mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-25 23:31:30 +11:00
756 lines
26 KiB
Rust
756 lines
26 KiB
Rust
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use std::collections::hash_map::Entry;
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use std::collections::{HashMap, HashSet};
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use flume::{Receiver, Sender, TrySendError};
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use glm::DVec3;
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use crate::block_pos::BlockPos;
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use crate::chunk_store::ChunkId;
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use crate::config::{
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Biome, BiomeGrassColorModifier, BiomePrecipitation, Dimension, DimensionEffects, DimensionId,
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};
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pub use crate::packets::play::GameMode;
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use crate::packets::play::{
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Biome as BiomeRegistryBiome, BiomeAdditionsSound, BiomeEffects, BiomeMoodSound, BiomeMusic,
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BiomeParticle, BiomeParticleOptions, BiomeProperty, BiomeRegistry, ClientPlayPacket,
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DimensionCodec, DimensionType, DimensionTypeRegistry, DimensionTypeRegistryEntry, Disconnect,
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JoinGame, KeepAliveClientbound, PlayerPositionAndLook, PlayerPositionAndLookFlags,
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ServerPlayPacket, SpawnPosition, UnloadChunk, UpdateViewDistance, UpdateViewPosition,
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};
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use crate::protocol::{BoundedInt, Nbt};
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use crate::server::ServerPacketChannels;
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use crate::util::{chunks_in_view_distance, is_chunk_in_view_distance};
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use crate::var_int::VarInt;
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use crate::world::WorldId;
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use crate::{glm, ident, ChunkPos, EntityId, Server, SharedServer, Text, Ticks, LIBRARY_NAMESPACE};
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pub struct MaybeClient(pub(crate) Option<Box<Client>>);
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impl MaybeClient {
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pub fn get(&self) -> Option<&Client> {
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self.0.as_deref()
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}
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pub fn get_mut(&mut self) -> Option<&mut Client> {
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self.0.as_deref_mut()
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}
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/// Drops the inner [`Client`]. Future calls to [`get`](MaybeClient::get)
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/// and [`get_mut`](MaybeClient::get_mut) will return `None`.
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///
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/// If the client was still connected prior to calling this function, the
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/// client is disconnected from the server without a displayed reason.
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///
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/// If the inner client was already dropped, this function has no effect.
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pub fn clear(&mut self) {
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self.0 = None;
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}
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pub fn is_disconnected(&self) -> bool {
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self.get().map_or(true, |c| c.is_disconnected())
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}
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}
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/// Represents a client connected to the server after logging in.
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pub struct Client {
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shared: SharedServer,
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/// Setting this to `None` disconnects the client.
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send: Option<Sender<ClientPlayPacket>>,
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recv: Receiver<ServerPlayPacket>,
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/// The tick this client was created.
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created_tick: Ticks,
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username: String,
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on_ground: bool,
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old_position: DVec3,
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new_position: DVec3,
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/// Measured in degrees
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yaw: f32,
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/// Measured in degrees
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pitch: f32,
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/// If any of position, yaw, or pitch were modified by the
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/// user this tick.
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teleported_this_tick: bool,
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/// Counts up as teleports are made.
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teleport_id_counter: u32,
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/// The number of pending client teleports that have yet to receive a
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/// confirmation. Inbound client position packets are ignored while this
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/// is nonzero.
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pending_teleports: u32,
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spawn_position: BlockPos,
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spawn_position_yaw: f32,
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/// If spawn_position or spawn_position_yaw were modified this tick.
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modified_spawn_position: bool,
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/// The world that this client was in at the end of the previous tick.
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old_world: WorldId,
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new_world: WorldId,
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events: Vec<Event>,
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/// The ID of the last keepalive sent.
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last_keepalive_id: i64,
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/// If the last sent keepalive got a response.
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got_keepalive: bool,
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old_max_view_distance: u8,
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new_max_view_distance: u8,
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/// Entities that were visible to this client at the end of the last tick.
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/// This is used to determine what entity create/destroy packets should be
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/// sent.
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loaded_entities: HashSet<EntityId>,
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hidden_entities: HashSet<EntityId>,
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/// Loaded chunks and their positions.
