mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-24 06:51:30 +11:00
302 lines
8.8 KiB
Rust
302 lines
8.8 KiB
Rust
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use anyhow::Ok;
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use heck::ToPascalCase;
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use proc_macro2::TokenStream;
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use quote::quote;
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use serde::Deserialize;
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use crate::ident;
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#[derive(Deserialize, Clone, Debug)]
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struct Item {
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id: u16,
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name: String,
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translation_key: String,
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max_stack: u8,
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max_durability: u16,
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enchantability: u8,
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fireproof: bool,
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food: Option<FoodComponent>,
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}
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#[derive(Deserialize, Clone, Debug)]
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struct FoodComponent {
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hunger: u16,
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saturation: f32,
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always_edible: bool,
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meat: bool,
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snack: bool,
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// TODO: effects
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}
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pub fn build() -> anyhow::Result<TokenStream> {
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let items = serde_json::from_str::<Vec<Item>>(include_str!("../extracted/items.json"))?;
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let item_kind_count = items.len();
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let item_kind_from_raw_id_arms = items
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.iter()
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.map(|item| {
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let id = &item.id;
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let name = ident(item.name.to_pascal_case());
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quote! {
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#id => Some(Self::#name),
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_raw_id_arms = items
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.iter()
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.map(|item| {
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let id = &item.id;
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let name = ident(item.name.to_pascal_case());
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quote! {
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Self::#name => #id,
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}
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})
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.collect::<TokenStream>();
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let item_kind_from_str_arms = items
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.iter()
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.map(|item| {
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let str_name = &item.name;
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let name = ident(str_name.to_pascal_case());
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quote! {
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#str_name => Some(Self::#name),
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_str_arms = items
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.iter()
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.map(|item| {
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let str_name = &item.name;
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let name = ident(str_name.to_pascal_case());
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quote! {
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Self::#name => #str_name,
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_translation_key_arms = items
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.iter()
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.map(|item| {
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let name = ident(item.name.to_pascal_case());
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let translation_key = &item.translation_key;
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quote! {
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Self::#name => #translation_key,
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}
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})
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.collect::<TokenStream>();
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let item_kind_variants = items
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.iter()
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.map(|item| ident(item.name.to_pascal_case()))
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.collect::<Vec<_>>();
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let item_kind_to_max_stack_arms = items
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.iter()
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.map(|item| {
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let name = ident(item.name.to_pascal_case());
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let max_stack = item.max_stack;
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quote! {
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Self::#name => #max_stack,
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_food_component_arms = items
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.iter()
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.map(|item| match &item.food {
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Some(food_component) => {
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let name = ident(item.name.to_pascal_case());
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let hunger = food_component.hunger;
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let saturation = food_component.saturation;
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let always_edible = food_component.always_edible;
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let meat = food_component.meat;
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let snack = food_component.snack;
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quote! {
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Self::#name => Some(FoodComponent {
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hunger: #hunger,
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saturation: #saturation,
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always_edible: #always_edible,
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meat: #meat,
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snack: #snack,
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}
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),
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}
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}
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None => quote! {},
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})
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.collect::<TokenStream>();
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let item_kind_to_max_durability_arms = items
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.iter()
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.filter(|item| item.max_durability != 0)
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.map(|item| {
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let name = ident(item.name.to_pascal_case());
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let max_durability = item.max_durability;
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quote! {
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Self::#name => #max_durability,
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_enchantability_arms = items
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.iter()
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.filter(|item| item.enchantability != 0)
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.map(|item| {
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let name = ident(item.name.to_pascal_case());
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let ench = item.enchantability;
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quote! {
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Self::#name => #ench,
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}
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})
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.collect::<TokenStream>();
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let item_kind_to_fireproof_arms = items
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.iter()
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.filter(|item| item.fireproof)
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.map(|item| {
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let name = ident(item.name.to_pascal_case());
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quote! {
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Self::#name => true,
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}
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})
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.collect::<TokenStream>();
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Ok(quote! {
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/// Represents an item from the game
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
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#[repr(u16)]
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pub enum ItemKind {
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#(#item_kind_variants,)*
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}
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/// Contains food information about an item.
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///
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/// Only food items have a food component.
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#[derive(Clone, Copy, PartialEq, PartialOrd, Debug)]
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pub struct FoodComponent {
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pub hunger: u16,
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pub saturation: f32,
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pub always_edible: bool,
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pub meat: bool,
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pub snack: bool,
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}
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impl ItemKind {
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/// Constructs a item kind from a raw item ID.
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///
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/// If the given ID is invalid, `None` is returned.
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pub const fn from_raw(id: u16) -> Option<Self> {
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match id {
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#item_kind_from_raw_id_arms
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_ => None
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}
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}
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/// Gets the raw item ID from the item kind
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pub const fn to_raw(self) -> u16 {
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match self {
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#item_kind_to_raw_id_arms
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}
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}
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/// Construct an item kind for its snake_case name.
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///
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/// Returns `None` if the name is invalid.
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#[allow(clippy::should_implement_trait)]
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pub fn from_str(name: &str) -> Option<ItemKind> {
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match name {
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#item_kind_from_str_arms
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_ => None
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}
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}
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/// Gets the snake_case name of this item kind.
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pub const fn to_str(self) -> &'static str {
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match self {
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#item_kind_to_str_arms
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}
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}
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/// Gets the translation key of this item kind.
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pub const fn translation_key(self) -> &'static str {
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match self {
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#item_kind_to_translation_key_arms
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}
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}
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/// Returns the maximum stack count.
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pub const fn max_stack(self) -> u8 {
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match self {
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#item_kind_to_max_stack_arms
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}
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}
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/// Returns a food component which stores hunger, saturation etc.
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///
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/// If the item kind can't be eaten, `None` will be returned.
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pub const fn food_component(self) -> Option<FoodComponent> {
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match self {
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#item_kind_to_food_component_arms
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_ => None
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}
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}
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/// Returns the maximum durability before the item will break.
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///
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/// If the item doesn't have durability, `0` is returned.
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pub const fn max_durability(self) -> u16 {
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match self {
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#item_kind_to_max_durability_arms
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_ => 0,
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}
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}
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/// Returns the enchantability of the item kind.
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///
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/// If the item doesn't have durability, `0` is returned.
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pub const fn enchantability(self) -> u8 {
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match self {
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#item_kind_to_enchantability_arms
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_ => 0,
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}
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}
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/// Returns if the item can survive in fire/lava.
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pub const fn fireproof(self) -> bool {
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#[allow(clippy::match_like_matches_macro)]
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match self {
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#item_kind_to_fireproof_arms
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_ => false
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}
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}
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/// Constructs an item kind from a block kind.
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///
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/// [`ItemKind::Air`] is used to indicate the absence of an item.
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pub const fn from_block_kind(kind: BlockKind) -> Self {
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kind.to_item_kind()
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}
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/// Constructs a block kind from an item kind.
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///
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/// If the given item kind doesn't have a corresponding block kind, `None` is returned.
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pub const fn to_block_kind(self) -> Option<BlockKind> {
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BlockKind::from_item_kind(self)
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}
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/// An array of all item kinds.
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pub const ALL: [Self; #item_kind_count] = [#(Self::#item_kind_variants,)*];
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}
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})
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}
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