mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-24 06:51:30 +11:00
279 lines
9.4 KiB
Rust
279 lines
9.4 KiB
Rust
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use std::net::SocketAddr;
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use std::sync::atomic::{AtomicUsize, Ordering};
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use log::LevelFilter;
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use valence::block::{BlockPos, BlockState};
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use valence::client::Event::{self};
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use valence::client::{ClientId, GameMode, Hand, InteractWithEntityKind};
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use valence::config::{Config, ServerListPing};
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use valence::dimension::DimensionId;
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use valence::entity::state::Pose;
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use valence::entity::{EntityId, EntityKind, EntityState};
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use valence::server::{Server, SharedServer, ShutdownResult};
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use valence::text::{Color, TextFormat};
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use valence::{async_trait, Ticks};
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use vek::Vec3;
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pub fn main() -> ShutdownResult {
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env_logger::Builder::new()
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.filter_module("valence", LevelFilter::Trace)
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.parse_default_env()
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.init();
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valence::start_server(
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Game {
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player_count: AtomicUsize::new(0),
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},
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(),
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)
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}
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struct Game {
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player_count: AtomicUsize,
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}
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#[derive(Default)]
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struct ClientData {
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/// The client's player entity.
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player: EntityId,
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/// The extra knockback on the first hit while sprinting.
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has_extra_knockback: bool,
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}
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#[derive(Default)]
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struct EntityData {
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client: ClientId,
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attacked: bool,
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attacker_pos: Vec3<f64>,
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extra_knockback: bool,
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last_attack_time: Ticks,
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}
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const MAX_PLAYERS: usize = 10;
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const SPAWN_POS: BlockPos = BlockPos::new(0, 20, 0);
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#[async_trait]
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impl Config for Game {
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type ChunkData = ();
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type ClientData = ClientData;
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type EntityData = EntityData;
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type ServerData = ();
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type WorldData = ();
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fn max_connections(&self) -> usize {
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// We want status pings to be successful even if the server is full.
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MAX_PLAYERS + 64
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}
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fn online_mode(&self) -> bool {
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// You'll want this to be true on real servers.
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false
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}
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async fn server_list_ping(
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&self,
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_server: &SharedServer<Self>,
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_remote_addr: SocketAddr,
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) -> ServerListPing {
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ServerListPing::Respond {
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online_players: self.player_count.load(Ordering::SeqCst) as i32,
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max_players: MAX_PLAYERS as i32,
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description: "Hello Valence!".color(Color::AQUA),
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favicon_png: Some(include_bytes!("../assets/favicon.png")),
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}
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}
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fn init(&self, server: &mut Server<Self>) {
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let (_, world) = server.worlds.create(DimensionId::default(), ());
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world.meta.set_flat(true);
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let min_y = server.shared.dimension(DimensionId::default()).min_y;
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// Create circular arena.
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let size = 2;
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for chunk_z in -size - 2..size + 2 {
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for chunk_x in -size - 2..size + 2 {
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let chunk = world.chunks.create([chunk_x, chunk_z], ());
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let r = -size..size;
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if r.contains(&chunk_x) && r.contains(&chunk_z) {
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for z in 0..16 {
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for x in 0..16 {
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let block_x = chunk_x * 16 + x as i32;
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let block_z = chunk_z * 16 + z as i32;
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if f64::hypot(block_x as f64, block_z as f64) <= size as f64 * 16.0 {
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for y in 0..(SPAWN_POS.y - min_y + 1) as usize {
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chunk.set_block_state(x, y, z, BlockState::STONE);
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}
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}
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}
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}
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}
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}
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}
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world.chunks.set_block_state(SPAWN_POS, BlockState::BEDROCK);
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}
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fn update(&self, server: &mut Server<Self>) {
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let (world_id, world) = server.worlds.iter_mut().next().unwrap();
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let current_tick = server.shared.current_tick();
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server.clients.retain(|client_id, client| {
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if client.created_tick() == current_tick {
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if self
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.player_count
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.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
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(count < MAX_PLAYERS).then_some(count + 1)
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})
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.is_err()
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{
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client.disconnect("The server is full!".color(Color::RED));
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return false;
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}
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client.spawn(world_id);