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loaded_chunks: HashMap<ChunkPos, ChunkId>,
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old_game_mode: GameMode,
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new_game_mode: GameMode,
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settings: Option<Settings>,
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// TODO: latency
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// TODO: time, weather
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}
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impl Client {
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pub(crate) fn new(
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packet_channels: ServerPacketChannels,
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username: String,
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server: &Server,
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) -> Self {
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let (send, recv) = packet_channels;
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Self {
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shared: server.shared().clone(),
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send: Some(send),
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recv,
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created_tick: server.current_tick(),
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username,
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on_ground: false,
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old_position: DVec3::default(),
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new_position: DVec3::default(),
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yaw: 0.0,
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pitch: 0.0,
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teleported_this_tick: false,
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teleport_id_counter: 0,
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pending_teleports: 0,
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spawn_position: BlockPos::default(),
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spawn_position_yaw: 0.0,
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modified_spawn_position: true,
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new_world: WorldId::NULL,
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old_world: WorldId::NULL,
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events: Vec::new(),
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last_keepalive_id: 0,
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got_keepalive: true,
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old_max_view_distance: 0,
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new_max_view_distance: 16,
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loaded_entities: HashSet::new(),
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hidden_entities: HashSet::new(),
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loaded_chunks: HashMap::new(),
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old_game_mode: GameMode::Survival,
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new_game_mode: GameMode::Survival,
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settings: None,
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}
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}
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pub fn created_tick(&self) -> Ticks {
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self.created_tick
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}
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pub fn username(&self) -> &str {
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&self.username
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}
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pub fn position(&self) -> DVec3 {
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self.new_position
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}
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pub fn yaw(&self) -> f32 {
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self.yaw
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}
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pub fn pitch(&self) -> f32 {
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self.pitch
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}
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pub fn teleport(&mut self, pos: DVec3, yaw_degrees: f32, pitch_degrees: f32) {
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self.new_position = pos;
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self.yaw = yaw_degrees;
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self.pitch = pitch_degrees;
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if !self.teleported_this_tick {
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self.teleported_this_tick = true;
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self.pending_teleports = match self.pending_teleports.checked_add(1) {
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Some(n) => n,
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None => {
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self.disconnect("Too many pending teleports");
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return;
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}
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};
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self.teleport_id_counter = self.teleport_id_counter.wrapping_add(1);
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}
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}
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pub fn on_ground(&self) -> bool {
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self.on_ground
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}
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/// Changes the point at which compasses point at.
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pub fn set_spawn_position(&mut self, pos: impl Into<BlockPos>, yaw_degrees: f32) {
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let pos = pos.into();
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if pos != self.spawn_position || yaw_degrees != self.spawn_position_yaw {
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self.spawn_position = pos;
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self.spawn_position_yaw = yaw_degrees;
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self.modified_spawn_position = true;
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}
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}
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pub fn world(&self) -> WorldId {
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self.new_world
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}
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pub fn set_world(&mut self, new_world: WorldId) {
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self.new_world = new_world;
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}
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/// Attempts to enqueue a play packet to be sent to this client. The client
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/// is disconnected if the clientbound packet buffer is full.
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pub(crate) fn send_packet(&mut self, packet: impl Into<ClientPlayPacket>) {
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send_packet(&mut self.send, packet);
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}
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pub fn disconnect(&mut self, reason: impl Into<Text>) {
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if self.send.is_some() {
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let txt = reason.into();
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log::info!("disconnecting client '{}': \"{txt}\"", self.username);
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self.send_packet(Disconnect { reason: txt });
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self.send = None;
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}
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}
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pub fn disconnect_no_reason(&mut self) {
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if self.send.is_some() {
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log::info!("disconnecting client '{}' (no reason)", self.username);
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self.send = None;
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}
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}
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pub fn is_disconnected(&self) -> bool {
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self.send.is_none()
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}
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pub fn events(&self) -> &[Event] {
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&self.events
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}
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pub fn max_view_distance(&self) -> u8 {
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self.new_max_view_distance
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}
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/// The new view distance is clamped to `2..=32`.
