mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-23 22:41:30 +11:00
Rename packets
Use yarn packet names (with some exceptions) for better consistency. We should also avoid using Mojang names for things in the future.
This commit is contained in:
parent
c8fe351dd3
commit
959e2b2deb
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@ -18,8 +18,8 @@ use valence::protocol::packets::login::c2s::{EncryptionResponse, LoginStart};
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use valence::protocol::packets::login::s2c::{LoginSuccess, S2cLoginPacket};
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use valence::protocol::packets::play::c2s::C2sPlayPacket;
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use valence::protocol::packets::play::s2c::S2cPlayPacket;
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use valence::protocol::packets::status::c2s::{PingRequest, StatusRequest};
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use valence::protocol::packets::status::s2c::{PongResponse, StatusResponse};
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use valence::protocol::packets::status::c2s::{QueryPing, QueryRequest};
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use valence::protocol::packets::status::s2c::{QueryPong, QueryResponse};
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use valence::protocol::packets::{DecodePacket, EncodePacket};
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use valence::protocol::{Encode, VarInt};
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@ -121,14 +121,14 @@ async fn handle_connection(client: TcpStream, cli: Cli) -> anyhow::Result<()> {
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match handshake.next_state {
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HandshakeNextState::Status => {
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cli.rw_packet::<StatusRequest>(&mut client_read, &mut server_write)
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cli.rw_packet::<QueryRequest>(&mut client_read, &mut server_write)
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.await?;
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cli.rw_packet::<StatusResponse>(&mut server_read, &mut client_write)
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cli.rw_packet::<QueryResponse>(&mut server_read, &mut client_write)
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.await?;
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cli.rw_packet::<PingRequest>(&mut client_read, &mut server_write)
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cli.rw_packet::<QueryPing>(&mut client_read, &mut server_write)
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.await?;
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cli.rw_packet::<PongResponse>(&mut server_read, &mut client_write)
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cli.rw_packet::<QueryPong>(&mut server_read, &mut client_write)
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.await?;
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}
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HandshakeNextState::Login => {
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@ -150,7 +150,7 @@ async fn handle_connection(client: TcpStream, cli: Cli) -> anyhow::Result<()> {
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s2c = passthrough(server_read.into_inner(), client_write) => s2c,
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};
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}
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S2cLoginPacket::SetCompression(pkt) => {
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S2cLoginPacket::LoginCompression(pkt) => {
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let threshold = pkt.threshold.0 as u32;
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client_read.enable_compression(threshold);
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server_read.enable_compression(threshold);
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@ -159,7 +159,7 @@ async fn handle_connection(client: TcpStream, cli: Cli) -> anyhow::Result<()> {
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.await?;
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}
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S2cLoginPacket::LoginSuccess(_) => {}
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S2cLoginPacket::Disconnect(_) => return Ok(()),
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S2cLoginPacket::LoginDisconnect(_) => return Ok(()),
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S2cLoginPacket::LoginPluginRequest(_) => {
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bail!("got login plugin request. Don't know how to proceed.")
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}
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12
src/chunk.rs
12
src/chunk.rs
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@ -18,7 +18,7 @@ pub use crate::chunk_pos::ChunkPos;
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use crate::config::Config;
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use crate::dimension::DimensionId;
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use crate::protocol_inner::packets::play::s2c::{
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BlockUpdate, LevelChunkHeightmaps, LevelChunkWithLight, S2cPlayPacket, SectionBlocksUpdate,
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BlockUpdate, ChunkDataHeightmaps, ChunkData, S2cPlayPacket, ChunkSectionUpdate,
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};
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use crate::protocol_inner::{Encode, Nbt, VarInt, VarLong};
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use crate::server::SharedServer;
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@ -272,17 +272,17 @@ impl<C: Config> Chunk<C> {
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/// Gets the chunk data packet for this chunk with the given position. This
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/// does not include unapplied changes.
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pub(crate) fn chunk_data_packet(&self, pos: ChunkPos) -> LevelChunkWithLight {
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pub(crate) fn chunk_data_packet(&self, pos: ChunkPos) -> ChunkData {
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let mut blocks_and_biomes = Vec::new();
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for sect in self.sections.iter() {
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blocks_and_biomes.extend_from_slice(§.compact_data);
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}
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LevelChunkWithLight {
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ChunkData {
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chunk_x: pos.x,
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chunk_z: pos.z,
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heightmaps: Nbt(LevelChunkHeightmaps {
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heightmaps: Nbt(ChunkDataHeightmaps {
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motion_blocking: self.heightmap.clone(),
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}),
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blocks_and_biomes,
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@ -346,7 +346,7 @@ impl<C: Config> Chunk<C> {
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| (pos.z as i64 & 0x3fffff) << 20
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| (sect_y as i64 + min_y.div_euclid(16) as i64) & 0xfffff;
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packet(BlockChangePacket::Multi(SectionBlocksUpdate {
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packet(BlockChangePacket::Multi(ChunkSectionUpdate {
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chunk_section_position,
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invert_trust_edges: false,
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blocks,
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@ -407,7 +407,7 @@ impl<C: Config> Chunk<C> {
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#[derive(Clone, Debug)]
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pub(crate) enum BlockChangePacket {
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Single(BlockUpdate),
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Multi(SectionBlocksUpdate),
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Multi(ChunkSectionUpdate),
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}
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impl From<BlockChangePacket> for S2cPlayPacket {
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149
src/client.rs
149
src/client.rs
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@ -25,16 +25,16 @@ use crate::player_textures::SignedPlayerTextures;
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use crate::protocol_inner::packets::play::c2s::{
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C2sPlayPacket, DiggingStatus, InteractKind, PlayerCommandId,
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};
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pub use crate::protocol_inner::packets::play::s2c::SetTitleAnimationTimes as TitleAnimationTimes;
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pub use crate::protocol_inner::packets::play::s2c::TitleAnimationTimes as TitleAnimationTimes;
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use crate::protocol_inner::packets::play::s2c::{
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Animate, BiomeRegistry, BlockChangeAck, ChatType, ChatTypeChat, ChatTypeNarration,
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EntityAnimation, BiomeRegistry, PlayerActionResponse, ChatType, ChatTypeChat, ChatTypeNarration,
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ChatTypeRegistry, ChatTypeRegistryEntry, ClearTitles, DimensionTypeRegistry,
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DimensionTypeRegistryEntry, Disconnect, EntityStatus, ForgetLevelChunk, GameEvent,
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GameEventReason, KeepAlive, Login, MoveEntityPosition, MoveEntityPositionAndRotation,
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MoveEntityRotation, PlayerPosition, PlayerPositionFlags, RegistryCodec, RemoveEntities,
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Respawn, RotateHead, S2cPlayPacket, SetChunkCacheCenter, SetChunkCacheRadius,
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SetEntityMetadata, SetEntityMotion, SetSubtitleText, SetTitleText, SpawnPosition, SystemChat,
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TeleportEntity, UpdateAttributes, UpdateAttributesProperty,
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DimensionTypeRegistryEntry, Disconnect, EntityStatus, UnloadChunk, GameStateChange,
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GameStateChangeReason, KeepAlive, GameJoin, MoveRelative, RotateAndMoveRelative,
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Rotate, PlayerPositionLook, PlayerPositionLookFlags, RegistryCodec, EntitiesDestroy,
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PlayerRespawn, EntitySetHeadYaw, S2cPlayPacket, ChunkRenderDistanceCenter, ChunkLoadDistance,
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EntityTrackerUpdate, EntityVelocityUpdate, UpdateSubtitle, UpdateTitle, PlayerSpawnPosition, GameMessage,
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EntityPosition, EntityAttributes, EntityAttributesProperty,
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};
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use crate::protocol_inner::{BoundedInt, ByteAngle, Nbt, RawBytes, VarInt};
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use crate::server::{C2sPacketChannels, NewClientData, SharedServer};
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@ -460,10 +460,10 @@ impl<C: Config> Client<C> {
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let title = title.into();
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let subtitle = subtitle.into();
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self.send_packet(SetTitleText { text: title });
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self.send_packet(UpdateTitle { text: title });
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if !subtitle.is_empty() {
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self.send_packet(SetSubtitleText {
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self.send_packet(UpdateSubtitle {
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subtitle_text: subtitle,
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});
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}
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@ -565,7 +565,7 @@ impl<C: Config> Client<C> {
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}
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/// Gets if hardcore mode is enabled.
