valence/build/block.rs

636 lines
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Rust
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// TODO: can't match on str in const fn.
use std::collections::BTreeSet;
use heck::{ToPascalCase, ToShoutySnakeCase};
use proc_macro2::TokenStream;
use quote::quote;
use serde::Deserialize;
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use crate::{ident, write_to_out_path};
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pub fn build() -> anyhow::Result<()> {
let blocks = parse_blocks_json()?;
let max_block_state = blocks.iter().map(|b| b.max_state_id).max().unwrap();
let state_to_type = blocks
.iter()
.map(|b| {
let min = b.min_state_id;
let max = b.max_state_id;
let name = ident(b.name.to_pascal_case());
quote! {
#min..=#max => BlockType::#name,
}
})
.collect::<TokenStream>();
let get_arms = blocks
.iter()
.filter(|&b| !b.props.is_empty())
.map(|b| {
let block_type_name = ident(b.name.to_pascal_case());
let arms = b
.props
.iter()
.map(|p| {
let prop_name = ident(p.name.to_pascal_case());
let min_state_id = b.min_state_id;
let product: u16 = b
.props
.iter()
.take_while(|&other| p.name != other.name)
.map(|p| p.vals.len() as u16)
.product();
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let values_count = p.vals.len() as u16;
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let arms = p.vals.iter().enumerate().map(|(i, v)| {
let value_idx = i as u16;
let value_name = ident(v.to_pascal_case());
quote! {
#value_idx => Some(PropValue::#value_name),
}
}).collect::<TokenStream>();
quote! {
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PropName::#prop_name => match (self.0 - #min_state_id) / #product % #values_count {
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#arms
_ => unreachable!(),
},
}
})
.collect::<TokenStream>();
quote! {
BlockType::#block_type_name => match name {
#arms
_ => None,
},
}
})
.collect::<TokenStream>();
let set_arms = blocks
.iter()
.filter(|&b| !b.props.is_empty())
.map(|b| {
let block_type_name = ident(b.name.to_pascal_case());
let arms = b
.props
.iter()
.map(|p| {
let prop_name = ident(p.name.to_pascal_case());
let min_state_id = b.min_state_id;
let product: u16 = b
.props
.iter()
.take_while(|&other| p.name != other.name)
.map(|p| p.vals.len() as u16)
.product();
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let values_count = p.vals.len() as u16;
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let arms = p
.vals
.iter()
.enumerate()
.map(|(i, v)| {
let val_idx = i as u16;
let val_name = ident(v.to_pascal_case());
quote! {
PropValue::#val_name =>
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Self(self.0 - (self.0 - #min_state_id) / #product % #values_count * #product
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+ #val_idx * #product),
}
})
.collect::<TokenStream>();
quote! {
PropName::#prop_name => match val {
#arms
_ => self,
},
}
})
.collect::<TokenStream>();
quote! {
BlockType::#block_type_name => match name {
#arms
_ => self,
},
}
})
.collect::<TokenStream>();
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let is_transparent_types = blocks
.iter()
.filter(|&b| b.transparent)
.map(|b| ident(b.name.to_pascal_case()));
let filter_light_arms = blocks
.iter()
.map(|b| {
let type_name = ident(b.name.to_pascal_case());
assert!(b.filter_light <= 15);
let filter_light = b.filter_light as u8;
quote! {
BlockType::#type_name => #filter_light,
}
})
.collect::<TokenStream>();
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let default_block_states = blocks
.iter()
.map(|b| {
let name = ident(b.name.to_shouty_snake_case());
let state = b.default_state;
let doc = format!("The default block state for `{}`.", b.name);
quote! {
#[doc = #doc]
pub const #name: BlockState = BlockState(#state);
}
})
.collect::<TokenStream>();
let type_to_state = blocks
.iter()
.map(|b| {
let typ = ident(b.name.to_pascal_case());
let state = ident(b.name.to_shouty_snake_case());
quote! {
BlockType::#typ => BlockState::#state,
}
})
.collect::<TokenStream>();
let block_type_variants = blocks
.iter()
.map(|b| ident(b.name.to_pascal_case()))
.collect::<Vec<_>>();
let block_type_from_str_arms = blocks
.iter()
.map(|b| {
let name = &b.name;
let name_ident = ident(name.to_pascal_case());
quote! {
#name => Some(BlockType::#name_ident),
}
})
.collect::<TokenStream>();
let block_type_to_str_arms = blocks
.iter()
.map(|b| {
let name = &b.name;
let name_ident = ident(name.to_pascal_case());
quote! {
BlockType::#name_ident => #name,
}
})
.collect::<TokenStream>();
let block_type_props_arms = blocks
.iter()
.filter(|&b| !b.props.is_empty())
.map(|b| {
let name = ident(b.name.to_pascal_case());
let prop_names = b.props.iter().map(|p| ident(p.name.to_pascal_case()));
quote! {
Self::#name => &[#(PropName::#prop_names,)*],
}
})
.collect::<TokenStream>();
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let block_type_count = blocks.len();
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let prop_names = blocks
.iter()
.flat_map(|b| b.props.iter().map(|p| &p.name))
.collect::<BTreeSet<_>>();
