2022-05-18 20:05:10 +10:00
|
|
|
use std::f64::consts::TAU;
|
2022-04-15 07:55:45 +10:00
|
|
|
use std::net::SocketAddr;
|
2022-04-30 22:06:20 +10:00
|
|
|
use std::sync::atomic::{AtomicUsize, Ordering};
|
2022-04-15 07:55:45 +10:00
|
|
|
|
|
|
|
use log::LevelFilter;
|
2022-07-07 11:27:59 +10:00
|
|
|
use valence::async_trait;
|
2022-07-14 14:52:33 +10:00
|
|
|
use valence::block::{BlockPos, BlockState};
|
2022-08-06 05:36:34 +10:00
|
|
|
use valence::client::{Client, ClientEvent, GameMode, Hand};
|
2022-05-16 19:36:14 +10:00
|
|
|
use valence::config::{Config, ServerListPing};
|
2022-07-07 11:27:59 +10:00
|
|
|
use valence::dimension::DimensionId;
|
2022-08-06 05:36:34 +10:00
|
|
|
use valence::entity::types::Pose;
|
|
|
|
use valence::entity::{Entity, EntityEvent, EntityId, EntityKind, TrackedData};
|
2022-08-10 07:44:04 +10:00
|
|
|
use valence::player_list::PlayerListId;
|
2022-07-07 11:27:59 +10:00
|
|
|
use valence::server::{Server, SharedServer, ShutdownResult};
|
|
|
|
use valence::text::{Color, TextFormat};
|
2022-05-18 20:05:10 +10:00
|
|
|
use valence::util::to_yaw_and_pitch;
|
|
|
|
use vek::{Mat3, Vec3};
|
2022-04-15 07:55:45 +10:00
|
|
|
|
|
|
|
pub fn main() -> ShutdownResult {
|
|
|
|
env_logger::Builder::new()
|
2022-05-16 19:36:14 +10:00
|
|
|
.filter_module("valence", LevelFilter::Trace)
|
2022-04-15 07:55:45 +10:00
|
|
|
.parse_default_env()
|
|
|
|
.init();
|
|
|
|
|
2022-07-16 13:40:39 +10:00
|
|
|
valence::start_server(
|
|
|
|
Game {
|
|
|
|
player_count: AtomicUsize::new(0),
|
|
|
|
},
|
2022-08-10 07:44:04 +10:00
|
|
|
ServerState {
|
|
|
|
player_list: None,
|
|
|
|
cows: Vec::new(),
|
|
|
|
},
|
2022-07-16 13:40:39 +10:00
|
|
|
)
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
|
|
|
struct Game {
|
2022-04-30 22:06:20 +10:00
|
|
|
player_count: AtomicUsize,
|
2022-07-16 13:40:39 +10:00
|
|
|
}
|
|
|
|
|
2022-07-28 12:21:11 +10:00
|
|
|
struct ServerState {
|
2022-08-10 07:44:04 +10:00
|
|
|
player_list: Option<PlayerListId>,
|
2022-07-16 13:40:39 +10:00
|
|
|
cows: Vec<EntityId>,
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
const MAX_PLAYERS: usize = 10;
|
|
|
|
|
2022-07-16 13:40:39 +10:00
|
|
|
const SPAWN_POS: BlockPos = BlockPos::new(0, 100, -25);
|
2022-07-14 14:52:33 +10:00
|
|
|
|
2022-04-15 07:55:45 +10:00
|
|
|
#[async_trait]
|
2022-04-30 22:06:20 +10:00
|
|
|
impl Config for Game {
|
2022-07-28 12:21:11 +10:00
|
|
|
type ChunkState = ();
|
2022-08-06 05:36:34 +10:00
|
|
|
type ClientState = EntityId;
|
2022-07-28 12:21:11 +10:00
|
|
|
type EntityState = ();
|
2022-08-10 07:44:04 +10:00
|
|
|
type PlayerListState = ();
|
2022-07-28 12:21:11 +10:00
|
|
|
type ServerState = ServerState;
|
|
|
|
type WorldState = ();
|
2022-07-16 13:40:39 +10:00
|
|
|
|
2022-04-30 22:06:20 +10:00
|
|
|
fn max_connections(&self) -> usize {
|
|
|
|
// We want status pings to be successful even if the server is full.
