mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-23 06:21:31 +11:00
Change rustfmt settings
This commit is contained in:
parent
c503e6eb78
commit
2a266fb091
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@ -55,12 +55,12 @@ const SPAWN_POS: BlockPos = BlockPos::new(0, 20, 0);
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#[async_trait]
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#[async_trait]
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impl Config for Game {
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impl Config for Game {
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type ChunkState = ();
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type ServerState = Option<PlayerListId>;
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type ClientState = ClientState;
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type ClientState = ClientState;
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type EntityState = EntityState;
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type EntityState = EntityState;
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type PlayerListState = ();
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type ServerState = Option<PlayerListId>;
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type WorldState = ();
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type WorldState = ();
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type ChunkState = ();
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type PlayerListState = ();
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fn max_connections(&self) -> usize {
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fn max_connections(&self) -> usize {
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// We want status pings to be successful even if the server is full.
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// We want status pings to be successful even if the server is full.
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@ -53,12 +53,12 @@ const BOARD_Y: i32 = 50;
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#[async_trait]
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#[async_trait]
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impl Config for Game {
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impl Config for Game {
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type ChunkState = ();
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type ServerState = ServerState;
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type ClientState = EntityId;
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type ClientState = EntityId;
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type EntityState = ();
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type EntityState = ();
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type PlayerListState = ();
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type ServerState = ServerState;
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type WorldState = ();
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type WorldState = ();
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type ChunkState = ();
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type PlayerListState = ();
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fn max_connections(&self) -> usize {
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fn max_connections(&self) -> usize {
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// We want status pings to be successful even if the server is full.
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// We want status pings to be successful even if the server is full.
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@ -48,12 +48,12 @@ const SPAWN_POS: BlockPos = BlockPos::new(0, 100, -25);
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#[async_trait]
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#[async_trait]
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impl Config for Game {
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impl Config for Game {
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type ChunkState = ();
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type ServerState = ServerState;
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type ClientState = EntityId;
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type ClientState = EntityId;
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type EntityState = ();
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type EntityState = ();
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type PlayerListState = ();
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type ServerState = ServerState;
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type WorldState = ();
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type WorldState = ();
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type ChunkState = ();
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type PlayerListState = ();
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fn max_connections(&self) -> usize {
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fn max_connections(&self) -> usize {
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// We want status pings to be successful even if the server is full.
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// We want status pings to be successful even if the server is full.
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@ -42,13 +42,13 @@ const PLAYER_EYE_HEIGHT: f64 = 1.6;
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#[async_trait]
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#[async_trait]
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impl Config for Game {
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impl Config for Game {
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type ChunkState = ();
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type ServerState = Option<PlayerListId>;
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type ClientState = EntityId;
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type ClientState = EntityId;
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/// `true` for entities that have been intersected with.
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/// `true` for entities that have been intersected with.
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type EntityState = bool;
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type EntityState = bool;
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type PlayerListState = ();
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type ServerState = Option<PlayerListId>;
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type WorldState = ();
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type WorldState = ();
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type ChunkState = ();
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type PlayerListState = ();
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fn max_connections(&self) -> usize {
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fn max_connections(&self) -> usize {
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// We want status pings to be successful even if the server is full.
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// We want status pings to be successful even if the server is full.
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@ -52,13 +52,13 @@ const MAX_PLAYERS: usize = 10;
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#[async_trait]
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#[async_trait]
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impl Config for Game {
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impl Config for Game {
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/// If the chunk should stay loaded at the end of the tick.
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type ServerState = Option<PlayerListId>;
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type ChunkState = bool;
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type ClientState = EntityId;
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type ClientState = EntityId;
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type EntityState = ();
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type EntityState = ();
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type PlayerListState = ();
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type ServerState = Option<PlayerListId>;
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type WorldState = ();
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type WorldState = ();
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/// If the chunk should stay loaded at the end of the tick.
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type ChunkState = bool;
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type PlayerListState = ();
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fn max_connections(&self) -> usize {
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fn max_connections(&self) -> usize {
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// We want status pings to be successful even if the server is full.
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// We want status pings to be successful even if the server is full.
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@ -2,7 +2,6 @@ edition = "2021"
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unstable_features = true
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unstable_features = true
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wrap_comments = true
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wrap_comments = true
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imports_granularity = "Module"
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imports_granularity = "Module"
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reorder_impl_items = true
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group_imports = "StdExternalCrate"
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group_imports = "StdExternalCrate"
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format_code_in_doc_comments = true
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format_code_in_doc_comments = true
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format_macro_matchers = true
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format_macro_matchers = true
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@ -58,11 +58,11 @@
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//! struct Game;
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//! struct Game;
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//!
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//!
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//! impl Config for Game {
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//! impl Config for Game {
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//! type ChunkState = ();
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//! type ServerState = ();
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//! type ClientState = ();
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//! type ClientState = ();
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//! type EntityState = ();
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//! type EntityState = ();
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//! type ServerState = ();
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//! type WorldState = ();
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//! type WorldState = ();
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//! type ChunkState = ();
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//!
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//!