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pub fn set_max_view_distance(&mut self, dist: u8) {
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self.new_max_view_distance = dist.clamp(2, 32);
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}
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pub fn settings(&self) -> Option<&Settings> {
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self.settings.as_ref()
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}
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pub fn update(&mut self, client_eid: EntityId, server: &Server) {
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self.events.clear();
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if self.is_disconnected() {
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return;
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}
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(0..self.recv.len()).for_each(|_| match self.recv.try_recv().unwrap() {
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ServerPlayPacket::TeleportConfirm(p) => {
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if self.pending_teleports == 0 {
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self.disconnect("Unexpected teleport confirmation");
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return;
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}
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let got = p.teleport_id.0 as u32;
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let expected = self
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.teleport_id_counter
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.wrapping_sub(self.pending_teleports);
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if got == expected {
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self.pending_teleports -= 1;
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} else {
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self.disconnect(format!(
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"Unexpected teleport ID (expected {expected}, got {got})"
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));
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}
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}
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ServerPlayPacket::QueryBlockNbt(_) => {}
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ServerPlayPacket::SetDifficulty(_) => {}
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ServerPlayPacket::ChatMessageServerbound(_) => {}
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ServerPlayPacket::ClientStatus(_) => {}
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ServerPlayPacket::ClientSettings(p) => {
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let old = self.settings.replace(Settings {
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locale: p.locale.0,
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view_distance: p.view_distance.0,
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chat_mode: p.chat_mode,
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chat_colors: p.chat_colors,
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main_hand: p.main_hand,
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displayed_skin_parts: p.displayed_skin_parts,
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allow_server_listings: p.allow_server_listings,
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});
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self.events.push(Event::SettingsChanged(old));
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}
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ServerPlayPacket::TabCompleteServerbound(_) => {}
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ServerPlayPacket::ClickWindowButton(_) => {}
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ServerPlayPacket::ClickWindow(_) => {}
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ServerPlayPacket::CloseWindow(_) => {}
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ServerPlayPacket::PluginMessageServerbound(_) => {}
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ServerPlayPacket::EditBook(_) => {}
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ServerPlayPacket::QueryEntityNbt(_) => {}
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ServerPlayPacket::InteractEntity(_) => {}
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ServerPlayPacket::GenerateStructure(_) => {}
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ServerPlayPacket::KeepAliveServerbound(p) => {
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if self.got_keepalive {
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self.disconnect("Unexpected keepalive");
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} else if p.id != self.last_keepalive_id {
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self.disconnect(format!(
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"Keepalive ids don't match (expected {}, got {})",
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self.last_keepalive_id, p.id
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));
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} else {
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self.got_keepalive = true;
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}
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}
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ServerPlayPacket::LockDifficulty(_) => {}
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ServerPlayPacket::PlayerPosition(p) => handle_movement_packet(
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self,
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glm::vec3(p.x, p.feet_y, p.z),
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self.yaw,
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self.pitch,
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p.on_ground,
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),
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ServerPlayPacket::PlayerPositionAndRotation(p) => handle_movement_packet(
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self,
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glm::vec3(p.x, p.feet_y, p.z),
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p.yaw,
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p.pitch,
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p.on_ground,
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),
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ServerPlayPacket::PlayerRotation(p) => {
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handle_movement_packet(self, self.new_position, p.yaw, p.pitch, p.on_ground)
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}
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ServerPlayPacket::PlayerMovement(p) => {
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handle_movement_packet(self, self.new_position, self.yaw, self.pitch, p.on_ground)
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}
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ServerPlayPacket::VehicleMoveServerbound(_) => {}
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ServerPlayPacket::SteerBoat(_) => {}
