valence/examples/raycast.rs

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use std::collections::HashSet;
use std::net::SocketAddr;
use std::sync::atomic::{AtomicUsize, Ordering};
use log::LevelFilter;
use valence::async_trait;
use valence::block::{BlockPos, BlockState};
use valence::client::GameMode;
use valence::config::{Config, ServerListPing};
use valence::dimension::DimensionId;
use valence::entity::{EntityData, EntityKind};
use valence::server::{Server, SharedServer, ShutdownResult};
use valence::text::{Color, TextFormat};
use valence::util::from_yaw_and_pitch;
use vek::Vec3;
pub fn main() -> ShutdownResult {
env_logger::Builder::new()
.filter_module("valence", LevelFilter::Trace)
.parse_default_env()
.init();
valence::start_server(Game {
player_count: AtomicUsize::new(0),
})
}
struct Game {
player_count: AtomicUsize,
}
const MAX_PLAYERS: usize = 10;
const SPAWN_POS: BlockPos = BlockPos::new(0, 100, -8);
const PLAYER_EYE_HEIGHT: f64 = 1.6;
#[async_trait]
impl Config for Game {
fn max_connections(&self) -> usize {
// We want status pings to be successful even if the server is full.
MAX_PLAYERS + 64
}
fn online_mode(&self) -> bool {
// You'll want this to be true on real servers.
false
}
async fn server_list_ping(
&self,
_server: &SharedServer,
_remote_addr: SocketAddr,
) -> ServerListPing {
ServerListPing::Respond {
online_players: self.player_count.load(Ordering::SeqCst) as i32,
max_players: MAX_PLAYERS as i32,
description: "Hello Valence!".color(Color::AQUA),
favicon_png: Some(include_bytes!("../assets/favicon.png")),
}
}
fn init(&self, server: &mut Server) {
let (world_id, world) = server.worlds.create(DimensionId::default());
world.meta.set_flat(true);
let size = 5;
for z in -size..size {
for x in -size..size {
world.chunks.create([x, z]);
}
}
world.chunks.set_block_state(SPAWN_POS, BlockState::BEDROCK);
const SHEEP_COUNT: usize = 10;
for i in 0..SHEEP_COUNT {
let offset = (i as f64 - (SHEEP_COUNT - 1) as f64 / 2.0) * 1.25;
let (_, sheep) = server.entities.create(EntityKind::Sheep);
sheep.set_world(world_id);
sheep.set_position([offset + 0.5, SPAWN_POS.y as f64 + 1.0, 0.0]);
sheep.set_yaw(180.0);
sheep.set_head_yaw(180.0);
if let EntityData::Sheep(sheep) = sheep.data_mut() {
// Shear the sheep.
sheep.set_sheep_state(0b1_0000);
}
}
}
fn update(&self, server: &mut Server) {
let (world_id, world) = server.worlds.iter_mut().next().unwrap();
let mut hit_entities = HashSet::new();
server.clients.retain(|_, client| {
if client.created_tick() == server.shared.current_tick() {
if self
.player_count
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
(count < MAX_PLAYERS).then_some(count + 1)
})
.is_err()
{
client.disconnect("The server is full!".color(Color::RED));
return false;
}
client.spawn(world_id);
client.set_game_mode(GameMode::Creative);
client.teleport(
[
SPAWN_POS.x as f64 + 0.5,
SPAWN_POS.y as f64 + 1.0,
SPAWN_POS.z as f64 + 0.5,
],
0.0,
0.0,
);
world.meta.player_list_mut().insert(
client.uuid(),
client.username().to_owned(),
client.textures().cloned(),
client.game_mode(),
0,
None,
);
client.send_message(
"Look at a sheep to change its ".italic()
+ "color".italic().color(Color::GREEN)
+ ".",
)
}
if client.is_disconnected() {
self.player_count.fetch_sub(1, Ordering::SeqCst);
world.meta.player_list_mut().remove(client.uuid());
return false;
}
let client_pos = client.position();
let origin = Vec3::new(client_pos.x, client_pos.y + PLAYER_EYE_HEIGHT, client_pos.z);
let direction = from_yaw_and_pitch(client.yaw() as f64, client.pitch() as f64);
if let Some(hit) = world.spatial_index.raycast(origin, direction, |hit| {
server
.entities
.get(hit.entity)
.map_or(false, |e| e.kind() == EntityKind::Sheep)
}) {
hit_entities.insert(hit.entity);
}
true
});
for (id, e) in server.entities.iter_mut() {
if let EntityData::Sheep(sheep) = e.data_mut() {
if hit_entities.contains(&id) {
sheep.set_sheep_state(5);
} else {
sheep.set_sheep_state(0);
}
}
}
}
}