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https://github.com/italicsjenga/valence.git
synced 2024-12-23 14:31:30 +11:00
Set player head yaw when spawning
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parent
1f996f7549
commit
1fcc5bd527
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@ -1457,11 +1457,7 @@ impl<C: Config> Client<C> {
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&& entity.uuid() != self.uuid
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&& self.loaded_entities.insert(id)
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{
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self.send_packet(
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entity
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.spawn_packet(id)
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.expect("should not be a marker entity"),
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);
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entity.spawn_packets(id, |pkt| self.send_packet(pkt));
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if let Some(meta) = entity.initial_tracked_data_packet(id) {
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self.send_packet(meta);
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@ -14,7 +14,7 @@ use vek::{Aabb, Vec3};
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use crate::config::Config;
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use crate::entity::types::{Facing, PaintingKind, Pose};
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use crate::protocol::packets::s2c::play::{
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S2cPlayPacket, SetEntityMetadata, SpawnEntity, SpawnExperienceOrb, SpawnPlayer,
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S2cPlayPacket, SetEntityMetadata, SetHeadRotation, SpawnEntity, SpawnExperienceOrb, SpawnPlayer,
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};
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use crate::protocol::{ByteAngle, RawBytes, VarInt};
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use crate::slab_versioned::{Key, VersionedSlab};
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@ -737,9 +737,14 @@ impl<C: Config> Entity<C> {
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})
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}
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pub(crate) fn spawn_packet(&self, this_id: EntityId) -> Option<EntitySpawnPacket> {
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/// Sends the appropriate packets to spawn the entity.
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pub(crate) fn spawn_packets(
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&self,
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this_id: EntityId,
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mut push_packet: impl FnMut(S2cPlayPacket),
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) {
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let with_object_data = |data| {
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Some(EntitySpawnPacket::Entity(SpawnEntity {
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S2cPlayPacket::from(SpawnEntity {
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entity_id: VarInt(this_id.to_network_id()),
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object_uuid: self.uuid,
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kind: VarInt(self.kind() as i32),
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@ -749,39 +754,57 @@ impl<C: Config> Entity<C> {
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head_yaw: ByteAngle::from_degrees(self.head_yaw),
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data: VarInt(data),
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velocity: velocity_to_packet_units(self.velocity),
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}))
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})
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};
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match &self.variants {
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TrackedData::Marker(_) => None,
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TrackedData::ExperienceOrb(_) => {
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Some(EntitySpawnPacket::ExperienceOrb(SpawnExperienceOrb {
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TrackedData::Marker(_) => {}
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TrackedData::ExperienceOrb(_) => push_packet(
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SpawnExperienceOrb {
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entity_id: VarInt(this_id.to_network_id()),
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position: self.new_position,
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count: 0, // TODO
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}))
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}
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.into(),
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),
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TrackedData::Player(_) => {
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push_packet(
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SpawnPlayer {
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entity_id: VarInt(this_id.to_network_id()),
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player_uuid: self.uuid,
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position: self.new_position,
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yaw: ByteAngle::from_degrees(self.yaw),
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pitch: ByteAngle::from_degrees(self.pitch),
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}
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.into(),
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);
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// Player spawn packet doesn't include head yaw for some reason.
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push_packet(
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SetHeadRotation {
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entity_id: VarInt(this_id.to_network_id()),
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head_yaw: ByteAngle::from_degrees(self.head_yaw),
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}
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.into(),
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);
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}
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TrackedData::Player(_) => Some(EntitySpawnPacket::Player(SpawnPlayer {
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entity_id: VarInt(this_id.to_network_id()),
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player_uuid: self.uuid,
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position: self.new_position,
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yaw: ByteAngle::from_degrees(self.yaw),
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pitch: ByteAngle::from_degrees(self.pitch),
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})),
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TrackedData::ItemFrame(e) => with_object_data(e.get_rotation()),
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TrackedData::GlowItemFrame(e) => with_object_data(e.get_rotation()),
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TrackedData::Painting(_) => {
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with_object_data(match ((self.yaw + 45.0).rem_euclid(360.0) / 90.0) as u8 {
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TrackedData::ItemFrame(e) => push_packet(with_object_data(e.get_rotation())),
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TrackedData::GlowItemFrame(e) => push_packet(with_object_data(e.get_rotation())),
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TrackedData::Painting(_) => push_packet(with_object_data(
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match ((self.yaw + 45.0).rem_euclid(360.0) / 90.0) as u8 {
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0 => 3,
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1 => 4,
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2 => 2,
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_ => 5,
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})
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},
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)),
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// TODO: set block state ID for falling block.
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TrackedData::FallingBlock(_) => push_packet(with_object_data(1)),
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TrackedData::FishingBobber(e) => push_packet(with_object_data(e.get_hook_entity_id())),
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TrackedData::Warden(e) => {
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push_packet(with_object_data((e.get_pose() == Pose::Emerging).into()))
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}
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TrackedData::FallingBlock(_) => with_object_data(1), // TODO: set block state ID.
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TrackedData::FishingBobber(e) => with_object_data(e.get_hook_entity_id()),
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TrackedData::Warden(e) => with_object_data((e.get_pose() == Pose::Emerging).into()),
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_ => with_object_data(0),
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_ => push_packet(with_object_data(0)),
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}
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}
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}
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@ -791,22 +814,6 @@ pub(crate) fn velocity_to_packet_units(vel: Vec3<f32>) -> Vec3<i16> {
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(8000.0 / STANDARD_TPS as f32 * vel).as_()
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}
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pub(crate) enum EntitySpawnPacket {
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Entity(SpawnEntity),
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ExperienceOrb(SpawnExperienceOrb),
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Player(SpawnPlayer),
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}
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impl From<EntitySpawnPacket> for S2cPlayPacket {
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fn from(pkt: EntitySpawnPacket) -> Self {
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match pkt {
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EntitySpawnPacket::Entity(pkt) => pkt.into(),
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EntitySpawnPacket::ExperienceOrb(pkt) => pkt.into(),
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EntitySpawnPacket::Player(pkt) => pkt.into(),
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use std::num::NonZeroU32;
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