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ServerPlayPacket::PickItem(_) => {}
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ServerPlayPacket::CraftRecipeRequest(_) => {}
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ServerPlayPacket::PlayerAbilitiesServerbound(_) => {}
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ServerPlayPacket::PlayerDigging(_) => {}
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ServerPlayPacket::EntityAction(_) => {}
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ServerPlayPacket::SteerVehicle(_) => {}
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ServerPlayPacket::Pong(_) => {}
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ServerPlayPacket::SetRecipeBookState(_) => {}
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ServerPlayPacket::SetDisplayedRecipe(_) => {}
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ServerPlayPacket::NameItem(_) => {}
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ServerPlayPacket::ResourcePackStatus(_) => {}
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ServerPlayPacket::AdvancementTab(_) => {}
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ServerPlayPacket::SelectTrade(_) => {}
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ServerPlayPacket::SetBeaconEffect(_) => {}
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ServerPlayPacket::HeldItemChangeServerbound(_) => {}
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ServerPlayPacket::UpdateCommandBlock(_) => {}
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ServerPlayPacket::UpdateCommandBlockMinecart(_) => {}
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ServerPlayPacket::CreativeInventoryAction(_) => {}
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ServerPlayPacket::UpdateJigsawBlock(_) => {}
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ServerPlayPacket::UpdateStructureBlock(_) => {}
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ServerPlayPacket::UpdateSign(_) => {}
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ServerPlayPacket::PlayerArmSwing(_) => {}
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ServerPlayPacket::Spectate(_) => {}
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ServerPlayPacket::PlayerBlockPlacement(_) => {}
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ServerPlayPacket::UseItem(_) => {}
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});
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fn handle_movement_packet(
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client: &mut Client,
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new_position: DVec3,
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new_yaw: f32,
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new_pitch: f32,
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new_on_ground: bool,
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) {
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if client.pending_teleports == 0 {
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let event = Event::Movement {
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position: client.new_position,
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yaw_degrees: client.yaw,
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pitch_degrees: client.pitch,
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on_ground: client.on_ground,
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};
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client.new_position = new_position;
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client.yaw = new_yaw;
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client.pitch = new_pitch;
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client.on_ground = new_on_ground;
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client.events.push(event);
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}
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}
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if let Some(send) = &self.send {
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if send.is_disconnected() || self.recv.is_disconnected() {
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self.send = None;
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return;
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}
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}
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let worlds = server.worlds.worlds().unwrap();
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let world = server.worlds.get(&worlds, self.new_world);
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let dim_id = world.map_or(DimensionId::default(), |w| w.dimension());
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let dim = server.dimension(dim_id);
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if self.created_tick == server.current_tick() {
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// Send the join game packet and other initial packets. We defer this until now
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// so that the user can set the client's location, game mode, etc.
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self.send_packet(JoinGame {
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entity_id: client_eid.to_network_id(),
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is_hardcore: false,
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gamemode: self.new_game_mode,
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previous_gamemode: self.old_game_mode,
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dimension_names: server
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.dimensions()
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.map(|(_, id)| ident!("{LIBRARY_NAMESPACE}:dimension_{}", id.0))
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.collect(),
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dimension_codec: Nbt(make_dimension_codec(server)),
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dimension: Nbt(to_dimension_registry_item(dim)),
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|
dimension_name: ident!("{LIBRARY_NAMESPACE}:dimension_{}", dim_id.0),
|
||
|
hashed_seed: 0,
|
||
|
max_players: VarInt(0),
|
||
|
view_distance: BoundedInt(VarInt(self.new_max_view_distance as i32)),
|
||
|
simulation_distance: VarInt(16),
|
||
|
reduced_debug_info: false,
|
||
|
enable_respawn_screen: false, // TODO
|
||
|
is_debug: false,
|
||
|
is_flat: false, // TODO
|
||
|
});
|
||
|
|
||
|
self.teleport(self.position(), self.yaw(), self.pitch());
|
||
|
}
|
||
|
|
||
|
if self.modified_spawn_position {
|
||
|
self.modified_spawn_position = false;
|
||
|
|
||
|
self.send_packet(SpawnPosition {
|
||
|
location: self.spawn_position,
|
||
|
angle: self.spawn_position_yaw,
|
||
|
})
|
||
|
}
|
||
|
|
||
|
// Update view distance fog on the client if necessary.
|
||
|
if self.old_max_view_distance != self.new_max_view_distance {
|
||
|
self.old_max_view_distance = self.new_max_view_distance;
|
||
|
if self.created_tick != server.current_tick() {
|
||
|
self.send_packet(UpdateViewDistance {
|
||
|
view_distance: BoundedInt(VarInt(self.new_max_view_distance as i32)),
|
||
|
})
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Check if it's time to send another keepalive.