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pub fn is_hardcore(&mut self) -> bool {
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pub fn is_hardcore(&self) -> bool {
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self.flags.hardcore()
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}
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@ -669,7 +669,7 @@ impl<C: Config> Client<C> {
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}
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match pkt {
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C2sPlayPacket::AcceptTeleportation(p) => {
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C2sPlayPacket::TeleportConfirm(p) => {
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if self.pending_teleports == 0 {
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log::warn!("unexpected teleport confirmation from {}", self.username());
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self.disconnect_no_reason();
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@ -691,16 +691,16 @@ impl<C: Config> Client<C> {
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self.disconnect_no_reason();
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}
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}
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C2sPlayPacket::BlockEntityTagQuery(_) => {}
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C2sPlayPacket::ChangeDifficulty(_) => {}
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C2sPlayPacket::ChatCommand(_) => {}
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C2sPlayPacket::Chat(p) => self.events.push_back(Event::ChatMessage {
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C2sPlayPacket::QueryBlockNbt(_) => {}
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C2sPlayPacket::UpdateDifficulty(_) => {}
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C2sPlayPacket::CommandExecution(_) => {}
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C2sPlayPacket::ChatMessage(p) => self.events.push_back(Event::ChatMessage {
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message: p.message.0,
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timestamp: Duration::from_millis(p.timestamp),
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}),
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C2sPlayPacket::ChatPreview(_) => {}
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C2sPlayPacket::ClientCommand(_) => {}
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C2sPlayPacket::ClientInformation(p) => {
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C2sPlayPacket::RequestChatPreview(_) => {}
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C2sPlayPacket::ClientStatus(_) => {}
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C2sPlayPacket::ClientSettings(p) => {
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let old = self.settings.replace(Settings {
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locale: p.locale.0,
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view_distance: p.view_distance.0,
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@ -713,13 +713,14 @@ impl<C: Config> Client<C> {
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self.events.push_back(Event::SettingsChanged(old));
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}
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C2sPlayPacket::CommandSuggestion(_) => {}
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C2sPlayPacket::ContainerButtonClick(_) => {}
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C2sPlayPacket::ContainerClose(_) => {}
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C2sPlayPacket::RequestCommandCompletion(_) => {}
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C2sPlayPacket::ButtonClick(_) => {}
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C2sPlayPacket::ClickSlot(_) => {}
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C2sPlayPacket::CloseHandledScreen(_) => {}
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C2sPlayPacket::CustomPayload(_) => {}
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C2sPlayPacket::EditBook(_) => {}
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C2sPlayPacket::EntityTagQuery(_) => {}
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C2sPlayPacket::Interact(p) => {
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C2sPlayPacket::BookUpdate(_) => {}
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C2sPlayPacket::QueryEntityNbt(_) => {}
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C2sPlayPacket::PlayerInteractEntity(p) => {
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if let Some(id) = entities.get_with_network_id(p.entity_id.0) {
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// TODO: verify that the client has line of sight to the targeted entity and
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// that the distance is <=4 blocks.
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@ -755,7 +756,7 @@ impl<C: Config> Client<C> {
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self.flags.set_got_keepalive(true);
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}
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}
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C2sPlayPacket::LockDifficulty(_) => {}
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C2sPlayPacket::UpdateDifficultyLock(_) => {}
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C2sPlayPacket::MovePlayerPosition(p) => {
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handle_movement_packet(self, false, p.position, self.yaw, self.pitch, p.on_ground)
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}
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@ -765,7 +766,7 @@ impl<C: Config> Client<C> {
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C2sPlayPacket::MovePlayerRotation(p) => {
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handle_movement_packet(self, false, self.new_position, p.yaw, p.pitch, p.on_ground)
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}
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C2sPlayPacket::MovePlayerStatusOnly(p) => handle_movement_packet(
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C2sPlayPacket::MovePlayerOnGround(p) => handle_movement_packet(
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self,
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false,
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self.new_position,
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@ -783,15 +784,15 @@ impl<C: Config> Client<C> {
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self.flags.on_ground(),
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);
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}
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C2sPlayPacket::PaddleBoat(p) => {
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C2sPlayPacket::BoatPaddleState(p) => {
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self.events.push_back(Event::SteerBoat {
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left_paddle_turning: p.left_paddle_turning,
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right_paddle_turning: p.right_paddle_turning,
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});
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}
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C2sPlayPacket::PickItem(_) => {}
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C2sPlayPacket::PlaceRecipe(_) => {}
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C2sPlayPacket::PlayerAbilities(_) => {}
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C2sPlayPacket::PickFromInventory(_) => {}
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C2sPlayPacket::CraftRequest(_) => {}
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C2sPlayPacket::UpdatePlayerAbilities(_) => {}
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C2sPlayPacket::PlayerAction(p) => {
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// TODO: verify dug block is within the correct distance from the client.
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// TODO: verify that the broken block is allowed to be broken?
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@ -875,25 +876,25 @@ impl<C: Config> Client<C> {
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});
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}
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C2sPlayPacket::PlayerInput(_) => {}
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C2sPlayPacket::Pong(_) => {}
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C2sPlayPacket::PlayPong(_) => {}
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C2sPlayPacket::RecipeBookChangeSettings(_) => {}
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C2sPlayPacket::RecipeBookSeenRecipe(_) => {}
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C2sPlayPacket::RenameItem(_) => {}
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C2sPlayPacket::ResourcePack(_) => {}
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C2sPlayPacket::SeenAdvancements(_) => {}
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C2sPlayPacket::SelectTrade(_) => {}
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C2sPlayPacket::SetBeacon(_) => {}
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C2sPlayPacket::SetCarriedItem(_) => {}
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C2sPlayPacket::SetCommandBlock(_) => {}
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C2sPlayPacket::SetCommandBlockMinecart(_) => {}
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C2sPlayPacket::SetCreativeModeSlot(_) => {}
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C2sPlayPacket::SetJigsawBlock(_) => {}
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C2sPlayPacket::SetStructureBlock(_) => {}
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C2sPlayPacket::SignUpdate(_) => {}
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C2sPlayPacket::Swing(p) => self.events.push_back(Event::ArmSwing(p.hand)),
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C2sPlayPacket::TeleportToEntity(_) => {}
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C2sPlayPacket::UseItemOn(_) => {}
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C2sPlayPacket::UseItem(_) => {}
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C2sPlayPacket::ResourcePackStatus(_) => {}
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C2sPlayPacket::AdvancementTab(_) => {}
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C2sPlayPacket::SelectMerchantTrade(_) => {}
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C2sPlayPacket::UpdateBeacon(_) => {}
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C2sPlayPacket::UpdateSelectedSlot(_) => {}
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C2sPlayPacket::UpdateCommandBlock(_) => {}
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C2sPlayPacket::UpdateCommandBlockMinecart(_) => {}
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C2sPlayPacket::UpdateCreativeModeSlot(_) => {}
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C2sPlayPacket::UpdateJigsaw(_) => {}
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C2sPlayPacket::UpdateStructureBlock(_) => {}
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C2sPlayPacket::UpdateSign(_) => {}
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C2sPlayPacket::HandSwing(p) => self.events.push_back(Event::ArmSwing(p.hand)),
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C2sPlayPacket::SpectatorTeleport(_) => {}
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C2sPlayPacket::PlayerInteractBlock(_) => {}
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C2sPlayPacket::PlayerInteractItem(_) => {}
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}
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}
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@ -938,7 +939,7 @@ impl<C: Config> Client<C> {
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dimension_names.push(ident!("{LIBRARY_NAMESPACE}:dummy_dimension"));
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self.send_packet(Login {
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self.send_packet(GameJoin {
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entity_id: 0, // EntityId 0 is reserved for clients.
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is_hardcore: self.flags.hardcore(),
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gamemode: self.new_game_mode,
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@ -976,7 +977,7 @@ impl<C: Config> Client<C> {
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// TODO: clear player list.
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// Client bug workaround: send the client to a dummy dimension first.