|
|
|
|
MAX_PLAYERS + 64
|
|
|
|
}
|
|
|
|
|
2022-07-04 08:31:24 +10:00
|
|
|
async fn server_list_ping(
|
|
|
|
&self,
|
2022-07-16 13:40:39 +10:00
|
|
|
_server: &SharedServer<Self>,
|
2022-07-04 08:31:24 +10:00
|
|
|
_remote_addr: SocketAddr,
|
2022-08-15 08:18:22 +10:00
|
|
|
_protocol_version: i32,
|
2022-07-04 08:31:24 +10:00
|
|
|
) -> ServerListPing {
|
2022-05-16 19:36:14 +10:00
|
|
|
ServerListPing::Respond {
|
|
|
|
online_players: self.player_count.load(Ordering::SeqCst) as i32,
|
|
|
|
max_players: MAX_PLAYERS as i32,
|
|
|
|
description: "Hello Valence!".color(Color::AQUA),
|
2022-07-13 09:54:36 +10:00
|
|
|
favicon_png: Some(include_bytes!("../assets/favicon.png")),
|
2022-05-16 19:36:14 +10:00
|
|
|
}
|
|
|
|
}
|
2022-04-15 07:55:45 +10:00
|
|
|
|
2022-07-16 13:40:39 +10:00
|
|
|
fn init(&self, server: &mut Server<Self>) {
|
2022-08-09 11:42:39 +10:00
|
|
|
let (world_id, world) = server.worlds.insert(DimensionId::default(), ());
|
2022-08-10 07:44:04 +10:00
|
|
|
server.state.player_list = Some(server.player_lists.insert(()).0);
|
2022-04-15 07:55:45 +10:00
|
|
|
|
2022-05-16 19:36:14 +10:00
|
|
|
let size = 5;
|
|
|
|
for z in -size..size {
|
|
|
|
for x in -size..size {
|
2022-08-09 11:42:39 +10:00
|
|
|
world.chunks.insert([x, z], ());
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
}
|
2022-05-17 04:53:21 +10:00
|
|
|
|
2022-07-14 14:52:33 +10:00
|
|
|
world.chunks.set_block_state(SPAWN_POS, BlockState::BEDROCK);
|
|
|
|
|
2022-07-28 12:21:11 +10:00
|
|
|
server.state.cows.extend((0..200).map(|_| {
|
2022-08-09 11:42:39 +10:00
|
|
|
let (id, e) = server.entities.insert(EntityKind::Cow, ());
|
2022-07-04 08:31:24 +10:00
|
|
|
e.set_world(world_id);
|
2022-05-18 20:05:10 +10:00
|
|
|
id
|
|
|
|
}));
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
2022-07-16 13:40:39 +10:00
|
|
|
fn update(&self, server: &mut Server<Self>) {
|
2022-08-10 07:44:04 +10:00
|
|
|
let (world_id, _) = server.worlds.iter_mut().next().expect("missing world");
|
2022-07-04 08:31:24 +10:00
|
|
|
|
|
|
|
server.clients.retain(|_, client| {
|
2022-08-06 05:36:34 +10:00
|
|
|
if client.created_this_tick() {
|
2022-07-04 08:31:24 +10:00
|
|
|
if self
|
|
|
|
.player_count
|
|
|
|
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
|
|
|
|
(count < MAX_PLAYERS).then_some(count + 1)
|
|
|
|
})
|
|
|
|
.is_err()
|
|
|
|
{
|
|
|
|
client.disconnect("The server is full!".color(Color::RED));
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
2022-08-06 05:36:34 +10:00
|
|
|
match server
|
|
|
|
.entities
|
2022-08-09 11:42:39 +10:00
|
|
|