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client.set_game_mode(GameMode::Survival);
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client.teleport(
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[
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SPAWN_POS.x as f64 + 0.5,
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SPAWN_POS.y as f64 + 1.0,
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SPAWN_POS.z as f64 + 0.5,
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],
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0.0,
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0.0,
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);
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world.meta.player_list_mut().insert(
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client.uuid(),
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client.username().to_owned(),
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client.textures().cloned(),
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client.game_mode(),
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0,
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None,
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);
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let (player_id, player) = server
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.entities
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.create_with_uuid(EntityKind::Player, client.uuid(), EntityData::default())
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.unwrap();
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client.data.player = player_id;
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client.data.has_extra_knockback = true;
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player.data.client = client_id;
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player.data.last_attack_time = 0;
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client.send_message("Welcome to the arena.".italic());
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if self.player_count.load(Ordering::SeqCst) <= 1 {
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client.send_message("Have another player join the game with you.".italic());
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}
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}
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if client.is_disconnected() {
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self.player_count.fetch_sub(1, Ordering::SeqCst);
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server.entities.delete(client.data.player);
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world.meta.player_list_mut().remove(client.uuid());
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return false;
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}
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while let Some(event) = client.pop_event() {
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match event {
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Event::StartSprinting => {
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client.data.has_extra_knockback = true;
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}
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Event::InteractWithEntity {
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id,
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kind: InteractWithEntityKind::Attack,
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..
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} => {
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if let Some(target) = server.entities.get_mut(id) {
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if !target.data.attacked
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&& current_tick - target.data.last_attack_time >= 10
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&& id != client.data.player
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{
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target.data.attacked = true;
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target.data.attacker_pos = client.position();
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target.data.extra_knockback = client.data.has_extra_knockback;
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target.data.last_attack_time = current_tick;
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client.data.has_extra_knockback = false;
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}
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}
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}
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Event::ArmSwing(hand) => {
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let player = server.entities.get_mut(client.data.player).unwrap();
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if let EntityState::Player(e) = &mut player.state {
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match hand {
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Hand::Main => e.trigger_swing_main_arm(),
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Hand::Off => e.trigger_swing_offhand(),
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}
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}
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}
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_ => (),
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}
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}
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if client.position().y <= 0.0 {
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client.teleport(
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[
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SPAWN_POS.x as f64 + 0.5,
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SPAWN_POS.y as f64 + 1.0,
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SPAWN_POS.z as f64 + 0.5,
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],
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client.yaw(),
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client.pitch(),
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);
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}
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let player = server.entities.get_mut(client.data.player).unwrap();
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player.set_world(client.world());
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player.set_position(client.position());
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player.set_yaw(client.yaw());
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player.set_head_yaw(client.yaw());
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player.set_pitch(client.pitch());
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player.set_on_ground(client.on_ground());
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if let EntityState::Player(player) = &mut player.state {
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if client.is_sneaking() {
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player.set_pose(Pose::Sneaking);
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} else {
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player.set_pose(Pose::Standing);
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}
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player.set_sprinting(client.is_sprinting());
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}
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true
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});
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for (_, e) in server.entities.iter_mut() {
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if e.data.attacked {
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e.data.attacked = false;
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let victim = server.clients.get_mut(e.data.client).unwrap();
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let mut vel = (victim.position() - e.data.attacker_pos).normalized();
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let knockback_xz = if e.data.extra_knockback { 18.0 } else { 8.0 };
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let knockback_y = if e.data.extra_knockback { 8.432 } else { 6.432 };
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vel.x *= knockback_xz;
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vel.y = knockback_y;
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vel.z *= knockback_xz;
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victim.set_velocity(victim.velocity() / 2.0 + vel.as_());
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if let EntityState::Player(e) = &mut e.state {
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e.trigger_take_damage();
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e.trigger_hurt();
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}
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victim.player_mut().trigger_take_damage();
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victim.player_mut().trigger_hurt();
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}
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}
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}
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}
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