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Get the block state generator to match what the client expects
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parent
b5a88be024
commit
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@ -286,7 +286,7 @@ pub fn build() -> anyhow::Result<()> {
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let finshed = quote! {
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/// Represents the state of a block, not including block entity data such as
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/// the text on a sign, the design on a banner, or the content of a spawner.
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Default, Hash, Debug)]
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#[derive(Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Default, Hash)]
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pub struct BlockState(u16);
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impl BlockState {
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@ -566,6 +566,7 @@ fn parse_blocks_json() -> anyhow::Result<Vec<Block>> {
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props: b
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.states
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.into_iter()
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.rev()
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.map(|s| Prop {
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name: match &s {
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State::Enum { name, .. } => name.clone(),
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@ -575,7 +576,7 @@ fn parse_blocks_json() -> anyhow::Result<Vec<Block>> {
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vals: match &s {
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State::Enum { values, .. } => values.clone(),
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State::Int { values, .. } => values.clone(),
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State::Bool { .. } => vec!["false".to_string(), "true".to_string()],
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State::Bool { .. } => vec!["true".to_string(), "false".to_string()],
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},
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})
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.collect(),
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