|
||
|
if server.last_keepalive == server.tick_start() {
|
||
|
if self.got_keepalive {
|
||
|
let id = rand::random();
|
||
|
self.send_packet(KeepAliveClientbound { id });
|
||
|
self.last_keepalive_id = id;
|
||
|
self.got_keepalive = false;
|
||
|
} else {
|
||
|
self.disconnect("Timed out (no keepalive response)");
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Load, update, and unload chunks.
|
||
|
if self.old_world != self.new_world {
|
||
|
let old_dim = server
|
||
|
.worlds
|
||
|
.get(&worlds, self.old_world)
|
||
|
.map_or(DimensionId::default(), |w| w.dimension());
|
||
|
|
||
|
let new_dim = dim_id;
|
||
|
|
||
|
if old_dim != new_dim {
|
||
|
// Changing dimensions automatically unloads all chunks and
|
||
|
// entities.
|
||
|
self.loaded_chunks.clear();
|
||
|
self.loaded_entities.clear();
|
||
|
|
||
|
todo!("need to send respawn packet for new dimension");
|
||
|
}
|
||
|
|
||
|
self.old_world = self.new_world;
|
||
|
}
|
||
|
|
||
|
let view_dist = self
|
||
|
.settings
|
||
|
.as_ref()
|
||
|
.map_or(2, |s| s.view_distance)
|
||
|
.min(self.new_max_view_distance);
|
||
|
|
||
|
let chunks = server.chunks.chunks().unwrap();
|
||
|
|
||
|
let center = ChunkPos::from_xz(self.new_position.xz());
|
||
|
|
||
|
// Send the update view position packet if the client changes the chunk section
|
||
|
// they're in.
|
||
|
{
|
||
|
let old_section = self.old_position.map(|n| (n / 16.0) as i32);
|
||
|
let new_section = self.new_position.map(|n| (n / 16.0) as i32);
|
||
|
|
||
|
if old_section != new_section {
|
||
|
self.send_packet(UpdateViewPosition {
|
||
|
chunk_x: VarInt(new_section.x),
|
||
|
chunk_z: VarInt(new_section.z),
|
||
|
})
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Unload deleted chunks and those outside the view distance. Also update
|
||
|
// existing chunks.
|
||
|
self.loaded_chunks.retain(|&pos, &mut chunk_id| {
|
||
|
if let Some(chunk) = server.chunks.get(&chunks, chunk_id) {
|
||
|
// The cache stops chunk data packets from needing to be sent when a player is
|
||
|
// jumping between adjacent chunks.
|
||
|
let cache = 2;
|
||
|
if is_chunk_in_view_distance(center, pos, view_dist + cache) {
|
||
|
if let Some(pkt) = chunk.block_change_packet(pos) {
|
||
|
send_packet(&mut self.send, pkt);
|
||
|
}
|
||
|
true
|
||
|
} else {
|
||
|
send_packet(
|
||
|
&mut self.send,
|
||
|
UnloadChunk {
|
||
|
chunk_x: pos.x,
|
||
|
chunk_z: pos.z,
|
||
|
},
|
||
|
);
|
||
|
false
|
||
|
}
|
||
|
} else {
|
||
|
send_packet(
|
||
|
&mut self.send,
|
||
|
UnloadChunk {
|
||
|
chunk_x: pos.x,
|
||
|
chunk_z: pos.z,
|
||
|
},
|
||
|
);
|
||
|
false
|
||
|
}
|
||
|
});
|
||
|
|
||
|
// Load new chunks within the view distance
|
||
|
for pos in chunks_in_view_distance(center, view_dist) {
|
||
|
if let Entry::Vacant(ve) = self.loaded_chunks.entry(pos) {
|
||
|
if let Some(&chunk_id) = world.and_then(|w| w.chunks().get(&pos)) {
|
||
|
if let Some(chunk) = server.chunks.get(&chunks, chunk_id) {
|
||
|
ve.insert(chunk_id);
|
||
|
self.send_packet(chunk.chunk_data_packet(pos, (dim.height / 16) as usize));
|
||
|
if let Some(pkt) = chunk.block_change_packet(pos) {
|
||
|
self.send_packet(pkt);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// This is done after the chunks are loaded so that the "downloading terrain"
|
||
|
// screen is closed at the appropriate time.