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self.send_packet(Respawn {
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self.send_packet(PlayerRespawn {
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dimension_type_name: ident!("{LIBRARY_NAMESPACE}:dimension_type_0"),
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dimension_name: ident!("{LIBRARY_NAMESPACE}:dummy_dimension"),
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hashed_seed: 0,
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@ -988,7 +989,7 @@ impl<C: Config> Client<C> {
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last_death_location: None,
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});
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self.send_packet(Respawn {
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self.send_packet(PlayerRespawn {
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dimension_type_name: ident!(
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"{LIBRARY_NAMESPACE}:dimension_type_{}",
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world.meta.dimension().0
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@ -1013,8 +1014,8 @@ impl<C: Config> Client<C> {
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if self.old_game_mode != self.new_game_mode {
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self.old_game_mode = self.new_game_mode;
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self.send_packet(GameEvent {
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reason: GameEventReason::ChangeGameMode,
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self.send_packet(GameStateChange {
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reason: GameStateChangeReason::ChangeGameMode,
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value: self.new_game_mode as i32 as f32,
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});
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}
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@ -1029,9 +1030,9 @@ impl<C: Config> Client<C> {
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if self.flags.attack_speed_modified() {
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self.flags.set_attack_speed_modified(false);
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self.send_packet(UpdateAttributes {
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self.send_packet(EntityAttributes {
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entity_id: VarInt(0),
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properties: vec![UpdateAttributesProperty {
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properties: vec![EntityAttributesProperty {
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key: ident!("generic.attack_speed"),
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value: self.attack_speed,
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modifiers: Vec::new(),
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@ -1042,9 +1043,9 @@ impl<C: Config> Client<C> {
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if self.flags.movement_speed_modified() {
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self.flags.set_movement_speed_modified(false);
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self.send_packet(UpdateAttributes {
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self.send_packet(EntityAttributes {
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entity_id: VarInt(0),
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properties: vec![UpdateAttributesProperty {
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properties: vec![EntityAttributesProperty {
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key: ident!("generic.movement_speed"),
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value: self.movement_speed,
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modifiers: Vec::new(),
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@ -1056,7 +1057,7 @@ impl<C: Config> Client<C> {
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if self.flags.modified_spawn_position() {
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self.flags.set_modified_spawn_position(false);
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self.send_packet(SpawnPosition {
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self.send_packet(PlayerSpawnPosition {
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location: self.spawn_position,
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angle: self.spawn_position_yaw,
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})
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@ -1066,7 +1067,7 @@ impl<C: Config> Client<C> {
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if self.old_max_view_distance != self.new_max_view_distance {
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self.old_max_view_distance = self.new_max_view_distance;
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if self.created_tick != current_tick {
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self.send_packet(SetChunkCacheRadius {
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self.send_packet(ChunkLoadDistance {
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view_distance: BoundedInt(VarInt(self.new_max_view_distance as i32)),
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})
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}
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@ -1099,7 +1100,7 @@ impl<C: Config> Client<C> {
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let new_section = self.new_position.map(|n| (n / 16.0).floor() as i32);
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if old_section != new_section {
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self.send_packet(SetChunkCacheCenter {
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self.send_packet(ChunkRenderDistanceCenter {
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chunk_x: VarInt(new_section.x),
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chunk_z: VarInt(new_section.z),
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})
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@ -1128,7 +1129,7 @@ impl<C: Config> Client<C> {
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send_packet(
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&mut self.send,
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ForgetLevelChunk {
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UnloadChunk {
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chunk_x: pos.x,
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chunk_z: pos.z,
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},
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@ -1150,7 +1151,7 @@ impl<C: Config> Client<C> {
|
|||
for seq in self.dug_blocks.drain(..) {
|
||||
send_packet(
|
||||
&mut self.send,
|
||||
BlockChangeAck {
|
||||
PlayerActionResponse {
|
||||
sequence: VarInt(seq),
|
||||
},
|
||||
)
|
||||
|
@ -1163,11 +1164,11 @@ impl<C: Config> Client<C> {
|
|||
if self.flags.teleported_this_tick() {
|
||||
self.flags.set_teleported_this_tick(false);
|
||||
|
||||
self.send_packet(PlayerPosition {
|
||||
self.send_packet(PlayerPositionLook {
|
||||
position: self.new_position,
|
||||
yaw: self.yaw,
|
||||
pitch: self.pitch,
|
||||
flags: PlayerPositionFlags::new(false, false, false, false, false),
|
||||
flags: PlayerPositionLookFlags::new(false, false, false, false, false),
|
||||
teleport_id: VarInt((self.teleport_id_counter - 1) as i32),
|
||||
dismount_vehicle: false,
|
||||
});
|
||||
|
@ -1178,7 +1179,7 @@ impl<C: Config> Client<C> {
|
|||
if self.flags.velocity_modified() {
|
||||
self.flags.set_velocity_modified(false);
|
||||
|
||||
self.send_packet(SetEntityMotion {
|
||||
self.send_packet(EntityVelocityUpdate {
|
||||
entity_id: VarInt(0),
|
||||
velocity: velocity_to_packet_units(self.velocity),
|
||||
});
|
||||
|
@ -1188,7 +1189,7 @@ impl<C: Config> Client<C> {
|
|||
for msg in self.msgs_to_send.drain(..) {
|
||||
send_packet(
|
||||
&mut self.send,
|
||||
SystemChat {
|
||||
GameMessage {
|
||||
chat: msg,
|
||||
kind: VarInt(0),
|
||||
},
|
||||
|
@ -1217,7 +1218,7 @@ impl<C: Config> Client<C> {
|
|||
{
|
||||
send_packet(
|
||||
&mut self.send,
|
||||
MoveEntityPositionAndRotation {
|
||||
RotateAndMoveRelative {
|
||||
entity_id: VarInt(id.to_network_id()),
|
