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https://github.com/italicsjenga/valence.git
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Remove top level object from enchantments
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parent
85cc3a28ea
commit
b330f97642
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@ -6,12 +6,7 @@ use serde::Deserialize;
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use crate::ident;
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#[derive(Deserialize, Debug)]
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struct TopLevel {
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enchants: Vec<ParsedEnchantment>,
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}
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#[derive(Deserialize, Debug)]
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pub struct ParsedEnchantment {
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pub struct Enchantment {
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#[allow(unused)]
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id: u16,
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name: String,
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@ -22,18 +17,19 @@ pub struct ParsedEnchantment {
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is_curse: bool,
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rarity_weight: i32,
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#[serde(alias = "sources")]
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source: ParsedEnchantmentSource,
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source: EnchantmentSources,
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}
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#[derive(Deserialize, Debug)]
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pub struct ParsedEnchantmentSource {
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pub struct EnchantmentSources {
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treasure: bool,
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enchantment_table: bool,
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random_selection: bool,
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}
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pub fn build() -> anyhow::Result<TokenStream> {
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let TopLevel { enchants } = serde_json::from_str(include_str!("../extracted/enchants.json"))?;
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let enchants: Vec<Enchantment> =
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serde_json::from_str(include_str!("../extracted/enchants.json"))?;
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let enchantmentkind_definitions = enchants
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.iter()
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@ -141,7 +137,6 @@ pub fn build() -> anyhow::Result<TokenStream> {
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.collect::<TokenStream>();
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Ok(quote! {
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct EnchantmentSources {
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pub treasure: bool,
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@ -165,8 +160,8 @@ pub fn build() -> anyhow::Result<TokenStream> {
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}
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}
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/// Returns the enchantment ID.
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pub const fn id(self) -> u16 {
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/// Returns the raw enchantment ID.
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pub const fn to_raw(self) -> u16 {
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self as u16
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}
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File diff suppressed because it is too large
Load diff
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@ -17,7 +17,6 @@ public class Enchants implements Main.Extractor {
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@Override
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public JsonElement extract() {
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var topLevelJson = new JsonObject();
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var enchantsJson = new JsonArray();
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for (var enchant : Registry.ENCHANTMENT) {
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@ -35,7 +34,7 @@ public class Enchants implements Main.Extractor {
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var enchantmentSources = new JsonObject();
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enchantmentSources.addProperty("treasure", enchant.isTreasure());
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enchantmentSources.addProperty("enchantment_table", enchant.isAvailableForEnchantedBookOffer());
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//All enchants except for 'Soul speed' and 'Swift sneak' are available for random selection and are only obtainable from loot chests.
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// All enchants except for 'Soul speed' and 'Swift sneak' are available for random selection and are only obtainable from loot chests.
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enchantmentSources.addProperty("random_selection", enchant.isAvailableForRandomSelection());
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enchantJson.add("sources", enchantmentSources);
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@ -43,7 +42,6 @@ public class Enchants implements Main.Extractor {
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enchantsJson.add(enchantJson);
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}
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topLevelJson.add("enchants", enchantsJson);
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return topLevelJson;
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return enchantsJson;
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}
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}
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