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//! fn max_connections(&self) -> usize {
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//! fn max_connections(&self) -> usize {
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//! 256
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//! 256
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@ -128,7 +128,7 @@ pub use async_trait::async_trait;
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#[doc(inline)]
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#[doc(inline)]
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pub use server::start_server;
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pub use server::start_server;
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#[doc(inline)]
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#[doc(inline)]
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pub use {nbt, uuid, vek};
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pub use {uuid, vek};
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pub mod biome;
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pub mod biome;
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pub mod block;
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pub mod block;
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@ -96,7 +96,7 @@ mod tests {
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{
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{
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buf.clear();
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buf.clear();
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n.encode(&mut buf).unwrap();
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n.encode(&mut buf).unwrap();
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assert!(buf.len() == n.written_size());
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assert_eq!(buf.len(), n.written_size());
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}
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}
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}
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}
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@ -149,8 +149,8 @@ impl<T> Slab<T> {
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}
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}
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impl<'a, T> IntoIterator for &'a Slab<T> {
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impl<'a, T> IntoIterator for &'a Slab<T> {
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type IntoIter = Iter<'a, T>;
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type Item = (usize, &'a T);
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type Item = (usize, &'a T);
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type IntoIter = Iter<'a, T>;
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fn into_iter(self) -> Self::IntoIter {
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fn into_iter(self) -> Self::IntoIter {
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self.iter()
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self.iter()
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@ -158,8 +158,8 @@ impl<'a, T> IntoIterator for &'a Slab<T> {
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}
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}
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impl<'a, T> IntoIterator for &'a mut Slab<T> {
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impl<'a, T> IntoIterator for &'a mut Slab<T> {
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type IntoIter = IterMut<'a, T>;
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type Item = (usize, &'a mut T);
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type Item = (usize, &'a mut T);
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type IntoIter = IterMut<'a, T>;
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fn into_iter(self) -> Self::IntoIter {
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fn into_iter(self) -> Self::IntoIter {
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self.iter_mut()
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self.iter_mut()
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@ -167,8 +167,8 @@ impl<'a, T> IntoIterator for &'a mut Slab<T> {
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}
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}
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impl<'a, T: Sync> IntoParallelIterator for &'a Slab<T> {
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impl<'a, T: Sync> IntoParallelIterator for &'a Slab<T> {
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type Item = (usize, &'a T);
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type Iter = ParIter<'a, T>;
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type Iter = ParIter<'a, T>;
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type Item = (usize, &'a T);
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fn into_par_iter(self) -> Self::Iter {
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fn into_par_iter(self) -> Self::Iter {
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ParIter { slab: self }
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ParIter { slab: self }
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@ -176,8 +176,8 @@ impl<'a, T: Sync> IntoParallelIterator for &'a Slab<T> {
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}
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}
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impl<'a, T: Send + Sync> IntoParallelIterator for &'a mut Slab<T> {
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impl<'a, T: Send + Sync> IntoParallelIterator for &'a mut Slab<T> {
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type Item = (usize, &'a mut T);
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type Iter = ParIterMut<'a, T>;
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type Iter = ParIterMut<'a, T>;
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type Item = (usize, &'a mut T);
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fn into_par_iter(self) -> Self::Iter {
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fn into_par_iter(self) -> Self::Iter {
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ParIterMut { slab: self }
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ParIterMut { slab: self }
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@ -13,8 +13,8 @@ pub struct SerializeMap<'w, W: ?Sized> {
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}
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}
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impl<'w, W: Write + ?Sized> ser::SerializeMap for SerializeMap<'w, W> {
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impl<'w, W: Write + ?Sized> ser::SerializeMap for SerializeMap<'w, W> {
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type Error = Error;
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type Ok = ();
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type Ok = ();
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type Error = Error;
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fn serialize_key<T: ?Sized>(&mut self, _key: &T) -> Result<(), Error>
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fn serialize_key<T: ?Sized>(&mut self, _key: &T) -> Result<(), Error>
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where
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where
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}
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}
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impl<W: Write + ?Sized, V: Serialize + ?Sized> Serializer for MapEntrySerializer<'_, '_, W, V> {
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impl<W: Write + ?Sized, V: Serialize + ?Sized> Serializer for MapEntrySerializer<'_, '_, W, V> {
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type Error = Error;
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type Ok = ();
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type Ok = ();
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type SerializeMap = Impossible;
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type Error = Error;
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type SerializeSeq = Impossible;
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type SerializeSeq = Impossible;
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type SerializeStruct = Impossible;
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type SerializeStructVariant = Impossible;
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type SerializeTuple = Impossible;
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type SerializeTuple = Impossible;
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type SerializeTupleStruct = Impossible;
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type SerializeTupleStruct = Impossible;
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type SerializeTupleVariant = Impossible;
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type SerializeTupleVariant = Impossible;
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type SerializeMap = Impossible;
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type SerializeStruct = Impossible;
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type SerializeStructVariant = Impossible;
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fn serialize_bool(self, _v: bool) -> Result<Self::Ok, Self::Error> {
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fn serialize_bool(self, _v: bool) -> Result<Self::Ok, Self::Error> {
