2022-12-27 01:55:52 +11:00
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//! # IMPORTANT
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//!
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//! Run this example with one argument containing the path of the the following
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//! to the world directory you wish to load. Inside this directory you can
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//! commonly see `advancements`, `DIM1`, `DIM-1` and most importantly `region`
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//! subdirectories. Only the `region` directory is accessed.
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extern crate valence;
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use std::env;
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use std::net::SocketAddr;
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use std::path::PathBuf;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use valence::prelude::*;
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use valence_anvil::AnvilWorld;
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pub fn main() -> ShutdownResult {
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let Some(world_dir) = env::args().nth(1) else {
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return Err("please add the world directory as program argument.".into())
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};
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let world_dir = PathBuf::from(world_dir);
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if !world_dir.exists() || !world_dir.is_dir() {
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return Err("world argument must be a directory that exists".into());
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}
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if !world_dir.join("region").exists() {
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return Err("could not find the \"region\" directory in the given world directory".into());
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}
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valence::start_server(
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Game {
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world_dir,
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player_count: AtomicUsize::new(0),
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},
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None,
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)
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}
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#[derive(Debug, Default)]
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struct ClientData {
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id: EntityId,
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//block: valence::block::BlockKind
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}
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struct Game {
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world_dir: PathBuf,
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player_count: AtomicUsize,
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}
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const MAX_PLAYERS: usize = 10;
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#[async_trait]
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impl Config for Game {
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type ServerState = Option<PlayerListId>;
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type ClientState = ClientData;
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type EntityState = ();
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type WorldState = AnvilWorld;
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/// If the chunk should stay loaded at the end of the tick.
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type ChunkState = bool;
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type PlayerListState = ();
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type InventoryState = ();
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async fn server_list_ping(
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&self,
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_server: &SharedServer<Self>,
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_remote_addr: SocketAddr,
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_protocol_version: i32,
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) -> ServerListPing {
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ServerListPing::Respond {
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online_players: self.player_count.load(Ordering::SeqCst) as i32,
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max_players: MAX_PLAYERS as i32,
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player_sample: Default::default(),
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description: "Hello Valence!".color(Color::AQUA),
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favicon_png: Some(
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include_bytes!("../../assets/logo-64x64.png")
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.as_slice()
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.into(),
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),
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}
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}
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fn init(&self, server: &mut Server<Self>) {
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for (id, _) in server.shared.dimensions() {
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server.worlds.insert(id, AnvilWorld::new(&self.world_dir));
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}
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server.state = Some(server.player_lists.insert(()).0);
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}
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fn update(&self, server: &mut Server<Self>) {
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let (world_id, world) = server.worlds.iter_mut().next().unwrap();
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server.clients.retain(|_, client| {
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if client.created_this_tick() {
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if self
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.player_count
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
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(count < MAX_PLAYERS).then_some(count + 1)
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})
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.is_err()
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{
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client.disconnect("The server is full!".color(Color::RED));
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return false;
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}
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match server
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.entities
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.insert_with_uuid(EntityKind::Player, client.uuid(), ())
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{
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Some((id, _)) => client.state.id = id,
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None => {
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client.disconnect("Conflicting UUID");
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return false;
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}
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}
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client.respawn(world_id);
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client.set_flat(true);
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client.set_game_mode(GameMode::Spectator);
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client.teleport([0.0, 125.0, 0.0], 0.0, 0.0);
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client.set_player_list(server.state.clone());
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if let Some(id) = &server.state {
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server.player_lists.get_mut(id).insert(
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client.uuid(),
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client.username(),
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client.textures().cloned(),
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client.game_mode(),
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0,
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None,
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2022-12-28 19:42:54 +11:00
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true,
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2022-12-27 01:55:52 +11:00
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);
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}
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client.send_message("Welcome to the java chunk parsing example!");
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client.send_message(
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"Chunks with a single lava source block indicates that the chunk is not \
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(fully) generated."
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.italic(),
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);
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}
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if client.is_disconnected() {
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self.player_count.fetch_sub(1, Ordering::SeqCst);
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if let Some(id) = &server.state {
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server.player_lists.get_mut(id).remove(client.uuid());
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}
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server.entities.delete(client.id);
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return false;
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}
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if let Some(entity) = server.entities.get_mut(client.state.id) {
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while let Some(event) = client.next_event() {
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event.handle_default(client, entity);
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}
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}
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let dist = client.view_distance();
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let p = client.position();
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for pos in ChunkPos::at(p.x, p.z).in_view(dist) {
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if let Some(existing) = world.chunks.get_mut(pos) {
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existing.state = true;
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} else {
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match world.state.read_chunk(pos.x, pos.z) {
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Ok(Some(anvil_chunk)) => {
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let mut chunk = UnloadedChunk::new(24);
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if let Err(e) =
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valence_anvil::to_valence(&anvil_chunk.data, &mut chunk, 4, |_| {
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BiomeId::default()
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})
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{
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eprintln!("Failed to convert chunk at ({}, {}): {e}", pos.x, pos.z);
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}
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world.chunks.insert(pos, chunk, true);
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}
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Ok(None) => {
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// No chunk at this position.
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world.chunks.insert(pos, UnloadedChunk::default(), true);
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}
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Err(e) => {
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eprintln!("Failed to read chunk at ({}, {}): {e}", pos.x, pos.z)
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}
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}
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}
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}
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true
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});
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for (_, chunk) in world.chunks.iter_mut() {
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if !chunk.state {
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chunk.set_deleted(true)
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}
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}
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}
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}
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