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https://github.com/italicsjenga/valence.git
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Fix conflicting Debug impl on bitfield structs
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842ddb4127
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@ -17,7 +17,7 @@ approx = "0.5.1"
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arrayvec = "0.7.2"
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arrayvec = "0.7.2"
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async-trait = "0.1.57"
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async-trait = "0.1.57"
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base64 = "0.13.0"
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base64 = "0.13.0"
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bitfield-struct = "0.1.7"
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bitfield-struct = "0.1.8"
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bytes = "1.2.1"
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bytes = "1.2.1"
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flume = "0.10.14"
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flume = "0.10.14"
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futures = "0.3.24"
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futures = "0.3.24"
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@ -215,7 +215,7 @@ pub enum BossBarDivision {
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}
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}
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#[bitfield(u8)]
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#[bitfield(u8)]
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#[derive(PartialEq, Eq, Debug, Encode, Decode)]
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#[derive(PartialEq, Eq, Encode, Decode)]
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pub struct BossBarFlags {
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pub struct BossBarFlags {
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pub darken_sky: bool,
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pub darken_sky: bool,
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pub dragon_bar: bool,
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pub dragon_bar: bool,
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@ -311,7 +311,7 @@ pub struct PlayerInfoAddPlayer<'a> {
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}
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}
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#[bitfield(u8)]
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#[bitfield(u8)]
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#[derive(PartialEq, Eq, Debug, Encode, Decode)]
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#[derive(PartialEq, Eq, Encode, Decode)]
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pub struct DisplayedSkinParts {
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pub struct DisplayedSkinParts {
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pub cape: bool,
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pub cape: bool,
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pub jacket: bool,
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pub jacket: bool,
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@ -324,7 +324,7 @@ pub struct DisplayedSkinParts {
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}
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}
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#[bitfield(u8)]
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#[bitfield(u8)]
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#[derive(PartialEq, Eq, Debug, Encode, Decode)]
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#[derive(PartialEq, Eq, Encode, Decode)]
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pub struct PlayerInputFlags {
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pub struct PlayerInputFlags {
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pub jump: bool,
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pub jump: bool,
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pub unmount: bool,
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pub unmount: bool,
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@ -333,7 +333,7 @@ pub struct PlayerInputFlags {
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}
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}
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#[bitfield(u8)]
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#[bitfield(u8)]
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#[derive(PartialEq, Eq, Debug, Encode, Decode)]
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#[derive(PartialEq, Eq, Encode, Decode)]
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pub struct CommandBlockFlags {
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pub struct CommandBlockFlags {
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pub track_output: bool,
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pub track_output: bool,
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pub conditional: bool,
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pub conditional: bool,
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@ -343,7 +343,7 @@ pub struct CommandBlockFlags {
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}
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}
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#[bitfield(u8)]
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#[bitfield(u8)]
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#[derive(PartialEq, Eq, Debug, Encode, Decode)]
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#[derive(PartialEq, Eq, Encode, Decode)]
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pub struct StructureBlockFlags {
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pub struct StructureBlockFlags {
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pub ignore_entities: bool,
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pub ignore_entities: bool,
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pub show_air: bool,
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pub show_air: bool,
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@ -353,7 +353,7 @@ pub struct StructureBlockFlags {
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}
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}
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#[bitfield(u8)]
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#[bitfield(u8)]
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#[derive(PartialEq, Eq, Debug, Encode, Decode)]
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#[derive(PartialEq, Eq, Encode, Decode)]
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pub struct SyncPlayerPosLookFlags {
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pub struct SyncPlayerPosLookFlags {
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pub x: bool,
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pub x: bool,
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pub y: bool,
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pub y: bool,
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