2022-09-20 04:29:41 +10:00
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use std::net::SocketAddr;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use num::Integer;
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2022-10-21 22:54:32 +11:00
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pub use valence::prelude::*;
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2022-11-14 01:10:42 +11:00
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use valence_protocol::types::ClickContainerMode;
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2022-09-20 04:29:41 +10:00
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pub fn main() -> ShutdownResult {
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2022-11-17 13:22:44 +11:00
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tracing_subscriber::fmt().init();
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2022-09-20 04:29:41 +10:00
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valence::start_server(
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Game {
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player_count: AtomicUsize::new(0),
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},
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ServerState { player_list: None },
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)
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}
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struct Game {
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player_count: AtomicUsize,
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}
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struct ServerState {
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player_list: Option<PlayerListId>,
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}
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#[derive(Default)]
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struct ClientState {
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entity_id: EntityId,
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}
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const MAX_PLAYERS: usize = 10;
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const SIZE_X: usize = 100;
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const SIZE_Z: usize = 100;
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2022-12-11 13:08:32 +11:00
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const SLOT_MIN: i16 = 36;
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const SLOT_MAX: i16 = 43;
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2022-09-20 04:29:41 +10:00
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const PITCH_MIN: f32 = 0.5;
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const PITCH_MAX: f32 = 1.0;
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#[async_trait]
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impl Config for Game {
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type ServerState = ServerState;
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type ClientState = ClientState;
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type EntityState = ();
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type WorldState = ();
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type ChunkState = ();
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type PlayerListState = ();
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2022-11-29 22:37:32 +11:00
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type InventoryState = ();
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2022-09-20 04:29:41 +10:00
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fn dimensions(&self) -> Vec<Dimension> {
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vec![Dimension {
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fixed_time: Some(6000),
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..Dimension::default()
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}]
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}
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async fn server_list_ping(
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&self,
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_server: &SharedServer<Self>,
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_remote_addr: SocketAddr,
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_protocol_version: i32,
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) -> ServerListPing {
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ServerListPing::Respond {
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online_players: self.player_count.load(Ordering::SeqCst) as i32,
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max_players: MAX_PLAYERS as i32,
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player_sample: Default::default(),
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description: "Hello Valence!".color(Color::AQUA),
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favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
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}
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}
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fn init(&self, server: &mut Server<Self>) {
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let world = server.worlds.insert(DimensionId::default(), ()).1;
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server.state.player_list = Some(server.player_lists.insert(()).0);
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// initialize chunks
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for chunk_z in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
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for chunk_x in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
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2022-12-20 01:11:03 +11:00
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world
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.chunks
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.insert([chunk_x, chunk_z], UnloadedChunk::default(), ());
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2022-09-20 04:29:41 +10:00
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}
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}
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// initialize blocks in the chunks
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for chunk_x in 0..Integer::div_ceil(&SIZE_X, &16) {
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for chunk_z in 0..Integer::div_ceil(&SIZE_Z, &16) {
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2022-12-20 01:24:06 +11:00
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let chunk = world
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.chunks
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.get_mut([chunk_x as i32, chunk_z as i32])
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.unwrap();
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2022-09-20 04:29:41 +10:00
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for x in 0..16 {
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for z in 0..16 {
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let cell_x = chunk_x * 16 + x;
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let cell_z = chunk_z * 16 + z;
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if cell_x < SIZE_X && cell_z < SIZE_Z {
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chunk.set_block_state(x, 63, z, BlockState::GRASS_BLOCK);
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}
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}
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}
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}
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}
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}
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fn update(&self, server: &mut Server<Self>) {
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let (world_id, _) = server.worlds.iter_mut().next().unwrap();
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let spawn_pos = [SIZE_X as f64 / 2.0, 1.0, SIZE_Z as f64 / 2.0];
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server.clients.retain(|_, client| {
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if client.created_this_tick() {
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if self
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.player_count
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
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(count < MAX_PLAYERS).then_some(count + 1)
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})
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.is_err()
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{
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client.disconnect("The server is full!".color(Color::RED));
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return false;
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}
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match server
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.entities
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.insert_with_uuid(EntityKind::Player, client.uuid(), ())
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{
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Some((id, _)) => client.state.entity_id = id,
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None => {
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client.disconnect("Conflicting UUID");
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return false;
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}
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}
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2022-11-29 22:37:32 +11:00
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client.respawn(world_id);
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2022-09-20 04:29:41 +10:00
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client.set_flat(true);
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client.teleport(spawn_pos, 0.0, 0.0);
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client.set_player_list(server.state.player_list.clone());
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if let Some(id) = &server.state.player_list {
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2022-12-11 21:37:02 +11:00
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server.player_lists[id].insert(
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2022-09-20 04:29:41 +10:00
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client.uuid(),
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client.username(),
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client.textures().cloned(),
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client.game_mode(),
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0,
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None,
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);
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}
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client.set_game_mode(GameMode::Creative);
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client.send_message(
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"Welcome to Valence! Open your inventory, and click on your hotbar to play \
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the piano."