|
||
|
if self.teleported_this_tick {
|
||
|
self.teleported_this_tick = false;
|
||
|
|
||
|
self.send_packet(PlayerPositionAndLook {
|
||
|
x: self.new_position.x,
|
||
|
y: self.new_position.y,
|
||
|
z: self.new_position.z,
|
||
|
yaw: self.yaw,
|
||
|
pitch: self.pitch,
|
||
|
flags: PlayerPositionAndLookFlags::new(false, false, false, false, false),
|
||
|
teleport_id: VarInt((self.teleport_id_counter - 1) as i32),
|
||
|
dismount_vehicle: false,
|
||
|
});
|
||
|
}
|
||
|
|
||
|
self.old_position = self.new_position;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
impl Drop for Client {
|
||
|
fn drop(&mut self) {
|
||
|
log::trace!("Dropping client '{}'", self.username);
|
||
|
self.shared.dec_client_count();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#[derive(Debug)]
|
||
|
pub enum Event {
|
||
|
/// Settings were changed. The value in this variant is the previous client
|
||
|
/// settings.
|
||
|
SettingsChanged(Option<Settings>),
|
||
|
|
||
|
/// The client has moved. The values in this variant are the previous
|
||
|
/// position and look.
|
||
|
Movement {
|
||
|
position: DVec3,
|
||
|
yaw_degrees: f32,
|
||
|
pitch_degrees: f32,
|
||
|
on_ground: bool,
|
||
|
},
|
||
|
}
|
||
|
|
||
|
#[derive(Clone, Debug, PartialEq)]
|
||
|
pub struct Settings {
|
||
|
/// e.g. en_US
|
||
|
pub locale: String,
|
||
|
/// The client side render distance, in chunks.
|
||
|
///
|
||
|
/// The value is always in `2..=32`.
|
||
|
pub view_distance: u8,
|
||
|
pub chat_mode: ChatMode,
|
||
|
/// `true` if the client has chat colors enabled, `false` otherwise.
|
||
|
pub chat_colors: bool,
|
||
|
pub main_hand: MainHand,
|
||
|
pub displayed_skin_parts: DisplayedSkinParts,
|
||
|
pub allow_server_listings: bool,
|
||
|
}
|
||
|
|
||
|
pub use crate::packets::play::{ChatMode, DisplayedSkinParts, MainHand};
|
||
|
|
||
|
fn send_packet(send_opt: &mut Option<Sender<ClientPlayPacket>>, pkt: impl Into<ClientPlayPacket>) {
|
||
|
if let Some(send) = send_opt {
|
||
|
match send.try_send(pkt.into()) {
|
||
|
Err(TrySendError::Full(_)) => {
|
||
|
log::warn!("max outbound packet capacity reached for client");
|
||
|
*send_opt = None;
|
||
|
}
|
||
|
Err(TrySendError::Disconnected(_)) => {
|
||
|
*send_opt = None;
|
||
|
}
|
||
|
Ok(_) => {}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn make_dimension_codec(server: &Server) -> DimensionCodec {
|
||
|
let mut dims = Vec::new();
|
||
|
for (dim, id) in server.dimensions() {
|
||
|
let id = id.0 as i32;
|
||
|
dims.push(DimensionTypeRegistryEntry {
|
||
|
name: ident!("{LIBRARY_NAMESPACE}:dimension_type_{id}"),
|
||
|
id,
|
||
|
element: to_dimension_registry_item(dim),
|
||
|
})
|
||
|
}
|
||
|
|
||
|
let mut biomes = Vec::new();
|
||
|
for (biome, id) in server.biomes() {
|
||
|
biomes.push(to_biome_registry_item(biome, id.0 as i32));
|
||
|
}
|
||
|
|
||
|
// The client needs a biome named "minecraft:plains" in the registry to
|
||
|
// connect. This is probably a bug.
|
||
|
//
|
||
|
// If the issue is resolved, just delete this block.