||||
delta: (position_delta * 4096.0).as_(),
|
||||
yaw: ByteAngle::from_degrees(entity.yaw()),
|
||||
|
@ -1229,7 +1230,7 @@ impl<C: Config> Client<C> {
|
|||
if entity.position() != entity.old_position() && !needs_teleport {
|
||||
send_packet(
|
||||
&mut self.send,
|
||||
MoveEntityPosition {
|
||||
MoveRelative {
|
||||
entity_id: VarInt(id.to_network_id()),
|
||||
delta: (position_delta * 4096.0).as_(),
|
||||
on_ground: entity.on_ground(),
|
||||
|
@ -1240,7 +1241,7 @@ impl<C: Config> Client<C> {
|
|||
if flags.yaw_or_pitch_modified() {
|
||||
send_packet(
|
||||
&mut self.send,
|
||||
MoveEntityRotation {
|
||||
Rotate {
|
||||
entity_id: VarInt(id.to_network_id()),
|
||||
yaw: ByteAngle::from_degrees(entity.yaw()),
|
||||
pitch: ByteAngle::from_degrees(entity.pitch()),
|
||||
|
@ -1253,7 +1254,7 @@ impl<C: Config> Client<C> {
|
|||
if needs_teleport {
|
||||
send_packet(
|
||||
&mut self.send,
|
||||
TeleportEntity {
|
||||
EntityPosition {
|
||||
entity_id: VarInt(id.to_network_id()),
|
||||
position: entity.position(),
|
||||
yaw: ByteAngle::from_degrees(entity.yaw()),
|
||||
|
@ -1266,7 +1267,7 @@ impl<C: Config> Client<C> {
|
|||
if flags.velocity_modified() {
|
||||
send_packet(
|
||||
&mut self.send,
|
||||
SetEntityMotion {
|
||||
EntityVelocityUpdate {
|
||||
entity_id: VarInt(id.to_network_id()),
|
||||
velocity: velocity_to_packet_units(entity.velocity()),
|
||||
},
|
||||
|
@ -1276,7 +1277,7 @@ impl<C: Config> Client<C> {
|
|||
if flags.head_yaw_modified() {
|
||||
send_packet(
|
||||
&mut self.send,
|
||||
RotateHead {
|
||||
EntitySetHeadYaw {
|
||||
entity_id: VarInt(id.to_network_id()),
|
||||
head_yaw: ByteAngle::from_degrees(entity.head_yaw()),
|
||||
},
|
||||
|
@ -1294,7 +1295,7 @@ impl<C: Config> Client<C> {
|
|||
});
|
||||
|
||||
if !entities_to_unload.is_empty() {
|
||||
self.send_packet(RemoveEntities {
|
||||
self.send_packet(EntitiesDestroy {
|
||||
entities: entities_to_unload,
|
||||
});
|
||||
}
|
||||
|
@ -1306,7 +1307,7 @@ impl<C: Config> Client<C> {
|
|||
if !data.is_empty() {
|
||||
data.push(0xff);
|
||||
|
||||
self.send_packet(SetEntityMetadata {
|
||||
self.send_packet(EntityTrackerUpdate {
|
||||
entity_id: VarInt(0),
|
||||
metadata: RawBytes(data),
|
||||
});
|
||||
|
@ -1377,7 +1378,7 @@ fn send_entity_events(send_opt: &mut SendOpt, entity_id: i32, events: &[EntityEv
|
|||
),
|
||||
StatusOrAnimation::Animation(code) => send_packet(
|
||||
send_opt,
|
||||
Animate {
|
||||
EntityAnimation {
|
||||
entity_id: VarInt(entity_id),
|
||||
animation: code,
|
||||
},
|
||||
|
|
|
@ -13,7 +13,7 @@ use vek::{Aabb, Vec3};
|
|||
|
||||
use crate::config::Config;
|
||||
use crate::protocol_inner::packets::play::s2c::{
|
||||
AddEntity, AddExperienceOrb, AddPlayer, S2cPlayPacket, SetEntityMetadata,
|
||||
EntitySpawn, ExperienceOrbSpawn, PlayerSpawn, S2cPlayPacket, EntityTrackerUpdate,
|
||||
};
|
||||
use crate::protocol_inner::{ByteAngle, RawBytes, VarInt};
|
||||
use crate::slotmap::{Key, SlotMap};
|
||||
|
@ -556,10 +556,10 @@ impl<C: Config> Entity<C> {
|
|||
pub(crate) fn initial_tracked_data_packet(
|
||||
&self,
|
||||
this_id: EntityId,
|
||||
) -> Option<SetEntityMetadata> {
|
||||
) -> Option<EntityTrackerUpdate> {
|
||||
self.variants
|
||||
.initial_tracked_data()
|
||||
.map(|meta| SetEntityMetadata {
|
||||
.map(|meta| EntityTrackerUpdate {
|
||||
entity_id: VarInt(this_id.to_network_id()),
|
||||
metadata: RawBytes(meta),
|
||||
})
|
||||
|
@ -572,10 +572,10 @@ impl<C: Config> Entity<C> {
|
|||
pub(crate) fn updated_tracked_data_packet(
|
||||
&self,
|
||||
this_id: EntityId,
|
||||
) -> Option<SetEntityMetadata> {
|
||||
) -> Option<EntityTrackerUpdate> {
|
||||
self.variants
|
||||
.updated_tracked_data()
|
||||
.map(|meta| SetEntityMetadata {
|
||||
.map(|meta| EntityTrackerUpdate {
|
||||
entity_id: VarInt(this_id.to_network_id()),
|
||||
metadata: RawBytes(meta),
|
||||
})
|
||||
|
@ -585,20 +585,20 @@ impl<C: Config> Entity<C> {
|
|||
match &self.variants {
|
||||
EntityEnum::Marker(_) => None,
|
||||
EntityEnum::ExperienceOrb(_) => {
|
||||
Some(EntitySpawnPacket::ExperienceOrb(AddExperienceOrb {
|
||||
Some(EntitySpawnPacket::ExperienceOrb(ExperienceOrbSpawn {
|
||||
entity_id: VarInt(this_id.to_network_id()),
|
||||
position: self.new_position,
|
||||
count: 0, // TODO
|
||||
}))
|
||||
}
|
||||
EntityEnum::Player(_) => Some(EntitySpawnPacket::Player(AddPlayer {
|
||||
EntityEnum::Player(_) => Some(EntitySpawnPacket::Player(PlayerSpawn {
|
||||
entity_id: VarInt(this_id.to_network_id()),
|
||||
player_uuid: self.uuid,
|
||||
position: self.new_position,
|
||||
yaw: ByteAngle::from_degrees(self.yaw),
|
||||
pitch: ByteAngle::from_degrees(self.pitch),
|
||||
})),
|
||||
_ => Some(EntitySpawnPacket::Entity(AddEntity {
|
||||
_ => Some(EntitySpawnPacket::Entity(EntitySpawn {
|
||||
entity_id: VarInt(this_id.to_network_id()),
|
||||
object_uuid: self.uuid,
|
||||
kind: VarInt(self.kind() as i32),
|
||||
|
@ -619,9 +619,9 @@ pub(crate) fn velocity_to_packet_units(vel: Vec3<f32>) -> Vec3<i16> {
|
|||
}
|
||||
|
||||
pub(crate) enum EntitySpawnPacket {
|
||||
Entity(AddEntity),
|
||||
ExperienceOrb(AddExperienceOrb),
|
||||
Player(AddPlayer),
|
||||
Entity(EntitySpawn),
|
||||
ExperienceOrb(ExperienceOrbSpawn),
|
||||
Player(PlayerSpawn),
|
||||
}
|
||||
|
||||
impl From<EntitySpawnPacket> for S2cPlayPacket {
|
||||
|
|
|
@ -9,7 +9,7 @@ use uuid::Uuid;
|
|||
use crate::client::GameMode;
|
||||
use crate::player_textures::SignedPlayerTextures;
|
||||
use crate::protocol_inner::packets::play::s2c::{
|
||||
PlayerInfo, PlayerInfoAddPlayer, S2cPlayPacket, TabList,
|
||||
PlayerListAddPlayer, PlayerListHeaderFooter, S2cPlayPacket, UpdatePlayerList,
|
||||
};
|
||||
use crate::protocol_inner::packets::Property;
|
||||
use crate::protocol_inner::VarInt;
|
||||
|
@ -164,7 +164,7 @@ impl PlayerList {
|
|||
let add_player: Vec<_> = self
|
||||
.entries
|
||||
.iter()
|
||||
.map(|(&uuid, e)| PlayerInfoAddPlayer {
|
||||
.map(|(&uuid, e)| PlayerListAddPlayer {
|
||||
uuid,
|
||||
username: e.username.clone().into(),
|
||||
properties: {
|
||||
|
@ -186,12 +186,12 @@ impl PlayerList {
|
|||
.collect();
|
||||
|
||||
if !add_player.is_empty() {
|
||||
packet(PlayerInfo::AddPlayer(add_player).into());
|
||||
packet(UpdatePlayerList::AddPlayer(add_player).into());
|
||||
}
|
||||
|
||||
if self.header != Text::default() || self.footer != Text::default() {
|
||||
packet(
|
||||
TabList {
|
||||
PlayerListHeaderFooter {
|
||||
header: self.header.clone(),
|
||||
footer: self.footer.clone(),
|
||||
}
|
||||
|
@ -202,7 +202,7 @@ impl PlayerList {
|
|||
|
||||
pub(crate) fn diff_packets(&self, mut packet: impl FnMut(S2cPlayPacket)) {
|
||||
if !self.removed.is_empty() {
|
||||
packet(PlayerInfo::RemovePlayer(self.removed.iter().cloned().collect()).into());
|
||||
packet(UpdatePlayerList::RemovePlayer(self.removed.iter().cloned().collect()).into());
|
||||
}
|
||||
|
||||
let mut add_player = Vec::new();
|
||||
|
@ -221,7 +221,7 @@ impl PlayerList {
|
|||
});
|
||||
}
|
||||
|
||||
add_player.push(PlayerInfoAddPlayer {
|
||||
add_player.push(PlayerListAddPlayer {
|
||||
uuid,
|
||||
username: e.username.clone().into(),
|
||||
properties,
|
||||
|
@ -248,24 +248,24 @@ impl PlayerList {
|
|||
}
|
||||
|
||||
if !add_player.is_empty() {
|
||||
packet(PlayerInfo::AddPlayer(add_player).into());
|
||||
packet(UpdatePlayerList::AddPlayer(add_player).into());
|
||||
}
|
||||
|
||||
if !game_mode.is_empty() {
|
||||
packet(PlayerInfo::UpdateGameMode(game_mode).into());
|
||||
packet(UpdatePlayerList::UpdateGameMode(game_mode).into());
|
||||
}
|
||||
|
||||
if !ping.is_empty() {
|
||||
packet(PlayerInfo::UpdateLatency(ping).into());
|
||||
packet(UpdatePlayerList::UpdateLatency(ping).into());
|
||||
}
|
||||
|
||||
if !display_name.is_empty() {
|
||||
packet(PlayerInfo::UpdateDisplayName(display_name).into());
|
||||
packet(UpdatePlayerList::UpdateDisplayName(display_name).into());
|
||||
}
|
||||
|
||||
if self.modified_header_or_footer {
|
||||
packet(
|
||||
TabList {
|
||||
PlayerListHeaderFooter {
|
||||
header: self.header.clone(),
|
||||
footer: self.footer.clone(),
|
||||
}
|
||||
|
|
|
@ -448,13 +448,13 @@ pub mod status {
|
|||
use super::super::*;
|
||||
|
||||
def_struct! {
|
||||
StatusResponse 0x00 {
|
||||
QueryResponse 0x00 {
|
||||
json_response: String
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
PongResponse 0x01 {
|
||||
QueryPong 0x01 {
|
||||
/// Should be the same as the payload from ping.