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.italic(),
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);
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client.send_message(
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"Click the rightmost hotbar slot to toggle between creative and survival."
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.italic(),
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);
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}
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2022-12-11 21:37:02 +11:00
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let player = server.entities.get_mut(client.state.entity_id).unwrap();
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2022-09-20 04:29:41 +10:00
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if client.is_disconnected() {
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self.player_count.fetch_sub(1, Ordering::SeqCst);
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2022-12-11 21:37:02 +11:00
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player.set_deleted(true);
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2022-09-20 04:29:41 +10:00
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if let Some(id) = &server.state.player_list {
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2022-12-11 21:37:02 +11:00
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server.player_lists[id].remove(client.uuid());
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2022-09-20 04:29:41 +10:00
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}
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return false;
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}
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if client.position().y <= -20.0 {
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client.teleport(spawn_pos, client.yaw(), client.pitch());
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}
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2022-12-11 13:08:32 +11:00
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while let Some(event) = client.next_event() {
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2022-09-20 04:29:41 +10:00
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match event {
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2022-12-11 13:08:32 +11:00
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ClientEvent::CloseContainer { .. } => {
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2022-09-20 04:29:41 +10:00
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client.send_message("Done already?");
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}
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2022-12-11 13:08:32 +11:00
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ClientEvent::SetCreativeModeSlot { slot, .. } => {
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client.send_message(format!("{event:#?}"));
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2022-09-20 04:29:41 +10:00
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// If the user does a double click, 3 notes will be played.
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// This is not possible to fix :(
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2022-12-11 13:08:32 +11:00
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play_note(client, player, slot);
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2022-09-20 04:29:41 +10:00
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}
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ClientEvent::ClickContainer { slot_id, mode, .. } => {
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2022-12-11 13:08:32 +11:00
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client.send_message(format!("{event:#?}"));
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2022-09-20 04:29:41 +10:00
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if mode != ClickContainerMode::Click {
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// Prevent notes from being played twice if the user clicks quickly
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continue;
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}
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play_note(client, player, slot_id);
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}
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_ => {}
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}
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}
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true
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});
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}
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}
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2022-12-11 13:08:32 +11:00
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fn play_note(client: &mut Client<Game>, player: &mut Entity<Game>, clicked_slot: i16) {
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2022-09-20 04:29:41 +10:00
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if (SLOT_MIN..=SLOT_MAX).contains(&clicked_slot) {
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let pitch = (clicked_slot - SLOT_MIN) as f32 * (PITCH_MAX - PITCH_MIN)
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/ (SLOT_MAX - SLOT_MIN) as f32
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+ PITCH_MIN;
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client.send_message(format!("playing note with pitch: {}", pitch));
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client.play_sound(
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2022-11-14 01:10:42 +11:00
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Ident::new("block.note_block.harp").unwrap(),
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2022-09-20 04:29:41 +10:00
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SoundCategory::Block,
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player.position(),
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10.0,
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pitch,
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);
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} else if clicked_slot == 44 {
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client.set_game_mode(match client.game_mode() {
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GameMode::Survival => GameMode::Creative,
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GameMode::Creative => GameMode::Survival,
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_ => GameMode::Creative,
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});
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}
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}
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