|
||
|
if !biomes.iter().any(|b| b.name == ident!("plains")) {
|
||
|
let biome = Biome::default();
|
||
|
assert_eq!(biome.name, ident!("plains"));
|
||
|
biomes.push(to_biome_registry_item(&biome, 0));
|
||
|
}
|
||
|
|
||
|
DimensionCodec {
|
||
|
dimension_type_registry: DimensionTypeRegistry {
|
||
|
typ: ident!("dimension_type"),
|
||
|
value: dims,
|
||
|
},
|
||
|
biome_registry: BiomeRegistry {
|
||
|
typ: ident!("worldgen/biome"),
|
||
|
value: biomes,
|
||
|
},
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn to_dimension_registry_item(dim: &Dimension) -> DimensionType {
|
||
|
DimensionType {
|
||
|
piglin_safe: true,
|
||
|
natural: dim.natural,
|
||
|
ambient_light: dim.ambient_light,
|
||
|
fixed_time: dim.fixed_time.map(|t| t as i64),
|
||
|
infiniburn: "#minecraft:infiniburn_overworld".into(),
|
||
|
respawn_anchor_works: true,
|
||
|
has_skylight: true,
|
||
|
bed_works: true,
|
||
|
effects: match dim.effects {
|
||
|
DimensionEffects::Overworld => ident!("overworld"),
|
||
|
DimensionEffects::TheNether => ident!("the_nether"),
|
||
|
DimensionEffects::TheEnd => ident!("the_end"),
|
||
|
},
|
||
|
has_raids: true,
|
||
|
min_y: dim.min_y,
|
||
|
height: dim.height,
|
||
|
logical_height: dim.height,
|
||
|
coordinate_scale: 1.0,
|
||
|
ultrawarm: false,
|
||
|
has_ceiling: false,
|
||
|
}
|
||
|
}
|
||
|
|
||
|
fn to_biome_registry_item(biome: &Biome, id: i32) -> BiomeRegistryBiome {
|
||
|
BiomeRegistryBiome {
|
||
|
name: biome.name.clone(),
|
||
|
id,
|
||
|
element: BiomeProperty {
|
||
|
precipitation: match biome.precipitation {
|
||
|
BiomePrecipitation::Rain => "rain",
|
||
|
BiomePrecipitation::Snow => "snow",
|
||
|
BiomePrecipitation::None => "none",
|
||
|
}
|
||
|
.into(),
|
||
|
depth: 0.125,
|
||
|
temperature: 0.8,
|
||
|
scale: 0.05,
|
||
|
downfall: 0.4,
|
||
|
category: "none".into(),
|
||
|
temperature_modifier: None,
|
||
|
effects: BiomeEffects {
|
||
|
sky_color: biome.sky_color as i32,
|
||
|
water_fog_color: biome.water_fog_color as i32,
|
||
|
fog_color: biome.fog_color as i32,
|
||
|
water_color: biome.water_color as i32,
|
||
|
foliage_color: biome.foliage_color.map(|x| x as i32),
|
||
|
grass_color: None,
|
||
|
grass_color_modifier: match biome.grass_color_modifier {
|
||
|
BiomeGrassColorModifier::Swamp => Some("swamp".into()),
|
||
|
BiomeGrassColorModifier::DarkForest => Some("dark_forest".into()),
|
||
|
BiomeGrassColorModifier::None => None,
|
||
|
},
|
||
|
music: biome.music.as_ref().map(|bm| BiomeMusic {
|
||
|
replace_current_music: bm.replace_current_music,
|
||
|
sound: bm.sound.clone(),
|
||
|
max_delay: bm.max_delay,
|
||
|
min_delay: bm.min_delay,
|
||
|
}),
|
||
|
ambient_sound: biome.ambient_sound.clone(),
|
||
|
additions_sound: biome.additions_sound.as_ref().map(|a| BiomeAdditionsSound {
|
||
|
sound: a.sound.clone(),
|
||
|
tick_chance: a.tick_chance,
|
||
|
}),
|
||
|
mood_sound: biome.mood_sound.as_ref().map(|m| BiomeMoodSound {
|
||
|
sound: m.sound.clone(),
|
||
|
tick_delay: m.tick_delay,
|
||
|
offset: m.offset,
|
||
|
block_search_extent: m.block_search_extent,
|
||
|
}),
|
||
|
},
|
||
|
particle: biome.particle.as_ref().map(|p| BiomeParticle {
|
||
|
probability: p.probability,
|
||
|
options: BiomeParticleOptions { typ: p.typ.clone() },
|
||
|
}),
|
||
|
},
|
||
|
}
|
||
|
}
|