|
||||
payload: u64
|
||||
}
|
||||
|
@ -465,11 +465,11 @@ pub mod status {
|
|||
use super::super::*;
|
||||
|
||||
def_struct! {
|
||||
StatusRequest 0x00 {}
|
||||
QueryRequest 0x00 {}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
PingRequest 0x01 {
|
||||
QueryPing 0x01 {
|
||||
payload: u64
|
||||
}
|
||||
}
|
||||
|
@ -482,7 +482,7 @@ pub mod login {
|
|||
use super::super::*;
|
||||
|
||||
def_struct! {
|
||||
Disconnect 0x00 {
|
||||
LoginDisconnect 0x00 {
|
||||
reason: Text,
|
||||
}
|
||||
}
|
||||
|
@ -506,7 +506,7 @@ pub mod login {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
SetCompression 0x03 {
|
||||
LoginCompression 0x03 {
|
||||
threshold: VarInt
|
||||
}
|
||||
}
|
||||
|
@ -521,10 +521,10 @@ pub mod login {
|
|||
|
||||
def_packet_group! {
|
||||
S2cLoginPacket {
|
||||
Disconnect,
|
||||
LoginDisconnect,
|
||||
EncryptionRequest,
|
||||
LoginSuccess,
|
||||
SetCompression,
|
||||
LoginCompression,
|
||||
LoginPluginRequest,
|
||||
}
|
||||
}
|
||||
|
@ -584,7 +584,7 @@ pub mod play {
|
|||
use super::super::*;
|
||||
|
||||
def_struct! {
|
||||
AddEntity 0x00 {
|
||||
EntitySpawn 0x00 {
|
||||
entity_id: VarInt,
|
||||
object_uuid: Uuid,
|
||||
kind: VarInt,
|
||||
|
@ -598,7 +598,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
AddExperienceOrb 0x01 {
|
||||
ExperienceOrbSpawn 0x01 {
|
||||
entity_id: VarInt,
|
||||
position: Vec3<f64>,
|
||||
count: i16,
|
||||
|
@ -606,7 +606,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
AddPlayer 0x02 {
|
||||
PlayerSpawn 0x02 {
|
||||
entity_id: VarInt,
|
||||
player_uuid: Uuid,
|
||||
position: Vec3<f64>,
|
||||
|
@ -616,20 +616,20 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
Animate 0x03 {
|
||||
EntityAnimation 0x03 {
|
||||
entity_id: VarInt,
|
||||
animation: u8,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
BlockChangeAck 0x05 {
|
||||
PlayerActionResponse 0x05 {
|
||||
sequence: VarInt,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
BlockDestruction 0x06 {
|
||||
BlockBreakingProgress 0x06 {
|
||||
entity_id: VarInt,
|
||||
location: BlockPos,
|
||||
destroy_stage: BoundedInt<u8, 0, 10>,
|
||||
|
@ -637,7 +637,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
BlockEntityData 0x07 {
|
||||
BlockEntityUpdate 0x07 {
|
||||
location: BlockPos,
|
||||
kind: VarInt, // TODO: use enum here
|
||||
data: nbt::Blob,
|
||||
|
@ -661,32 +661,32 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
BossEvent 0x0a {
|
||||
BossBar 0x0a {
|
||||
uuid: Uuid,
|
||||
action: BossEventAction,
|
||||
action: BossBarAction,
|
||||
}
|
||||
}
|
||||
|
||||
def_enum! {
|
||||
BossEventAction: VarInt {
|
||||
Add: BossEventActionAdd = 0,
|
||||
BossBarAction: VarInt {
|
||||
Add: BossBarActionAdd = 0,
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
BossEventActionAdd {
|
||||
BossBarActionAdd {
|
||||
title: Text,
|
||||
health: f32,
|
||||
color: BossEventColor,
|
||||
division: BossEventDivision,
|
||||
color: BossBarColor,
|
||||
division: BossBarDivision,
|
||||
/// TODO: bitmask
|
||||
flags: u8,
|
||||
}
|
||||
}
|
||||
|
||||
def_enum! {
|
||||
BossEventColor: VarInt {
|
||||
BossBarColor: VarInt {
|
||||
Pink = 0,
|
||||
Blue = 1,
|
||||
Red = 2,
|
||||
|
@ -698,7 +698,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_enum! {
|
||||
BossEventDivision: VarInt {
|
||||
BossBarDivision: VarInt {
|
||||
NoDivision = 0,
|
||||
SixNotches = 1,
|
||||
TenNotches = 2,
|
||||
|
@ -708,7 +708,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
ChangeDifficulty 0x0b {
|
||||
SetDifficulty 0x0b {
|
||||
difficulty: Difficulty,
|
||||
locked: bool,
|
||||
}
|
||||
|
@ -743,21 +743,21 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
ForgetLevelChunk 0x1a {
|
||||
UnloadChunk 0x1a {
|
||||
chunk_x: i32,
|
||||
chunk_z: i32
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
GameEvent 0x1b {
|
||||
reason: GameEventReason,
|
||||
GameStateChange 0x1b {
|
||||
reason: GameStateChangeReason,
|
||||
value: f32,
|
||||
}
|
||||
}
|
||||
|
||||
def_enum! {
|
||||
GameEventReason: u8 {
|
||||
GameStateChangeReason: u8 {
|
||||
NoRespawnBlockAvailable = 0,
|
||||
EndRaining = 1,
|
||||
BeginRaining = 2,
|
||||
|
@ -774,7 +774,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
InitializeWorldBorder 0x1d {
|
||||
WorldBorderInitialize 0x1d {
|
||||
x: f64,
|
||||
z: f64,
|
||||
old_diameter: f64,
|
||||
|
@ -793,12 +793,12 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
LevelChunkWithLight 0x1f {
|
||||
ChunkData 0x1f {
|
||||
chunk_x: i32,
|
||||
chunk_z: i32,
|
||||
heightmaps: Nbt<LevelChunkHeightmaps>,
|
||||
heightmaps: Nbt<ChunkDataHeightmaps>,
|
||||
blocks_and_biomes: Vec<u8>,
|
||||
block_entities: Vec<LevelChunkBlockEntity>,
|
||||
block_entities: Vec<ChunkDataBlockEntity>,
|
||||
trust_edges: bool,
|
||||
sky_light_mask: BitVec<u64>,
|
||||
block_light_mask: BitVec<u64>,
|
||||
|
@ -810,13 +810,13 @@ pub mod play {
|
|||
}
|
||||
|
||||
#[derive(Clone, Debug, Serialize, Deserialize)]
|
||||
pub struct LevelChunkHeightmaps {
|
||||
pub struct ChunkDataHeightmaps {
|
||||
#[serde(rename = "MOTION_BLOCKING", serialize_with = "nbt::i64_array")]
|
||||
pub motion_blocking: Vec<i64>,
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
LevelChunkBlockEntity {
|
||||
ChunkDataBlockEntity {
|
||||
packed_xz: i8,
|
||||
y: i16,
|
||||
kind: VarInt,
|
||||
|
@ -825,7 +825,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
Login 0x23 {
|
||||
GameJoin 0x23 {
|
||||
/// Entity ID of the joining player
|
||||
entity_id: i32,
|
||||
is_hardcore: bool,
|
||||
|
@ -1017,7 +1017,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
MoveEntityPosition 0x26 {
|
||||
MoveRelative 0x26 {
|
||||
entity_id: VarInt,
|
||||
delta: Vec3<i16>,
|
||||
on_ground: bool,
|
||||
|
@ -1025,7 +1025,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
MoveEntityPositionAndRotation 0x27 {
|
||||
RotateAndMoveRelative 0x27 {
|
||||
entity_id: VarInt,
|
||||
delta: Vec3<i16>,
|
||||
yaw: ByteAngle,
|
||||
|
@ -1035,7 +1035,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
MoveEntityRotation 0x28 {
|
||||
Rotate 0x28 {
|
||||
entity_id: VarInt,
|
||||
yaw: ByteAngle,
|
||||
pitch: ByteAngle,
|
||||
|
@ -1044,7 +1044,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
PlayerChat 0x30 {
|
||||
ChatMessage 0x30 {
|
||||
message: Text,
|
||||
/// Index into the chat type registry
|
||||
kind: VarInt,
|
||||
|
@ -1054,8 +1054,8 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_enum! {
|
||||
PlayerInfo 0x34: VarInt {
|
||||
AddPlayer: Vec<PlayerInfoAddPlayer> = 0,
|
||||
UpdatePlayerList 0x34: VarInt {
|
||||
AddPlayer: Vec<PlayerListAddPlayer> = 0,
|
||||
UpdateGameMode: Vec<(Uuid, GameMode)> = 1,
|
||||
UpdateLatency: Vec<(Uuid, VarInt)> = 2,
|
||||
UpdateDisplayName: Vec<(Uuid, Option<Text>)> = 3,
|
||||
|
@ -1064,7 +1064,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
PlayerInfoAddPlayer {
|
||||
PlayerListAddPlayer {
|
||||
uuid: Uuid,
|
||||
