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Remove unnecessary casts in death example
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@ -285,11 +285,9 @@ fn create_world(server: &mut Server<Game>, spawn_pos: BlockPos, world_type: Whic
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// Create chunks
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for chunk_z in -3..3 {
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for chunk_x in -3..3 {
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world.chunks.insert(
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[chunk_x as i32, chunk_z as i32],
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UnloadedChunk::default(),
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(),
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);
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world
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.chunks
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.insert([chunk_x, chunk_z], UnloadedChunk::default(), ());
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}
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}
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