let prop_name_variants = prop_names
.iter()
.map(|&name| ident(name.to_pascal_case()))
.collect::<Vec<_>>();
let prop_name_from_str_arms = prop_names
.iter()
.map(|&name| {
let ident = ident(name.to_pascal_case());
quote! {
#name => Some(PropName::#ident),
}
})
.collect::<TokenStream>();
let prop_name_to_str_arms = prop_names
.iter()
.map(|&name| {
let ident = ident(name.to_pascal_case());
quote! {
PropName::#ident => #name,
}
})
.collect::<TokenStream>();
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let prop_name_count = prop_names.len();
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let prop_values = blocks
.iter()
.flat_map(|b| b.props.iter().flat_map(|p| &p.vals))
.collect::<BTreeSet<_>>();
let prop_value_variants = prop_values
.iter()
.map(|val| ident(val.to_pascal_case()))
.collect::<Vec<_>>();
let prop_value_from_str_arms = prop_values
.iter()
.map(|val| {
let ident = ident(val.to_pascal_case());
quote! {
#val => Some(PropValue::#ident),
}
})
.collect::<TokenStream>();
let prop_value_to_str_arms = prop_values
.iter()
.map(|val| {
let ident = ident(val.to_pascal_case());
quote! {
PropValue::#ident => #val,
}
})
.collect::<TokenStream>();
let prop_value_from_u16_arms = prop_values
.iter()
.filter_map(|v| v.parse::<u16>().ok())
.map(|n| {
let ident = ident(n.to_string());
quote! {
#n => Some(PropValue::#ident),
}
})
.collect::<TokenStream>();
let prop_value_to_u16_arms = prop_values
.iter()
.filter_map(|v| v.parse::<u16>().ok())
.map(|n| {
let ident = ident(n.to_string());
quote! {
PropValue::#ident => Some(#n),
}
})
.collect::<TokenStream>();
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let property_name_count = prop_values.len();
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let finished = quote! {
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/// Represents the state of a block, not including block entity data such as
/// the text on a sign, the design on a banner, or the content of a spawner.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Default, Hash)]
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pub struct BlockState(u16);
impl BlockState {
/// Returns the default block state for a given block type.
pub const fn from_type(typ: BlockType) -> Self {
match typ {
#type_to_state
}
}
/// Returns the [`BlockType`] of this block state.
pub const fn to_type(self) -> BlockType {
match self.0 {
#state_to_type
_ => unreachable!(),
}
}
/// Constructs a block state from a raw block state ID.
///
/// If the given ID is invalid, `None` is returned.
pub const fn from_raw(id: u16) -> Option<Self> {
if id <= #max_block_state {
Some(Self(id))
} else {
None
}
}
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pub(crate) const fn from_raw_unchecked(id: u16) -> Self {
debug_assert!(Self::from_raw(id).is_some());
Self(id)
}
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/// Converts this block state to its underlying raw block state ID.
///
/// The original block state can be recovered with [`BlockState::from_raw`].
pub const fn to_raw(self) -> u16 {
self.0
}
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/// Returns the maximum block state ID.
pub const fn max_raw() -> u16 {
#max_block_state
}
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/// Gets the value of the property with the given name from this block.
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///
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/// If this block does not have the property, then `None` is returned.
pub const fn get(self, name: PropName) -> Option<PropValue> {
match self.to_type() {
#get_arms
_ => None
}
}
/// Sets the value of a propery on this block, returning the modified block.
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///
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/// If this block does not have the given property or the property value is invalid,
/// then the orginal block is returned unchanged.
#[must_use]
pub const fn set(self, name: PropName, val: PropValue) -> Self {
match self.to_type() {
#set_arms
_ => self,
}
}
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/// If this block is `air`, `cave_air` or `void_air`.
pub const fn is_air(self) -> bool {
matches!(
self.to_type(),
BlockType::Air | BlockType::CaveAir | BlockType::VoidAir
)
}
/// Is the block visually transparent?
pub const fn is_transparent(self) -> bool {
matches!(self.to_type(), #(BlockType::#is_transparent_types)|*)
}
// TODO: is_solid
/// If this block is water or lava.
pub const fn is_liquid(self) -> bool {
matches!(self.to_type(), BlockType::Water | BlockType::Lava)
}
/// Returns the amount of light that is normally filtered by this block.
/// The returned value is in `0..=15`.
pub const fn filter_light(self) -> u8 {
match self.to_type() {
#filter_light_arms
}
}
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#default_block_states
}
/// An enumeration of all block types.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
pub enum BlockType {
#(#block_type_variants,)*
}
impl BlockType {
/// Construct a block type from its snake_case name.