username: BoundedString<3, 16>,
|
||||
properties: Vec<Property>,
|
||||
|
@ -1076,18 +1076,18 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
PlayerPosition 0x36 {
|
||||
PlayerPositionLook 0x36 {
|
||||
position: Vec3<f64>,
|
||||
yaw: f32,
|
||||
pitch: f32,
|
||||
flags: PlayerPositionFlags,
|
||||
flags: PlayerPositionLookFlags,
|
||||
teleport_id: VarInt,
|
||||
dismount_vehicle: bool,
|
||||
}
|
||||
}
|
||||
|
||||
def_bitfield! {
|
||||
PlayerPositionFlags: u8 {
|
||||
PlayerPositionLookFlags: u8 {
|
||||
x = 0,
|
||||
y = 1,
|
||||
z = 2,
|
||||
|
@ -1097,13 +1097,13 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
RemoveEntities 0x38 {
|
||||
EntitiesDestroy 0x38 {
|
||||
entities: Vec<VarInt>,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
Respawn 0x3b {
|
||||
PlayerRespawn 0x3b {
|
||||
dimension_type_name: Ident,
|
||||
dimension_name: Ident,
|
||||
hashed_seed: u64,
|
||||
|
@ -1117,14 +1117,14 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
RotateHead 0x3c {
|
||||
EntitySetHeadYaw 0x3c {
|
||||
entity_id: VarInt,
|
||||
head_yaw: ByteAngle,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SectionBlocksUpdate 0x3d {
|
||||
ChunkSectionUpdate 0x3d {
|
||||
chunk_section_position: i64,
|
||||
invert_trust_edges: bool,
|
||||
blocks: Vec<VarLong>,
|
||||
|
@ -1132,53 +1132,53 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
SetCarriedItem 0x47 {
|
||||
UpdateSelectedSlot 0x47 {
|
||||
slot: BoundedInt<u8, 0, 9>,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SetChunkCacheCenter 0x48 {
|
||||
ChunkRenderDistanceCenter 0x48 {
|
||||
chunk_x: VarInt,
|
||||
chunk_z: VarInt,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SetChunkCacheRadius 0x49 {
|
||||
ChunkLoadDistance 0x49 {
|
||||
view_distance: BoundedInt<VarInt, 2, 32>,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SpawnPosition 0x4a {
|
||||
PlayerSpawnPosition 0x4a {
|
||||
location: BlockPos,
|
||||
angle: f32,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SetEntityMetadata 0x4d {
|
||||
EntityTrackerUpdate 0x4d {
|
||||
entity_id: VarInt,
|
||||
metadata: RawBytes,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SetEntityMotion 0x4f {
|
||||
EntityVelocityUpdate 0x4f {
|
||||
entity_id: VarInt,
|
||||
velocity: Vec3<i16>,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SetSubtitleText 0x58 {
|
||||
UpdateSubtitle 0x58 {
|
||||
subtitle_text: Text,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SetTime 0x59 {
|
||||
WorldTimeUpdate 0x59 {
|
||||
/// The age of the world in 1/20ths of a second.
|
||||
world_age: i64,
|
||||
/// The current time of day in 1/20ths of a second.
|
||||
|
@ -1189,14 +1189,14 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
SetTitleText 0x5a {
|
||||
UpdateTitle 0x5a {
|
||||
text: Text,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
#[derive(Copy, PartialEq, Eq)]
|
||||
SetTitleAnimationTimes 0x5b {
|
||||
TitleAnimationTimes 0x5b {
|
||||
/// Ticks to spend fading in.
|
||||
fade_in: u32,
|
||||
/// Ticks to keep the title displayed.
|
||||
|
@ -1207,7 +1207,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
SystemChat 0x5f {
|
||||
GameMessage 0x5f {
|
||||
chat: Text,
|
||||
/// Index into the chat type registry.
|
||||
kind: VarInt,
|
||||
|
@ -1215,14 +1215,14 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
TabList 0x60 {
|
||||
PlayerListHeaderFooter 0x60 {
|
||||
header: Text,
|
||||
footer: Text,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
TeleportEntity 0x63 {
|
||||
EntityPosition 0x63 {
|
||||
entity_id: VarInt,
|
||||
position: Vec3<f64>,
|
||||
yaw: ByteAngle,
|
||||
|
@ -1232,22 +1232,22 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
UpdateAttributes 0x65 {
|
||||
EntityAttributes 0x65 {
|
||||
entity_id: VarInt,
|
||||
properties: Vec<UpdateAttributesProperty>,
|
||||
properties: Vec<EntityAttributesProperty>,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
UpdateAttributesProperty {
|
||||
EntityAttributesProperty {
|
||||
key: Ident,
|
||||
value: f64,
|
||||
modifiers: Vec<UpdateAttributesModifiers>
|
||||
modifiers: Vec<EntityAttributesModifiers>
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
UpdateAttributesModifiers {
|
||||
EntityAttributesModifiers {
|
||||
uuid: Uuid,
|
||||
amount: f64,
|
||||
operation: u8,
|
||||
|
@ -1256,48 +1256,48 @@ pub mod play {
|
|||
|
||||
def_packet_group! {
|
||||
S2cPlayPacket {
|
||||
AddEntity,
|
||||
AddExperienceOrb,
|
||||
AddPlayer,
|
||||
Animate,
|
||||
BlockChangeAck,
|
||||
BlockDestruction,
|
||||
BlockEntityData,
|
||||
EntitySpawn,
|
||||
ExperienceOrbSpawn,
|
||||
PlayerSpawn,
|
||||
EntityAnimation,
|
||||
PlayerActionResponse,
|
||||
BlockBreakingProgress,
|
||||
BlockEntityUpdate,
|
||||
BlockEvent,
|
||||
BlockUpdate,
|
||||
BossEvent,
|
||||
BossBar,
|
||||
ClearTitles,
|
||||
Disconnect,
|
||||
EntityStatus,
|
||||
ForgetLevelChunk,
|
||||
GameEvent,
|
||||
UnloadChunk,
|
||||
GameStateChange,
|
||||
KeepAlive,
|
||||
LevelChunkWithLight,
|
||||
Login,
|
||||
MoveEntityPosition,
|
||||
MoveEntityPositionAndRotation,
|
||||
MoveEntityRotation,
|
||||
PlayerChat,
|
||||
PlayerInfo,
|
||||
PlayerPosition,
|
||||
RemoveEntities,
|
||||
Respawn,
|
||||
RotateHead,
|
||||
SectionBlocksUpdate,
|
||||
SetCarriedItem,
|
||||
SetChunkCacheCenter,
|
||||
SetChunkCacheRadius,
|
||||
SpawnPosition,
|
||||
SetEntityMetadata,
|
||||
SetEntityMotion,
|
||||
SetSubtitleText,
|
||||
SetTime,
|
||||
SetTitleText,
|
||||
SetTitleAnimationTimes,
|
||||
SystemChat,
|
||||
TabList,
|
||||
TeleportEntity,
|
||||
UpdateAttributes,
|
||||
ChunkData,
|
||||
GameJoin,
|
||||
MoveRelative,
|
||||
RotateAndMoveRelative,
|
||||
Rotate,
|
||||
ChatMessage,
|
||||
UpdatePlayerList,
|
||||
PlayerPositionLook,
|
||||
EntitiesDestroy,
|
||||
PlayerRespawn,
|
||||
EntitySetHeadYaw,
|
||||
ChunkSectionUpdate,
|
||||
UpdateSelectedSlot,
|
||||
ChunkRenderDistanceCenter,
|
||||
ChunkLoadDistance,
|
||||
PlayerSpawnPosition,
|
||||
EntityTrackerUpdate,
|
||||
EntityVelocityUpdate,
|
||||
UpdateSubtitle,
|
||||
WorldTimeUpdate,
|
||||
UpdateTitle,
|
||||
TitleAnimationTimes,
|
||||
GameMessage,
|
||||
PlayerListHeaderFooter,
|
||||
EntityPosition,
|
||||
EntityAttributes,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1306,20 +1306,20 @@ pub mod play {
|
|||
use super::super::*;
|
||||
|
||||
def_struct! {
|
||||
AcceptTeleportation 0x00 {
|
||||
TeleportConfirm 0x00 {
|
||||
teleport_id: VarInt
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
BlockEntityTagQuery 0x01 {
|
||||
QueryBlockNbt 0x01 {
|
||||
transaction_id: VarInt,
|
||||
location: BlockPos,
|
||||
}
|
||||
}
|
||||
|
||||
def_enum! {
|
||||
ChangeDifficulty 0x02: i8 {
|
||||
UpdateDifficulty 0x02: i8 {
|
||||
Peaceful = 0,
|
||||
Easy = 1,
|
||||
Normal = 2,
|
||||
|
@ -1328,7 +1328,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
ChatCommand 0x03 {
|
||||
CommandExecution 0x03 {
|
||||
command: String, // TODO: bounded?