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key_not_a_string("bool")
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key_not_a_string("bool")
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@ -99,15 +99,15 @@ fn unsupported<T>(typ: &str) -> Result<T, Error> {
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}
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}
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impl<'a, W: Write + ?Sized> Serializer for &'a mut PayloadSerializer<'_, '_, W> {
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impl<'a, W: Write + ?Sized> Serializer for &'a mut PayloadSerializer<'_, '_, W> {
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type Error = Error;
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type Ok = ();
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type Ok = ();
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type SerializeMap = SerializeMap<'a, W>;
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type Error = Error;
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type SerializeSeq = SerializeSeq<'a, W>;
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type SerializeSeq = SerializeSeq<'a, W>;
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type SerializeStruct = SerializeStruct<'a, W>;
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type SerializeStructVariant = Impossible;
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type SerializeTuple = Impossible;
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type SerializeTuple = Impossible;
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type SerializeTupleStruct = Impossible;
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type SerializeTupleStruct = Impossible;
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type SerializeTupleVariant = Impossible;
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type SerializeTupleVariant = Impossible;
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type SerializeMap = SerializeMap<'a, W>;
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type SerializeStruct = SerializeStruct<'a, W>;
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type SerializeStructVariant = Impossible;
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fn serialize_bool(self, v: bool) -> Result<Self::Ok, Self::Error> {
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fn serialize_bool(self, v: bool) -> Result<Self::Ok, Self::Error> {
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self.check_state(Tag::Byte)?;
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self.check_state(Tag::Byte)?;
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}
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}
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impl<'a, W: Write> Serializer for &'a mut RootSerializer<'_, W> {
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impl<'a, W: Write> Serializer for &'a mut RootSerializer<'_, W> {
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type Error = Error;
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type Ok = ();
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type Ok = ();
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type SerializeMap = SerializeMap<'a, W>;
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type Error = Error;
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type SerializeSeq = Impossible;
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type SerializeSeq = Impossible;
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type SerializeStruct = SerializeStruct<'a, W>;
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type SerializeStructVariant = Impossible;
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type SerializeTuple = Impossible;
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type SerializeTuple = Impossible;
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type SerializeTupleStruct = Impossible;
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type SerializeTupleStruct = Impossible;
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type SerializeTupleVariant = Impossible;
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type SerializeTupleVariant = Impossible;
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type SerializeMap = SerializeMap<'a, W>;
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type SerializeStruct = SerializeStruct<'a, W>;
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type SerializeStructVariant = Impossible;
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fn serialize_bool(self, _v: bool) -> Result<Self::Ok, Self::Error> {
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fn serialize_bool(self, _v: bool) -> Result<Self::Ok, Self::Error> {
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not_compound("bool")
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not_compound("bool")
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@ -50,8 +50,8 @@ impl<'w, W: Write + ?Sized> SerializeSeq<'w, W> {
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}
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}
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impl<W: Write + ?Sized> ser::SerializeSeq for SerializeSeq<'_, W> {
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impl<W: Write + ?Sized> ser::SerializeSeq for SerializeSeq<'_, W> {
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type Error = Error;
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type Ok = ();
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type Ok = ();
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type Error = Error;
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fn serialize_element<T: ?Sized>(&mut self, value: &T) -> Result<(), Self::Error>
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fn serialize_element<T: ?Sized>(&mut self, value: &T) -> Result<(), Self::Error>
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where
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where
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@ -11,8 +11,8 @@ pub struct SerializeStruct<'w, W: ?Sized> {
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}
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}
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impl<W: Write + ?Sized> ser::SerializeStruct for SerializeStruct<'_, W> {
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impl<W: Write + ?Sized> ser::SerializeStruct for SerializeStruct<'_, W> {
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type Error = Error;
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type Ok = ();
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type Ok = ();
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type Error = Error;
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fn serialize_field<T: ?Sized>(
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fn serialize_field<T: ?Sized>(
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&mut self,
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&mut self,
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@ -488,13 +488,6 @@ impl<'de, 'a> Visitor<'de> for DeserializeListElement<'a> {
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visit!(self, Double, v, E)
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visit!(self, Double, v, E)
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}
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}
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fn visit_string<E>(self, v: String) -> Result<Self::Value, E>
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where
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E: Error,
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{
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visit!(self, String, v, E)
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}
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fn visit_str<E>(self, v: &str) -> Result<Self::Value, E>
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fn visit_str<E>(self, v: &str) -> Result<Self::Value, E>
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where
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where
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E: Error,
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E: Error,
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@ -502,6 +495,13 @@ impl<'de, 'a> Visitor<'de> for DeserializeListElement<'a> {
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visit!(self, String, v.to_owned(), E)
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visit!(self, String, v.to_owned(), E)
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}
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}
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fn visit_string<E>(self, v: String) -> Result<Self::Value, E>
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where
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E: Error,
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{
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visit!(self, String, v, E)
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}
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fn visit_seq<A>(self, seq: A) -> Result<Self::Value, A::Error>
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fn visit_seq<A>(self, seq: A) -> Result<Self::Value, A::Error>
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where
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where
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A: SeqAccess<'de>,
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A: SeqAccess<'de>,
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