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Fix order of chunk creation in conway's example (#27)
This would typically go unnoticed, but upon expanding the and making meaningful use of both directions, this being an issue arises.
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@ -107,8 +107,8 @@ impl Config for Game {
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let world = server.worlds.insert(DimensionId::default(), ()).1;
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server.state.player_list = Some(server.player_lists.insert(()).0);
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for chunk_z in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
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for chunk_x in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
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for chunk_z in -2..Integer::div_ceil(&(SIZE_Z as i32), &16) + 2 {
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for chunk_x in -2..Integer::div_ceil(&(SIZE_X as i32), &16) + 2 {
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world.chunks.insert((chunk_x as i32, chunk_z as i32), ());
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}
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}
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