|
||||
// TODO: timestamp, arg signatures
|
||||
signed_preview: bool,
|
||||
|
@ -1336,7 +1336,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
Chat 0x04 {
|
||||
ChatMessage 0x04 {
|
||||
message: BoundedString<0, 256>,
|
||||
timestamp: u64,
|
||||
salt: u64,
|
||||
|
@ -1346,14 +1346,14 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
ChatPreview 0x05 {
|
||||
RequestChatPreview 0x05 {
|
||||
query: i32, // TODO: is this an i32 or a varint?
|
||||
message: BoundedString<0, 256>,
|
||||
}
|
||||
}
|
||||
|
||||
def_enum! {
|
||||
ClientCommand 0x06: VarInt {
|
||||
ClientStatus 0x06: VarInt {
|
||||
/// Sent when ready to complete login and ready to respawn after death.
|
||||
PerformRespawn = 0,
|
||||
/// Sent when the statistics menu is opened.
|
||||
|
@ -1362,7 +1362,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
ClientInformation 0x07 {
|
||||
ClientSettings 0x07 {
|
||||
/// e.g. en_US
|
||||
locale: BoundedString<0, 16>,
|
||||
/// Client-side render distance in chunks.
|
||||
|
@ -1408,7 +1408,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
CommandSuggestion 0x08 {
|
||||
RequestCommandCompletion 0x08 {
|
||||
transaction_id: VarInt,
|
||||
/// Text behind the cursor without the '/'.
|
||||
text: BoundedString<0, 32500>
|
||||
|
@ -1416,14 +1416,20 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
ContainerButtonClick 0x09 {
|
||||
ButtonClick 0x09 {
|
||||
window_id: i8,
|
||||
button_id: i8,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
ContainerClose 0x0b {
|
||||
ClickSlot 0x0a {
|
||||
// TODO
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
CloseHandledScreen 0x0b {
|
||||
window_id: u8,
|
||||
}
|
||||
}
|
||||
|
@ -1436,7 +1442,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
EditBook 0x0d {
|
||||
BookUpdate 0x0d {
|
||||
slot: VarInt,
|
||||
entries: Vec<String>,
|
||||
title: Option<String>,
|
||||
|
@ -1444,14 +1450,14 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
EntityTagQuery 0x0e {
|
||||
QueryEntityNbt 0x0e {
|
||||
transaction_id: VarInt,
|
||||
entity_id: VarInt,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
Interact 0x0f {
|
||||
PlayerInteractEntity 0x0f {
|
||||
entity_id: VarInt,
|
||||
kind: InteractKind,
|
||||
sneaking: bool,
|
||||
|
@ -1489,7 +1495,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
LockDifficulty 0x12 {
|
||||
UpdateDifficultyLock 0x12 {
|
||||
locked: bool
|
||||
}
|
||||
}
|
||||
|
@ -1524,7 +1530,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
MovePlayerStatusOnly 0x16 {
|
||||
MovePlayerOnGround 0x16 {
|
||||
on_ground: bool
|
||||
}
|
||||
}
|
||||
|
@ -1541,20 +1547,20 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
PaddleBoat 0x18 {
|
||||
BoatPaddleState 0x18 {
|
||||
left_paddle_turning: bool,
|
||||
right_paddle_turning: bool,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
PickItem 0x19 {
|
||||
PickFromInventory 0x19 {
|
||||
slot_to_use: VarInt,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
PlaceRecipe 0x1a {
|
||||
CraftRequest 0x1a {
|
||||
window_id: i8,
|
||||
recipe: Ident,
|
||||
make_all: bool,
|
||||
|
@ -1562,7 +1568,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_enum! {
|
||||
PlayerAbilities 0x1b: i8 {
|
||||
UpdatePlayerAbilities 0x1b: i8 {
|
||||
NotFlying = 0,
|
||||
Flying = 0b10,
|
||||
}
|
||||
|
@ -1645,7 +1651,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
Pong 0x1f {
|
||||
PlayPong 0x1f {
|
||||
id: i32,
|
||||
}
|
||||
}
|
||||
|
@ -1680,7 +1686,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_enum! {
|
||||
ResourcePack 0x23: VarInt {
|
||||
ResourcePackStatus 0x23: VarInt {
|
||||
SuccessfullyLoaded = 0,
|
||||
Declined = 1,
|
||||
FailedDownload = 2,
|
||||
|
@ -1689,20 +1695,20 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_enum! {
|
||||
SeenAdvancements 0x24: VarInt {
|
||||
AdvancementTab 0x24: VarInt {
|
||||
OpenedTab: Ident = 0,
|
||||
ClosedScreen = 1,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SelectTrade 0x25 {
|
||||
SelectMerchantTrade 0x25 {
|
||||
selected_slot: VarInt,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SetBeacon 0x26 {
|
||||
UpdateBeacon 0x26 {
|
||||
// TODO: potion ids
|
||||
primary_effect: Option<VarInt>,
|
||||
secondary_effect: Option<VarInt>,
|
||||
|
@ -1710,13 +1716,13 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
SetCarriedItem 0x27 {
|
||||
UpdateSelectedSlot 0x27 {
|
||||
slot: BoundedInt<i16, 0, 8>,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SetCommandBlock 0x28 {
|
||||
UpdateCommandBlock 0x28 {
|
||||
location: BlockPos,
|
||||
command: String,
|
||||
mode: CommandBlockMode,
|
||||
|
@ -1741,7 +1747,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
SetCommandBlockMinecart 0x29 {
|
||||
UpdateCommandBlockMinecart 0x29 {
|
||||
entity_id: VarInt,
|
||||
command: String,
|
||||
track_output: bool,
|
||||
|
@ -1749,14 +1755,14 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
SetCreativeModeSlot 0x2a {
|
||||
UpdateCreativeModeSlot 0x2a {
|
||||
slot: i16,
|
||||
// TODO: clicked_item: Slot,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
SetJigsawBlock 0x2b {
|
||||
UpdateJigsaw 0x2b {
|
||||
location: BlockPos,
|
||||
name: Ident,
|
||||
target: Ident,
|
||||
|
@ -1767,7 +1773,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
SetStructureBlock 0x2c {
|
||||
UpdateStructureBlock 0x2c {
|
||||
location: BlockPos,
|
||||
action: StructureBlockAction,
|
||||
mode: StructureBlockMode,
|
||||
|
@ -1827,26 +1833,26 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
SignUpdate 0x2d {
|
||||
UpdateSign 0x2d {
|
||||
location: BlockPos,
|