.insert_with_uuid(EntityKind::Player, client.uuid(), ())
|
2022-08-06 05:36:34 +10:00
|
|
|
{
|
|
|
|
Some((id, _)) => client.state = id,
|
|
|
|
None => {
|
|
|
|
client.disconnect("Conflicting UUID");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2022-07-04 11:45:11 +10:00
|
|
|
client.spawn(world_id);
|
2022-08-10 08:08:42 +10:00
|
|
|
client.set_flat(true);
|
2022-04-30 22:06:20 +10:00
|
|
|
client.set_game_mode(GameMode::Creative);
|
2022-07-14 14:52:33 +10:00
|
|
|
client.teleport(
|
|
|
|
[
|
|
|
|
SPAWN_POS.x as f64 + 0.5,
|
|
|
|
SPAWN_POS.y as f64 + 1.0,
|
|
|
|
SPAWN_POS.z as f64 + 0.5,
|
|
|
|
],
|
|
|
|
0.0,
|
|
|
|
0.0,
|
|
|
|
);
|
2022-08-10 07:44:04 +10:00
|
|
|
client.set_player_list(server.state.player_list.clone());
|
|
|
|
|
|
|
|
if let Some(id) = &server.state.player_list {
|
|
|
|
server.player_lists.get_mut(id).insert(
|
|
|
|
client.uuid(),
|
|
|
|
client.username(),
|
|
|
|
client.textures().cloned(),
|
|
|
|
client.game_mode(),
|
|
|
|
0,
|
|
|
|
None,
|
|
|
|
);
|
|
|
|
}
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
|
|
|
|
if client.is_disconnected() {
|
2022-04-30 22:06:20 +10:00
|
|
|
self.player_count.fetch_sub(1, Ordering::SeqCst);
|
2022-08-10 07:44:04 +10:00
|
|
|
if let Some(id) = &server.state.player_list {
|
|
|
|
server.player_lists.get_mut(id).remove(client.uuid());
|
|
|
|
}
|
2022-08-09 11:42:39 +10:00
|
|
|
server.entities.remove(client.state);
|
2022-08-06 05:36:34 +10:00
|
|
|
|
2022-07-16 13:40:39 +10:00
|
|
|
return false;
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
2022-07-16 13:40:39 +10:00
|
|
|
|
2022-08-06 05:36:34 +10:00
|
|
|
let entity = server
|
|
|
|
.entities
|
|
|
|
.get_mut(client.state)
|
|
|
|
.expect("missing player entity");
|
|
|
|
|
|
|
|
while client_event_boilerplate(client, entity).is_some() {}
|
|
|
|
|
2022-07-16 13:40:39 +10:00
|
|
|
true
|
2022-04-29 17:48:41 +10:00
|
|
|
});
|
2022-05-17 19:58:43 +10:00
|
|
|
|
2022-07-04 08:31:24 +10:00
|
|
|
let time = server.shared.current_tick() as f64 / server.shared.tick_rate() as f64;
|
2022-05-17 19:58:43 +10:00
|
|
|
|
2022-05-18 20:05:10 +10:00
|
|
|
let rot = Mat3::rotation_x(time * TAU * 0.1)
|
|
|
|
.rotated_y(time * TAU * 0.2)
|
|
|
|
.rotated_z(time * TAU * 0.3);
|
|
|
|
|
|
|
|
let radius = 6.0 + ((time * TAU / 2.5).sin() + 1.0) / 2.0 * 10.0;
|
|
|
|
|
2022-07-04 08:31:24 +10:00
|
|
|
let player_pos = server
|
2022-05-18 20:05:10 +10:00
|
|
|
.clients
|
|
|
|
.iter()
|
|
|
|
.next()
|
|
|
|
.map(|c| c.1.position())
|
|
|
|
.unwrap_or_default();
|
|
|
|
|
2022-08-06 05:36:34 +10:00
|
|
|
// TODO: remove hardcoded eye pos.
