int i);
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struct sway_container *container_add_sibling(struct sway_container *parent,
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struct sway_container *child);
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struct sway_container *container_remove_child(struct sway_container *child);
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struct sway_container *container_replace_child(struct sway_container *child,
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struct sway_container *new_child);
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bool sway_dir_to_wlr(enum movement_direction dir, enum wlr_direction *out);
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enum sway_container_layout container_get_default_layout(
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struct sway_container *con);
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struct sway_container *container_split(struct sway_container *child,
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enum sway_container_layout layout);
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#endif
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