valence/examples/combat.rs

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use std::net::SocketAddr;
use std::sync::atomic::{AtomicUsize, Ordering};
use log::LevelFilter;
use valence::block::{BlockPos, BlockState};
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use valence::client::{Client, ClientEvent, ClientId, GameMode, Hand, InteractWithEntityKind};
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use valence::config::{Config, ServerListPing};
use valence::dimension::DimensionId;
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use valence::entity::types::Pose;
use valence::entity::{Entity, EntityEvent, EntityId, EntityKind, TrackedData};
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use valence::server::{Server, SharedServer, ShutdownResult};
use valence::text::{Color, TextFormat};
use valence::{async_trait, Ticks};
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use vek::{Vec2, Vec3};
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pub fn main() -> ShutdownResult {
env_logger::Builder::new()
.filter_module("valence", LevelFilter::Trace)
.parse_default_env()
.init();
valence::start_server(
Game {
player_count: AtomicUsize::new(0),
},
(),
)
}
struct Game {
player_count: AtomicUsize,
}
#[derive(Default)]
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struct ClientState {
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/// The client's player entity.
player: EntityId,
/// The extra knockback on the first hit while sprinting.
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extra_knockback: bool,
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}
#[derive(Default)]
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struct EntityState {
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client: ClientId,
attacked: bool,
attacker_pos: Vec3<f64>,
extra_knockback: bool,
last_attack_time: Ticks,
}
const MAX_PLAYERS: usize = 10;
const SPAWN_POS: BlockPos = BlockPos::new(0, 20, 0);
#[async_trait]
impl Config for Game {
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type ChunkState = ();
type ClientState = ClientState;
type EntityState = EntityState;
type ServerState = ();
type WorldState = ();
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fn max_connections(&self) -> usize {
// We want status pings to be successful even if the server is full.
MAX_PLAYERS + 64
}
fn online_mode(&self) -> bool {
false
}
async fn server_list_ping(
&self,
_server: &SharedServer<Self>,
_remote_addr: SocketAddr,
) -> ServerListPing {
ServerListPing::Respond {
online_players: self.player_count.load(Ordering::SeqCst) as i32,
max_players: MAX_PLAYERS as i32,
description: "Hello Valence!".color(Color::AQUA),
favicon_png: Some(include_bytes!("../assets/favicon.png")),
}
}
fn init(&self, server: &mut Server<Self>) {
let (_, world) = server.worlds.create(DimensionId::default(), ());
world.meta.set_flat(true);
let min_y = server.shared.dimension(DimensionId::default()).min_y;
// Create circular arena.
let size = 2;
for chunk_z in -size - 2..size + 2 {
for chunk_x in -size - 2..size + 2 {
let chunk = world.chunks.create([chunk_x, chunk_z], ());
let r = -size..size;
if r.contains(&chunk_x) && r.contains(&chunk_z) {
for z in 0..16 {
for x in 0..16 {
let block_x = chunk_x * 16 + x as i32;
let block_z = chunk_z * 16 + z as i32;
if f64::hypot(block_x as f64, block_z as f64) <= size as f64 * 16.0 {
for y in 0..(SPAWN_POS.y - min_y + 1) as usize {
chunk.set_block_state(x, y, z, BlockState::STONE);
}
}
}
}
}
}
}
world.chunks.set_block_state(SPAWN_POS, BlockState::BEDROCK);
}
fn update(&self, server: &mut Server<Self>) {
let (world_id, world) = server.worlds.iter_mut().next().unwrap();
let current_tick = server.shared.current_tick();
server.clients.retain(|client_id, client| {
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if client.created_this_tick() {
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if self
.player_count
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
(count < MAX_PLAYERS).then_some(count + 1)
})
.is_err()
{
client.disconnect("The server is full!".color(Color::RED));
return false;
}
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let (player_id, player) = match server.entities.create_with_uuid(
EntityKind::Player,
client.uuid(),
EntityState::default(),
) {
Some(e) => e,
None => {
client.disconnect("Conflicting UUID");
return false;
}
};
player.state.client = client_id;
client.state.player = player_id;
client.state.extra_knockback = true;
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client.spawn(world_id);
client.set_game_mode(GameMode::Survival);
client.teleport(
[
SPAWN_POS.x as f64 + 0.5,
SPAWN_POS.y as f64 + 1.0,
SPAWN_POS.z as f64 + 0.5,
],
0.0,
0.0,
);
world.meta.player_list_mut().insert(
client.uuid(),
client.username().to_owned(),
client.textures().cloned(),
client.game_mode(),
0,
None,
);
client.send_message("Welcome to the arena.".italic());
if self.player_count.load(Ordering::SeqCst) <= 1 {
client.send_message("Have another player join the game with you.".italic());
}
}
if client.is_disconnected() {
self.player_count.fetch_sub(1, Ordering::SeqCst);
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server.entities.delete(client.state.player);
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world.meta.player_list_mut().remove(client.uuid());
return false;
}
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if client.position().y <= 0.0 {
client.teleport(
[
SPAWN_POS.x as f64 + 0.5,
SPAWN_POS.y as f64 + 1.0,
SPAWN_POS.z as f64 + 0.5,
],
client.yaw(),
client.pitch(),
);
}
loop {
let player = server
.entities
.get_mut(client.state.player)
.expect("missing player entity");
match client_event_boilerplate(client, player) {
Some(ClientEvent::StartSprinting) => {
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client.state.extra_knockback = true;
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}
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Some(ClientEvent::InteractWithEntity {
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id,
kind: InteractWithEntityKind::Attack,
..