|
2022-07-14 20:40:26 +10:00
|
|
|
let eye_pos = Vec3::new(player_pos.x, player_pos.y + 1.6, player_pos.z);
|
|
|
|
|
2022-07-16 13:40:39 +10:00
|
|
|
for (cow_id, p) in server
|
2022-07-28 12:21:11 +10:00
|
|
|
.state
|
2022-07-16 13:40:39 +10:00
|
|
|
.cows
|
|
|
|
.iter()
|
|
|
|
.cloned()
|
2022-07-28 12:21:11 +10:00
|
|
|
.zip(fibonacci_spiral(server.state.cows.len()))
|
2022-07-16 13:40:39 +10:00
|
|
|
{
|
2022-07-04 08:31:24 +10:00
|
|
|
let cow = server.entities.get_mut(cow_id).expect("missing cow");
|
2022-05-18 20:05:10 +10:00
|
|
|
let rotated = p * rot;
|
2022-07-16 13:40:39 +10:00
|
|
|
let transformed = rotated * radius + [0.5, SPAWN_POS.y as f64 + 2.0, 0.5];
|
2022-05-18 20:05:10 +10:00
|
|
|
|
|
|
|
let yaw = f32::atan2(rotated.z as f32, rotated.x as f32).to_degrees() - 90.0;
|
|
|
|
let (looking_yaw, looking_pitch) =
|
2022-07-14 20:40:26 +10:00
|
|
|
to_yaw_and_pitch((eye_pos - transformed).normalized());
|
2022-05-18 20:05:10 +10:00
|
|
|
|
|
|
|
cow.set_position(transformed);
|
|
|
|
cow.set_yaw(yaw);
|
2022-07-14 20:40:26 +10:00
|
|
|
cow.set_pitch(looking_pitch as f32);
|
|
|
|
cow.set_head_yaw(looking_yaw as f32);
|
2022-05-17 19:58:43 +10:00
|
|
|
}
|
2022-04-15 07:55:45 +10:00
|
|
|
}
|
|
|
|
}
|
2022-05-18 20:05:10 +10:00
|
|
|
|
|
|
|
/// Distributes N points on the surface of a unit sphere.
|
|
|
|
fn fibonacci_spiral(n: usize) -> impl Iterator<Item = Vec3<f64>> {
|
|
|
|
(0..n).map(move |i| {
|
|
|
|
let golden_ratio = (1.0 + 5_f64.sqrt()) / 2.0;
|
|
|
|
|
|
|
|
// Map to unit square
|
|
|
|
let x = i as f64 / golden_ratio % 1.0;
|
|
|
|
let y = i as f64 / n as f64;
|
|
|
|
|
|
|
|
// Map from unit square to unit sphere.
|
|
|
|
let theta = x * TAU;
|
|
|
|
let phi = (1.0 - 2.0 * y).acos();
|
|
|
|
Vec3::new(theta.cos() * phi.sin(), theta.sin() * phi.sin(), phi.cos())
|
|
|
|
})
|
|
|
|
}
|
2022-08-06 05:36:34 +10:00
|
|
|
|
|
|
|
fn client_event_boilerplate(
|
|
|
|
client: &mut Client<Game>,
|
|
|
|
entity: &mut Entity<Game>,
|
|
|
|
) -> Option<ClientEvent> {
|
|
|
|
let event = client.pop_event()?;
|
|
|
|
|
|
|
|
match &event {
|
|
|
|
ClientEvent::ChatMessage { .. } => {}
|
|
|
|
ClientEvent::SettingsChanged {
|
|
|
|
view_distance,
|
|
|
|
main_hand,
|
|
|
|
displayed_skin_parts,
|
|
|
|
..
|
|
|
|
} => {
|
|
|
|
client.set_view_distance(*view_distance);
|
|
|
|
|
|
|
|
let player = client.player_mut();
|
|
|
|
|
|
|
|
player.set_cape(displayed_skin_parts.cape());
|
|
|
|
player.set_jacket(displayed_skin_parts.jacket());
|
|
|
|
player.set_left_sleeve(displayed_skin_parts.left_sleeve());
|
|
|
|
player.set_right_sleeve(displayed_skin_parts.right_sleeve());
|
|
|
|
player.set_left_pants_leg(displayed_skin_parts.left_pants_leg());
|
|
|
|
player.set_right_pants_leg(displayed_skin_parts.right_pants_leg());
|
|
|
|
player.set_hat(displayed_skin_parts.hat());
|
|
|
|
player.set_main_arm(*main_hand as u8);
|
|
|
|
|
|
|
|
if let TrackedData::Player(player) = entity.data_mut() {
|
|
|
|
player.set_cape(displayed_skin_parts.cape());
|
|
|
|
player.set_jacket(displayed_skin_parts.jacket());
|
|
|
|
player.set_left_sleeve(displayed_skin_parts.left_sleeve());
|
|
|
|
player.set_right_sleeve(displayed_skin_parts.right_sleeve());
|
|
|
|
player.set_left_pants_leg(displayed_skin_parts.left_pants_leg());
|
|
|
|
player.set_right_pants_leg(displayed_skin_parts.right_pants_leg());
|
|
|
|
player.set_hat(displayed_skin_parts.hat());
|
|
|
|
player.set_main_arm(*main_hand as u8);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ClientEvent::MovePosition {
|
|
|
|
position,
|
|
|
|
on_ground,
|
|
|
|
} => {
|
|
|
|
entity.set_position(*position);
|
|
|
|
entity.set_on_ground(*on_ground);
|
|
|
|
}
|
|
|
|
ClientEvent::MovePositionAndRotation {
|
|
|
|
position,
|
|
|
|
yaw,
|
|
|
|
pitch,
|
|
|
|
on_ground,
|
|
|
|
} => {
|
|
|
|
entity.set_position(*position);
|
|
|
|
entity.set_yaw(*yaw);
|
|
|
|
entity.set_head_yaw(*yaw);
|
|
|
|
entity.set_pitch(*pitch);
|
|
|
|
entity.set_on_ground(*on_ground);
|
|
|
|
}
|
|
|
|
ClientEvent::MoveRotation {
|
|
|
|
yaw,
|
|
|
|
pitch,
|
|
|
|
on_ground,
|
|
|
|
} => {
|
|
|
|
entity.set_yaw(*yaw);
|
|
|
|
entity.set_head_yaw(*yaw);
|
|
|
|
entity.set_pitch(*pitch);
|
|
|
|
entity.set_on_ground(*on_ground);
|
|
|
|
}
|
|
|
|
ClientEvent::MoveOnGround { on_ground } => {
|
|
|
|
entity.set_on_ground(*on_ground);
|
|
|
|
}
|
|
|
|
ClientEvent::MoveVehicle { .. } => {}
|
|
|
|
ClientEvent::StartSneaking => {
|
|
|
|
if let TrackedData::Player(player) = entity.data_mut() {
|
|
|
|
if player.get_pose() == Pose::Standing {
|
|
|
|
player.set_pose(Pose::Sneaking);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ClientEvent::StopSneaking => {
|
|
|
|
if let TrackedData::Player(player) = entity.data_mut() {
|
|
|
|
if player.get_pose() == Pose::Sneaking {
|
|
|
|
player.set_pose(Pose::Standing);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ClientEvent::StartSprinting => {
|
|
|
|
if let TrackedData::Player(player) = entity.data_mut() {
|
|
|
|
player.set_sprinting(true);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ClientEvent::StopSprinting => {
|
|
|
|
if let TrackedData::Player(player) = entity.data_mut() {
|
|
|
|
player.set_sprinting(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ClientEvent::StartJumpWithHorse { .. } => {}
|
|
|
|
ClientEvent::StopJumpWithHorse => {}
|
|
|
|
ClientEvent::LeaveBed => {}
|
|
|
|
ClientEvent::OpenHorseInventory => {}
|
|
|
|
ClientEvent::StartFlyingWithElytra => {}
|
|
|
|
ClientEvent::ArmSwing(hand) => {
|
|
|
|
entity.push_event(match hand {
|
|
|
|
Hand::Main => EntityEvent::SwingMainHand,
|
|
|
|
Hand::Off => EntityEvent::SwingOffHand,
|
|
|
|
});
|
|
|
|
}
|
|
|
|
ClientEvent::InteractWithEntity { .. } => {}
|
|
|
|
ClientEvent::SteerBoat { .. } => {}
|
|
|
|
ClientEvent::Digging { .. } => {}
|
|
|
|
}
|
|
|
|
|
|
|
|
entity.set_world(client.world());
|
|
|
|
|
|
|
|
Some(event)
|
|
|
|
}
|