valence/examples/biomes.rs

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use std::iter;
use std::net::SocketAddr;
use std::sync::atomic::{AtomicUsize, Ordering};
use log::LevelFilter;
use valence::prelude::*;
pub fn main() -> ShutdownResult {
env_logger::Builder::new()
.filter_module("valence", LevelFilter::Trace)
.parse_default_env()
.init();
valence::start_server(
Game {
player_count: AtomicUsize::new(0),
},
ServerState { player_list: None },
)
}
struct Game {
player_count: AtomicUsize,
}
struct ServerState {
player_list: Option<PlayerListId>,
}
#[derive(Default)]
struct ClientState {
entity_id: EntityId,
}
const MAX_PLAYERS: usize = 10;
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const BIOME_COUNT: usize = 10;
const MIN_Y: i32 = -64;
#[async_trait]
impl Config for Game {
type ServerState = ServerState;
type ClientState = ClientState;
type EntityState = ();
type WorldState = ();
type ChunkState = ();
type PlayerListState = ();
fn max_connections(&self) -> usize {
// We want status pings to be successful even if the server is full.
MAX_PLAYERS + 64
}
fn dimensions(&self) -> Vec<Dimension> {
vec![Dimension {
fixed_time: Some(6000),
..Dimension::default()
}]
}
fn biomes(&self) -> Vec<Biome> {
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(1..BIOME_COUNT)
.map(|i| {
let color = (0xffffff / BIOME_COUNT * i) as u32;
Biome {
name: ident!("valence:test_biome_{i}"),
sky_color: color,
water_fog_color: color,
fog_color: color,
water_color: color,
foliage_color: Some(color),
grass_color: Some(color),
..Default::default()
}
})
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.chain(iter::once(Biome {
name: ident!("plains"),
..Default::default()
}))
.collect()
}
async fn server_list_ping(
&self,
_server: &SharedServer<Self>,
_remote_addr: SocketAddr,
_protocol_version: i32,
) -> ServerListPing {
ServerListPing::Respond {
online_players: self.player_count.load(Ordering::SeqCst) as i32,
max_players: MAX_PLAYERS as i32,
player_sample: Default::default(),
description: "Hello Valence!".color(Color::AQUA),
favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
}
}
fn init(&self, server: &mut Server<Self>) {
let world = server.worlds.insert(DimensionId::default(), ()).1;
server.state.player_list = Some(server.player_lists.insert(()).0);
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let height = world.chunks.height();
assert_eq!(world.chunks.min_y(), MIN_Y);
for chunk_z in 0..3 {
for chunk_x in 0..3 {
let chunk = if chunk_x == 1 && chunk_z == 1 {
let mut chunk = UnloadedChunk::new(height);
// Set chunk blocks
for z in 0..16 {
for x in 0..16 {
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chunk.set_block_state(x, 1, z, BlockState::GRASS_BLOCK);
}
}
// Set chunk biomes
for z in 0..4 {
for x in 0..4 {
for y in 0..height / 4 {
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let biome_id = server
.shared
.biomes()
.nth((x + z * 4 + y * 4 * 4) % BIOME_COUNT)
.unwrap()
.0;
chunk.set_biome(x, y, z, biome_id);
}
}
}
chunk
} else {
UnloadedChunk::default()
};
world.chunks.insert([chunk_x, chunk_z], chunk, ());
}
}
}
fn update(&self, server: &mut Server<Self>) {
let (world_id, _) = server.worlds.iter_mut().next().unwrap();
let spawn_pos = [24.0, 50.0, 24.0];
server.clients.retain(|_, client| {
if client.created_this_tick() {
if self
.player_count
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
(count < MAX_PLAYERS).then_some(count + 1)
})
.is_err()
{
client.disconnect("The server is full!".color(Color::RED));
return false;
}
match server
.entities
.insert_with_uuid(EntityKind::Player, client.uuid(), ())
{
Some((id, _)) => client.state.entity_id = id,
None => {
client.disconnect("Conflicting UUID");
return false;
}
}
client.spawn(world_id);
client.set_flat(true);
client.teleport(spawn_pos, 0.0, 0.0);
client.set_player_list(server.state.player_list.clone());
if let Some(id) = &server.state.player_list {
server.player_lists.get_mut(id).insert(
client.uuid(),
client.username(),
client.textures().cloned(),
client.game_mode(),
0,
None,
);
}
client.set_game_mode(GameMode::Creative);
}
if client.is_disconnected() {
self.player_count.fetch_sub(1, Ordering::SeqCst);
server.entities.remove(client.state.entity_id);
if let Some(id) = &server.state.player_list {
server.player_lists.get_mut(id).remove(client.uuid());
}
return false;
}
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if client.position().y < MIN_Y as _ {
client.teleport(spawn_pos, client.yaw(), client.pitch());
}
true
});
}
}