||||
lines: [BoundedString<0, 384>; 4],
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
Swing 0x2e {
|
||||
HandSwing 0x2e {
|
||||
hand: Hand,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
TeleportToEntity 0x2f {
|
||||
SpectatorTeleport 0x2f {
|
||||
target: Uuid,
|
||||
}
|
||||
}
|
||||
|
||||
def_struct! {
|
||||
UseItemOn 0x30 {
|
||||
PlayerInteractBlock 0x30 {
|
||||
hand: Hand,
|
||||
location: BlockPos,
|
||||
face: BlockFace,
|
||||
|
@ -1857,7 +1863,7 @@ pub mod play {
|
|||
}
|
||||
|
||||
def_struct! {
|
||||
UseItem 0x31 {
|
||||
PlayerInteractItem 0x31 {
|
||||
hand: Hand,
|
||||
sequence: VarInt,
|
||||
}
|
||||
|
@ -1865,55 +1871,56 @@ pub mod play {
|
|||
|
||||
def_packet_group! {
|
||||
C2sPlayPacket {
|
||||
AcceptTeleportation,
|
||||
BlockEntityTagQuery,
|
||||
ChangeDifficulty,
|
||||
ChatCommand,
|
||||
Chat,
|
||||
ChatPreview,
|
||||
ClientCommand,
|
||||
ClientInformation,
|
||||
CommandSuggestion,
|
||||
ContainerButtonClick,
|
||||
ContainerClose,
|
||||
TeleportConfirm,
|
||||
QueryBlockNbt,
|
||||
UpdateDifficulty,
|
||||
CommandExecution,
|
||||
ChatMessage,
|
||||
RequestChatPreview,
|
||||
ClientStatus,
|
||||
ClientSettings,
|
||||
RequestCommandCompletion,
|
||||
ButtonClick,
|
||||
ClickSlot,
|
||||
CloseHandledScreen,
|
||||
CustomPayload,
|
||||
EditBook,
|
||||
EntityTagQuery,
|
||||
Interact,
|
||||
BookUpdate,
|
||||
QueryEntityNbt,
|
||||
PlayerInteractEntity,
|
||||
JigsawGenerate,
|
||||
KeepAlive,
|
||||
LockDifficulty,
|
||||
UpdateDifficultyLock,
|
||||
MovePlayerPosition,
|
||||
MovePlayerPositionAndRotation,
|
||||
MovePlayerRotation,
|
||||
MovePlayerStatusOnly,
|
||||
MovePlayerOnGround,
|
||||
MoveVehicle,
|
||||
PaddleBoat,
|
||||
PickItem,
|
||||
PlaceRecipe,
|
||||
PlayerAbilities,
|
||||
BoatPaddleState,
|
||||
PickFromInventory,
|
||||
CraftRequest,
|
||||
UpdatePlayerAbilities,
|
||||
PlayerAction,
|
||||
PlayerCommand,
|
||||
PlayerInput,
|
||||
Pong,
|
||||
PlayPong,
|
||||
RecipeBookChangeSettings,
|
||||
RecipeBookSeenRecipe,
|
||||
RenameItem,
|
||||
ResourcePack,
|
||||
SeenAdvancements,
|
||||
SelectTrade,
|
||||
SetBeacon,
|
||||
SetCarriedItem,
|
||||
SetCommandBlock,
|
||||
SetCommandBlockMinecart,
|
||||
SetCreativeModeSlot,
|
||||
SetJigsawBlock,
|
||||
SetStructureBlock,
|
||||
SignUpdate,
|
||||
Swing,
|
||||
TeleportToEntity,
|
||||
UseItemOn,
|
||||
UseItem,
|
||||
ResourcePackStatus,
|
||||
AdvancementTab,
|
||||
SelectMerchantTrade,
|
||||
UpdateBeacon,
|
||||
UpdateSelectedSlot,
|
||||
UpdateCommandBlock,
|
||||
UpdateCommandBlockMinecart,
|
||||
UpdateCreativeModeSlot,
|
||||
UpdateJigsaw,
|
||||
UpdateStructureBlock,
|
||||
UpdateSign,
|
||||
HandSwing,
|
||||
SpectatorTeleport,
|
||||
PlayerInteractBlock,
|
||||
PlayerInteractItem,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,11 +38,11 @@ use crate::protocol_inner::packets::handshake::{Handshake, HandshakeNextState};
|
|||
use crate::protocol_inner::packets::login::c2s::{
|
||||
EncryptionResponse, LoginStart, VerifyTokenOrMsgSig,
|
||||
};
|
||||
use crate::protocol_inner::packets::login::s2c::{EncryptionRequest, LoginSuccess, SetCompression};
|
||||
use crate::protocol_inner::packets::login::s2c::{EncryptionRequest, LoginSuccess, LoginCompression};
|
||||
use crate::protocol_inner::packets::play::c2s::C2sPlayPacket;
|
||||
use crate::protocol_inner::packets::play::s2c::S2cPlayPacket;
|
||||
use crate::protocol_inner::packets::status::c2s::{PingRequest, StatusRequest};
|
||||
use crate::protocol_inner::packets::status::s2c::{PongResponse, StatusResponse};
|
||||
use crate::protocol_inner::packets::status::c2s::{QueryPing, QueryRequest};
|
||||
use crate::protocol_inner::packets::status::s2c::{QueryPong, QueryResponse};
|
||||
use crate::protocol_inner::packets::{login, Property};
|
||||
use crate::protocol_inner::{BoundedArray, BoundedString, VarInt};
|
||||
use crate::util::valid_username;
|
||||
|
@ -552,7 +552,7 @@ async fn handle_status<C: Config>(
|
|||
c: &mut Codec,
|
||||
remote_addr: SocketAddr,
|
||||
) -> anyhow::Result<()> {
|
||||
c.dec.read_packet::<StatusRequest>().await?;
|
||||
c.dec.read_packet::<QueryRequest>().await?;
|
||||
|
||||
match server.0.cfg.server_list_ping(&server, remote_addr).await {
|
||||
ServerListPing::Respond {
|
||||
|
@ -583,7 +583,7 @@ async fn handle_status<C: Config>(
|
|||
}
|
||||
|
||||
c.enc
|
||||
.write_packet(&StatusResponse {
|
||||
.write_packet(&QueryResponse {
|
||||
json_response: json.to_string(),
|
||||
})
|
||||
.await?;
|
||||
|
@ -591,9 +591,9 @@ async fn handle_status<C: Config>(
|
|||
ServerListPing::Ignore => return Ok(()),
|
||||
}
|
||||
|
||||
let PingRequest { payload } = c.dec.read_packet().await?;
|
||||
let QueryPing { payload } = c.dec.read_packet().await?;
|
||||
|
||||
c.enc.write_packet(&PongResponse { payload }).await?;
|
||||
c.enc.write_packet(&QueryPong { payload }).await?;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
@ -705,7 +705,7 @@ async fn handle_login<C: Config>(
|
|||
|
||||
let compression_threshold = 256;
|
||||
c.enc
|
||||
.write_packet(&SetCompression {
|
||||
.write_packet(&LoginCompression {
|
||||
threshold: VarInt(compression_threshold as i32),
|
||||
})
|
||||
.await?;
|
||||
|
@ -723,7 +723,7 @@ async fn handle_login<C: Config>(
|
|||
if let Err(reason) = server.0.cfg.login(server, &npd).await {
|
||||
log::info!("Disconnect at login: \"{reason}\"");
|
||||
c.enc
|
||||
.write_packet(&login::s2c::Disconnect { reason })
|
||||
.write_packet(&login::s2c::LoginDisconnect { reason })
|
||||
.await?;
|
||||
return Ok(None);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue