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Simplify position conversion
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@ -194,17 +194,11 @@ impl Config for Game {
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{
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let index = position.x as usize + position.z as usize * SIZE_X;
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let normal_position = Into::<Vec3<i32>>::into(position);
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if !server.state.board[index] {
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client.play_sound(
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ident!("minecraft:block.note_block.banjo"),
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SoundCategory::Block,
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Vec3::<f64>::new(
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normal_position.x.into(),
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normal_position.y.into(),
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normal_position.z.into(),
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),
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Vec3::<i32>::from(position).as_(),
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0.5f32,
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1f32,
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);
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