valence/examples/inventory_piano.rs

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use std::net::SocketAddr;
use std::sync::atomic::{AtomicUsize, Ordering};
use num::Integer;
pub use valence::prelude::*;
use valence_protocol::types::ClickContainerMode;
pub fn main() -> ShutdownResult {
tracing_subscriber::fmt().init();
valence::start_server(
Game {
player_count: AtomicUsize::new(0),
},
ServerState { player_list: None },
)
}
struct Game {
player_count: AtomicUsize,
}
struct ServerState {
player_list: Option<PlayerListId>,
}
#[derive(Default)]
struct ClientState {
entity_id: EntityId,
}
const MAX_PLAYERS: usize = 10;
const SIZE_X: usize = 100;
const SIZE_Z: usize = 100;
const SLOT_MIN: i16 = 36;
const SLOT_MAX: i16 = 43;
const PITCH_MIN: f32 = 0.5;
const PITCH_MAX: f32 = 1.0;
#[async_trait]
impl Config for Game {
type ServerState = ServerState;
type ClientState = ClientState;
type EntityState = ();
type WorldState = ();
type ChunkState = ();
type PlayerListState = ();
type InventoryState = ();
fn dimensions(&self) -> Vec<Dimension> {
vec![Dimension {
fixed_time: Some(6000),
..Dimension::default()
}]
}
async fn server_list_ping(
&self,
_server: &SharedServer<Self>,
_remote_addr: SocketAddr,
_protocol_version: i32,
) -> ServerListPing {
ServerListPing::Respond {
online_players: self.player_count.load(Ordering::SeqCst) as i32,
max_players: MAX_PLAYERS as i32,
player_sample: Default::default(),
description: "Hello Valence!".color(Color::AQUA),
favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
}
}
fn init(&self, server: &mut Server<Self>) {
let world = server.worlds.insert(DimensionId::default(), ()).1;
server.state.player_list = Some(server.player_lists.insert(()).0);
// initialize chunks
for chunk_z in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
for chunk_x in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
world
.chunks
.insert([chunk_x, chunk_z], UnloadedChunk::default(), ());
}
}
// initialize blocks in the chunks
for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) {
for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) {
2022-12-20 01:24:06 +11:00
let chunk = world
.chunks
.get_mut([chunk_x as i32, chunk_z as i32])
.unwrap();
for x in 0..16 {
for z in 0..16 {
let cell_x = chunk_x * 16 + x;
let cell_z = chunk_z * 16 + z;
if cell_x < SIZE_X && cell_z < SIZE_Z {
chunk.set_block_state(x, 63, z, BlockState::GRASS_BLOCK);
}
}
}
}
}
}
fn update(&self, server: &mut Server<Self>) {
let (world_id, _) = server.worlds.iter_mut().next().unwrap();
let spawn_pos = [SIZE_X as f64 / 2.0, 1.0, SIZE_Z as f64 / 2.0];
server.clients.retain(|_, client| {
if client.created_this_tick() {
if self
.player_count
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
(count < MAX_PLAYERS).then_some(count + 1)
})
.is_err()
{
client.disconnect("The server is full!".color(Color::RED));
return false;
}
match server
.entities
.insert_with_uuid(EntityKind::Player, client.uuid(), ())
{
Some((id, _)) => client.state.entity_id = id,
None => {
client.disconnect("Conflicting UUID");
return false;
}
}
client.respawn(world_id);
client.set_flat(true);
client.teleport(spawn_pos, 0.0, 0.0);
client.set_player_list(server.state.player_list.clone());
if let Some(id) = &server.state.player_list {
server.player_lists[id].insert(
client.uuid(),
client.username(),
client.textures().cloned(),
client.game_mode(),
0,
None,
);
}
client.set_game_mode(GameMode::Creative);
client.send_message(
"Welcome to Valence! Open your inventory, and click on your hotbar to play \
the piano."
.italic(),
);
client.send_message(
"Click the rightmost hotbar slot to toggle between creative and survival."
.italic(),
);
}
let player = server.entities.get_mut(client.state.entity_id).unwrap();
if client.is_disconnected() {
self.player_count.fetch_sub(1, Ordering::SeqCst);
player.set_deleted(true);
if let Some(id) = &server.state.player_list {
server.player_lists[id].remove(client.uuid());
}
return false;
}
if client.position().y <= -20.0 {
client.teleport(spawn_pos, client.yaw(), client.pitch());
}
while let Some(event) = client.next_event() {
match event {
ClientEvent::CloseContainer { .. } => {
client.send_message("Done already?");
}
ClientEvent::SetCreativeModeSlot { slot, .. } => {
client.send_message(format!("{event:#?}"));
// If the user does a double click, 3 notes will be played.
// This is not possible to fix :(
play_note(client, player, slot);
}
ClientEvent::ClickContainer { slot_id, mode, .. } => {
client.send_message(format!("{event:#?}"));
if mode != ClickContainerMode::Click {
// Prevent notes from being played twice if the user clicks quickly
continue;
}
play_note(client, player, slot_id);
}
_ => {}
}
}
true
});
}
}
fn play_note(client: &mut Client<Game>, player: &mut Entity<Game>, clicked_slot: i16) {
if (SLOT_MIN..=SLOT_MAX).contains(&clicked_slot) {
let pitch = (clicked_slot - SLOT_MIN) as f32 * (PITCH_MAX - PITCH_MIN)
/ (SLOT_MAX - SLOT_MIN) as f32
+ PITCH_MIN;
client.send_message(format!("playing note with pitch: {}", pitch));
client.play_sound(
Ident::new("block.note_block.harp").unwrap(),
SoundCategory::Block,
player.position(),
10.0,
pitch,
);
} else if clicked_slot == 44 {
client.set_game_mode(match client.game_mode() {
GameMode::Survival => GameMode::Creative,
GameMode::Creative => GameMode::Survival,
_ => GameMode::Creative,
});
}
}