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}) => {
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if let Some(target) = server.entities.get_mut(id) {
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if !target.state.attacked
&& current_tick - target.state.last_attack_time >= 10
&& id != client.state.player
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{
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target.state.attacked = true;
target.state.attacker_pos = client.position();
target.state.extra_knockback = client.state.extra_knockback;
target.state.last_attack_time = current_tick;
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client.state.extra_knockback = false;
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}
}
}
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Some(_) => {}
None => break,
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}
}
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true
});
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for (_, entity) in server.entities.iter_mut() {
if entity.state.attacked {
entity.state.attacked = false;
if let Some(victim) = server.clients.get_mut(entity.state.client) {
let victim_pos = Vec2::new(victim.position().x, victim.position().z);
let attacker_pos =
Vec2::new(entity.state.attacker_pos.x, entity.state.attacker_pos.z);
let dir = (victim_pos - attacker_pos).normalized();
let knockback_xz = if entity.state.extra_knockback {
18.0
} else {
8.0
};
let knockback_y = if entity.state.extra_knockback {
8.432
} else {
6.432
};
let vel = Vec3::new(dir.x * knockback_xz, knockback_y, dir.y * knockback_xz);
victim.set_velocity(vel.as_());
entity.push_event(EntityEvent::DamageFromGenericSource);
entity.push_event(EntityEvent::Damage);
victim.push_entity_event(EntityEvent::DamageFromGenericSource);
victim.push_entity_event(EntityEvent::Damage);
}
}
}
}
}
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fn client_event_boilerplate(
client: &mut Client<Game>,
entity: &mut Entity<Game>,
) -> Option<ClientEvent> {
let event = client.pop_event()?;
match &event {
ClientEvent::ChatMessage { .. } => {}
ClientEvent::SettingsChanged {
view_distance,
main_hand,
displayed_skin_parts,
..
} => {
client.set_view_distance(*view_distance);
let player = client.player_mut();
player.set_cape(displayed_skin_parts.cape());
player.set_jacket(displayed_skin_parts.jacket());
player.set_left_sleeve(displayed_skin_parts.left_sleeve());
player.set_right_sleeve(displayed_skin_parts.right_sleeve());
player.set_left_pants_leg(displayed_skin_parts.left_pants_leg());
player.set_right_pants_leg(displayed_skin_parts.right_pants_leg());
player.set_hat(displayed_skin_parts.hat());
player.set_main_arm(*main_hand as u8);
if let TrackedData::Player(player) = entity.data_mut() {
player.set_cape(displayed_skin_parts.cape());
player.set_jacket(displayed_skin_parts.jacket());
player.set_left_sleeve(displayed_skin_parts.left_sleeve());
player.set_right_sleeve(displayed_skin_parts.right_sleeve());
player.set_left_pants_leg(displayed_skin_parts.left_pants_leg());
player.set_right_pants_leg(displayed_skin_parts.right_pants_leg());
player.set_hat(displayed_skin_parts.hat());
player.set_main_arm(*main_hand as u8);
}
}
ClientEvent::MovePosition {
position,
on_ground,
} => {
entity.set_position(*position);
entity.set_on_ground(*on_ground);
}
ClientEvent::MovePositionAndRotation {
position,
yaw,
pitch,
on_ground,
} => {
entity.set_position(*position);
entity.set_yaw(*yaw);
entity.set_head_yaw(*yaw);
entity.set_pitch(*pitch);
entity.set_on_ground(*on_ground);
}
ClientEvent::MoveRotation {
yaw,
pitch,
on_ground,
} => {
entity.set_yaw(*yaw);
entity.set_head_yaw(*yaw);
entity.set_pitch(*pitch);
entity.set_on_ground(*on_ground);
}
ClientEvent::MoveOnGround { on_ground } => {
entity.set_on_ground(*on_ground);
}
ClientEvent::MoveVehicle { .. } => {}
ClientEvent::StartSneaking => {
if let TrackedData::Player(player) = entity.data_mut() {
if player.get_pose() == Pose::Standing {
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player.set_pose(Pose::Sneaking);
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}
}
}
ClientEvent::StopSneaking => {
if let TrackedData::Player(player) = entity.data_mut() {
if player.get_pose() == Pose::Sneaking {
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player.set_pose(Pose::Standing);
}
}
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}
ClientEvent::StartSprinting => {
if let TrackedData::Player(player) = entity.data_mut() {
player.set_sprinting(true);
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}
}
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ClientEvent::StopSprinting => {
if let TrackedData::Player(player) = entity.data_mut() {
player.set_sprinting(false);
}
}
ClientEvent::StartJumpWithHorse { .. } => {}
ClientEvent::StopJumpWithHorse => {}
ClientEvent::LeaveBed => {}
ClientEvent::OpenHorseInventory => {}
ClientEvent::StartFlyingWithElytra => {}
ClientEvent::ArmSwing(hand) => {
entity.push_event(match hand {
Hand::Main => EntityEvent::SwingMainHand,
Hand::Off => EntityEvent::SwingOffHand,
});
}
ClientEvent::InteractWithEntity { .. } => {}
ClientEvent::SteerBoat { .. } => {}
ClientEvent::Digging { .. } => {}
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}
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entity.set_world(client.world());
Some(event)
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}