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https://github.com/italicsjenga/valence.git
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Get system chat working
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parent
0fcedd3656
commit
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@ -6,7 +6,7 @@ use log::LevelFilter;
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use noise::{NoiseFn, Seedable, SuperSimplex};
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use rayon::iter::ParallelIterator;
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use valence::block::{BlockState, PropName, PropValue};
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use valence::client::{GameMode, PlayerChatType};
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use valence::client::GameMode;
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use valence::config::{Config, ServerListPing};
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use valence::text::Color;
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use valence::util::chunks_in_view_distance;
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@ -114,7 +114,7 @@ impl Config for Game {
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None,
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);
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client.send_message("welcome!", PlayerChatType::Chat);
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client.send_message("Welcome to the terrain example!".italic());
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}
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let dist = client.view_distance();
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@ -16,16 +16,15 @@ use crate::entity::types::Player;
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use crate::entity::{velocity_to_packet_units, EntityType};
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use crate::player_textures::SignedPlayerTextures;
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use crate::protocol::packets::play::c2s::{C2sPlayPacket, DiggingStatus, InteractType};
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pub use crate::protocol::packets::play::s2c::PlayerChatType;
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use crate::protocol::packets::play::s2c::{
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Biome as BiomeRegistryBiome, BiomeAdditionsSound, BiomeEffects, BiomeMoodSound, BiomeMusic,
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BiomeParticle, BiomeParticleOptions, BiomeProperty, BiomeRegistry, BlockChangeAck,
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ChatTypeRegistry, DimensionType, DimensionTypeRegistry, DimensionTypeRegistryEntry, Disconnect,
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ForgetLevelChunk, GameEvent, GameEventReason, KeepAlive, Login, MoveEntityPosition,
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MoveEntityPositionAndRotation, MoveEntityRotation, PlayerPosition, PlayerPositionFlags,
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RegistryCodec, RemoveEntities, RotateHead, S2cPlayPacket, SetChunkCacheCenter,
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SetChunkCacheRadius, SetEntityMetadata, SetEntityMotion, SpawnPosition, SystemChat,
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TeleportEntity,
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BiomeParticle, BiomeParticleOptions, BiomeProperty, BiomeRegistry, BlockChangeAck, ChatType,
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ChatTypeChat, ChatTypeNarration, ChatTypeRegistry, ChatTypeRegistryEntry, DimensionType,
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DimensionTypeRegistry, DimensionTypeRegistryEntry, Disconnect, ForgetLevelChunk, GameEvent,
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GameEventReason, KeepAlive, Login, MoveEntityPosition, MoveEntityPositionAndRotation,
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MoveEntityRotation, PlayerPosition, PlayerPositionFlags, RegistryCodec, RemoveEntities,
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RotateHead, S2cPlayPacket, SetChunkCacheCenter, SetChunkCacheRadius, SetEntityMetadata,
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SetEntityMotion, SpawnPosition, SystemChat, TeleportEntity,
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};
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use crate::protocol::{BoundedInt, ByteAngle, Nbt, RawBytes, VarInt};
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use crate::server::C2sPacketChannels;
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@ -136,7 +135,7 @@ pub struct Client {
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old_game_mode: GameMode,
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settings: Option<Settings>,
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dug_blocks: Vec<i32>,
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msgs_to_send: Vec<(Text, PlayerChatType)>,
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msgs_to_send: Vec<Text>,
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/// The metadata for the client's own player entity.
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player_meta: Player,
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}
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@ -200,8 +199,9 @@ impl Client {
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self.textures.as_ref()
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}
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pub fn send_message(&mut self, msg: impl Into<Text>, typ: PlayerChatType) {
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self.msgs_to_send.push((msg.into(), typ));
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/// Sends a system message to the player.
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pub fn send_message(&mut self, msg: impl Into<Text>) {
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self.msgs_to_send.push(msg.into());
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}
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pub fn position(&self) -> Vec3<f64> {
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@ -727,9 +727,14 @@ impl Client {
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});
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}
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for (msg, typ) in self.msgs_to_send.drain(..) {
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// TODO: wont work without proper chat registry.
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send_packet(&mut self.send, SystemChat { chat: msg, typ });
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for msg in self.msgs_to_send.drain(..) {
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send_packet(
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&mut self.send,
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SystemChat {
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chat: msg,
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typ: VarInt(0),
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},
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);
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}
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let mut entities_to_unload = Vec::new();
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@ -917,7 +922,7 @@ fn make_dimension_codec(server: &Server) -> RegistryCodec {
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assert_eq!(biome.name, ident!("plains"));
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biomes.push(to_biome_registry_item(&biome, 0));
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}
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RegistryCodec {
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dimension_type_registry: DimensionTypeRegistry {
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typ: ident!("dimension_type"),
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@ -929,7 +934,16 @@ fn make_dimension_codec(server: &Server) -> RegistryCodec {
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},
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chat_type_registry: ChatTypeRegistry {
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typ: ident!("chat_type"),
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value: Vec::new(),
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value: vec![ChatTypeRegistryEntry {
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name: ident!("system"),
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id: 0,
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element: ChatType {
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chat: ChatTypeChat {},
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narration: ChatTypeNarration {
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priority: "system".to_string(),
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},
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},
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}],
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},
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}
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}
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@ -993,7 +993,23 @@ pub mod play {
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct ChatTypeRegistryEntry {
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// TODO
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pub name: Ident,
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pub id: i32,
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pub element: ChatType,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct ChatType {
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pub chat: ChatTypeChat,
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pub narration: ChatTypeNarration,
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}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct ChatTypeChat {}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct ChatTypeNarration {
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pub priority: String,
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}
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def_enum! {
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@ -1037,27 +1053,13 @@ pub mod play {
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def_struct! {
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PlayerChat 0x30 {
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message: Text,
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typ: PlayerChatType,
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/// Index into the chat type registry
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typ: VarInt,
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sender: Uuid,
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// TODO more fields
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}
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}
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def_enum! {
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#[derive(Copy, PartialEq, Eq, Default)]
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PlayerChatType: VarInt {
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#[default]
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Chat = 0,
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SystemMessage = 1,
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GameInfo = 2,
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SayCommand = 3,
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MsgCommand = 4,
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TeamMsgCommand = 5,
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EmoteCommand = 6,
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TellrawCommand = 7,
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}
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}
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def_enum! {
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PlayerInfo 0x34: VarInt {
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AddPlayer: Vec<PlayerInfoAddPlayer> = 0,
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@ -1176,7 +1178,8 @@ pub mod play {
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def_struct! {
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SystemChat 0x5f {
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chat: Text,
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typ: PlayerChatType,
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/// Index into the chat type registry.
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typ: VarInt,
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}
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}
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