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Remove unnecessary casts in parkour example
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@ -257,7 +257,7 @@ fn reset(client: &mut Client<Game>, world: &mut World<Game>) {
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for chunk_z in -1..3 {
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for chunk_x in -2..2 {
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world.chunks.insert(
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(chunk_x as i32, chunk_z as i32),
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(chunk_x, chunk_z),
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UnloadedChunk::default(),
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ChunkState { keep_loaded: true },
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);
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