///
/// Returns `None` if the given name is not valid.
pub fn from_str(name: &str) -> Option<BlockType> {
match name {
#block_type_from_str_arms
_ => None
}
}
/// Get the snake_case name of this block type.
pub const fn to_str(self) -> &'static str {
match self {
#block_type_to_str_arms
}
}
/// Returns the default block state for a given block type.
pub const fn to_state(self) -> BlockState {
BlockState::from_type(self)
}
/// Returns a slice of all properties this block type has.
pub const fn props(self) -> &'static [PropName] {
match self {
#block_type_props_arms
_ => &[],
}
}
/// An array of all block types.
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pub const ALL: [Self; #block_type_count] = [#(Self::#block_type_variants,)*];
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}
/// The default block type is `air`.
impl Default for BlockType {
fn default() -> Self {
Self::Air
}
}
/// Contains all possible block state property names.
///
/// For example, `waterlogged`, `facing`, and `half` are all property names.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
pub enum PropName {
#(#prop_name_variants,)*
}
impl PropName {
/// Construct a property name from its snake_case name.
///
/// Returns `None` if the given name is not valid.
pub fn from_str(name: &str) -> Option<Self> {
match name {
#prop_name_from_str_arms
_ => None,
}
}
/// Get the snake_case name of this property name.
pub const fn to_str(self) -> &'static str {
match self {
#prop_name_to_str_arms
}
}
/// An array of all property names.
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pub const ALL: [Self; #prop_name_count] = [#(Self::#prop_name_variants,)*];
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}
/// Contains all possible values that a block property might have.
///
/// For example, `upper`, `true`, and `2` are all property values.
#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash, Debug)]
pub enum PropValue {
#(#prop_value_variants,)*
}
impl PropValue {
/// Construct a property value from its snake_case name.
///
/// Returns `None` if the given name is not valid.
pub fn from_str(name: &str) -> Option<Self> {
match name {
#prop_value_from_str_arms
_ => None,
}
}
/// Get the snake_case name of this property value.
pub const fn to_str(self) -> &'static str {
match self {
#prop_value_to_str_arms
}
}
/// Converts a `u16` into a numeric property value.
/// Returns `None` if the given number does not have a
/// corresponding property value.
pub const fn from_u16(n: u16) -> Option<Self> {
match n {
#prop_value_from_u16_arms
_ => None,
}
}
/// Converts this property value into a `u16` if it is numeric.
/// Returns `None` otherwise.
pub const fn to_u16(self) -> Option<u16> {
match self {
#prop_value_to_u16_arms
_ => None,
}
}
/// Converts a `bool` to a `True` or `False` property value.
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pub const fn from_bool(b: bool) -> Self {
if b {
Self::True
} else {
Self::False
}
}
/// Convers a `True` or `False` property value to a `bool`.
/// Returns `None` if this property value is not `True` or `False`
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pub const fn to_bool(self) -> Option<bool> {
match self {
Self::True => Some(true),
Self::False => Some(false),
_ => None,
}
}
/// An array of all property values.
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pub const ALL: [Self; #property_name_count] = [#(Self::#prop_value_variants,)*];
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}
impl From<bool> for PropValue {
fn from(b: bool) -> Self {
Self::from_bool(b)
}
}
};
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write_to_out_path("block.rs", &finished.to_string())
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}
struct Block {
name: String,
default_state: u16,
min_state_id: u16,
max_state_id: u16,
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transparent: bool,
filter_light: u8,
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/// Order of elements in this vec is significant.
props: Vec<Prop>,
}
struct Prop {
name: String,
vals: Vec<String>,
}
fn parse_blocks_json() -> anyhow::Result<Vec<Block>> {
#[derive(Clone, PartialEq, Debug, Deserialize)]
#[serde(rename_all = "camelCase")]
struct JsonBlock {
id: u16,
name: String,
display_name: String,
hardness: f64,
resistance: f64,
stack_size: u32,
diggable: bool,
material: String,
transparent: bool,
emit_light: u8,
filter_light: u8,
default_state: u16,
min_state_id: u16,
max_state_id: u16,
states: Vec<State>,
bounding_box: String,
}
#[derive(Clone, PartialEq, Debug, Deserialize)]
#[serde(tag = "type", rename_all = "camelCase")]
enum State {
Enum { name: String, values: Vec<String> },
Int { name: String, values: Vec<String> },
Bool { name: String },
}
let blocks: Vec<JsonBlock> = serde_json::from_str(include_str!("../data/blocks.json"))?;
Ok(blocks
.into_iter()
.map(|b| Block {
name: b.name,
default_state: b.default_state,
min_state_id: b.min_state_id,
max_state_id: b.max_state_id,
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transparent: b.transparent,
filter_light: b.filter_light,
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props: b
.states
.into_iter()
.rev()
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.map(|s| Prop {
name: match &s {
State::Enum { name, .. } => name.clone(),
State::Int { name, .. } => name.clone(),
State::Bool { name } => name.clone(),
},
vals: match &s {
State::Enum { values, .. } => values.clone(),
State::Int { values, .. } => values.clone(),
State::Bool { .. } => vec!["true".to_string(), "false".to_string()],
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},
})
.collect(),
})
.collect())
}