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Expose enchantments to Rust (#99)
* Expose extracted enchantments to Rust. * Give enchantments a `level: i16` field. * Update enchantment derive impls * Restructure how enchants are exposed to Rust through C-like enums * Update build/enchant.rs Co-authored-by: Ryan Johnson <ryanj00a@gmail.com> * Update build/enchant.rs Co-authored-by: Ryan Johnson <ryanj00a@gmail.com> * Move enchantment sources to their own struct. * make id() function return it's discriminant instead of matching Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
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build/enchant.rs
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223
build/enchant.rs
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use heck::ToPascalCase;
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use proc_macro2::TokenStream;
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use quote::quote;
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use serde::Deserialize;
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use crate::ident;
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#[derive(Deserialize, Debug)]
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struct TopLevel {
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enchants: Vec<ParsedEnchantment>,
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}
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#[derive(Deserialize, Debug)]
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pub struct ParsedEnchantment {
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#[allow(unused)]
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id: u16,
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name: String,
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translation_key: String,
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min_level: i16,
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max_level: i16,
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#[serde(alias = "cursed")]
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is_curse: bool,
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rarity_weight: i32,
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#[serde(alias = "sources")]
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source: ParsedEnchantmentSource,
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}
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#[derive(Deserialize, Debug)]
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pub struct ParsedEnchantmentSource {
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treasure: bool,
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enchantment_table: bool,
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random_selection: bool,
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}
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pub fn build() -> anyhow::Result<TokenStream> {
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let TopLevel { enchants } = serde_json::from_str(include_str!("../extracted/enchants.json"))?;
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let enchantmentkind_definitions = enchants
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.iter()
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.map(|enchant| {
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let rustified_name = ident(enchant.name.to_pascal_case());
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let id = enchant.id as isize;
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quote! {
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#rustified_name = #id,
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}
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})
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.collect::<TokenStream>();
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let enchantmentkind_id_to_variant_lookup = enchants
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.iter()
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.map(|enchant| {
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let rustified_name = ident(enchant.name.to_pascal_case());
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let id = &enchant.id;
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quote! {
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#id => Some(Self::#rustified_name),
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}
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})
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.collect::<TokenStream>();
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let enchantmentkind_names = enchants
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.iter()
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.map(|enchant| {
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let rustified_name = ident(enchant.name.to_pascal_case());
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let name = &enchant.name;
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quote! {
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Self::#rustified_name => #name,
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}
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})
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.collect::<TokenStream>();
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let enchantmentkind_translations = enchants
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.iter()
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.map(|enchant| {
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let rustified_name = ident(enchant.name.to_pascal_case());
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let translation_key = &enchant.translation_key;
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quote! {
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Self::#rustified_name => #translation_key,
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}
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})
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.collect::<TokenStream>();
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let enchantmentkind_min_level = enchants
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.iter()
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.map(|enchant| {
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let rustified_name = ident(enchant.name.to_pascal_case());
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let min_level = &enchant.min_level;
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quote! {
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Self::#rustified_name => #min_level,
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}
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})
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.collect::<TokenStream>();
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let enchantmentkind_max_level = enchants
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.iter()
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.map(|enchant| {
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let rustified_name = ident(enchant.name.to_pascal_case());
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let max_level = &enchant.max_level;
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quote! {
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Self::#rustified_name => #max_level,
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}
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})
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.collect::<TokenStream>();
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let enchantmentkind_is_curse = enchants
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.iter()
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.map(|enchant| {
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let rustified_name = ident(enchant.name.to_pascal_case());
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let is_curse = &enchant.is_curse;
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quote! {
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Self::#rustified_name => #is_curse,
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}
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})
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.collect::<TokenStream>();
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let enchantmentkind_rarity_weight = enchants
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.iter()
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.map(|enchant| {
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let rustified_name = ident(enchant.name.to_pascal_case());
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let rarity_weight = &enchant.rarity_weight;
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quote! {
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Self::#rustified_name => #rarity_weight,
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}
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})
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.collect::<TokenStream>();
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let enchantmentkind_sources = enchants
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.iter()
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.map(|enchant| {
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let rustified_name = ident(enchant.name.to_pascal_case());
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let treasure = &enchant.source.treasure;
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let enchantment_table = &enchant.source.enchantment_table;
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let random_selection = &enchant.source.random_selection;
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quote! {
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Self::#rustified_name => EnchantmentSources {
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treasure: #treasure,
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enchantment_table: #enchantment_table,
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random_selection: #random_selection,
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},
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}
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})
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.collect::<TokenStream>();
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Ok(quote! {
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub struct EnchantmentSources {
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pub treasure: bool,
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pub enchantment_table: bool,
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pub random_selection: bool,
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}
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#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Hash)]
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pub enum EnchantmentKind {
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#enchantmentkind_definitions
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}
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impl EnchantmentKind {
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/// Constructs an `EnchantmentKind` from a raw enchantment ID.
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///
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/// If the given ID is invalid, `None` is returned.
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pub const fn from_raw(id: u16) -> Option<Self> {
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match id{
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#enchantmentkind_id_to_variant_lookup
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_ => None
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}
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}
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/// Returns the enchantment ID.
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pub const fn id(self) -> u16 {
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self as u16
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}
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/// Returns the translation key.
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pub const fn translation_key(self) -> &'static str {
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match self{
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#enchantmentkind_translations
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}
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}
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/// Returns the enchantment name the game uses.
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pub const fn name(self) -> &'static str {
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match self{
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#enchantmentkind_names
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}
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}
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/// Returns the minimum enchantment level officially supported by Minecraft.
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pub const fn min_level(self) -> i16 {
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match self{
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#enchantmentkind_min_level
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}
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}
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/// Returns the maximum enchantment level officially supported by Minecraft.
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pub const fn max_level(self) -> i16 {
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match self{
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#enchantmentkind_max_level
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}
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}
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/// Returns true if the enchantment is of the curse type.
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pub const fn is_curse(self) -> bool {
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match self{
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#enchantmentkind_is_curse
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}
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}
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/// Returns the rarity of the enchant. Lower means more rare.
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pub const fn rarity_weight(self) -> i32 {
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match self{
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#enchantmentkind_rarity_weight
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}
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}
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/// Returns the different sources this enchantment has.
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pub const fn sources(self) -> EnchantmentSources {
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match self{
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#enchantmentkind_sources
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}
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}
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}
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})
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}
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@ -6,6 +6,7 @@ use anyhow::Context;
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use proc_macro2::{Ident, Span};
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mod block;
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mod enchant;
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mod entity;
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mod entity_event;
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(entity::build as fn() -> _, "entity.rs"),
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(entity_event::build, "entity_event.rs"),
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(block::build, "block.rs"),
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(enchant::build, "enchant.rs"),
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];
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let out_dir = env::var_os("OUT_DIR").context("can't get OUT_DIR env var")?;
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5
src/enchant.rs
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5
src/enchant.rs
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// enchant.rs exposes constant values provided by the build script.
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// All enchantment variants are located in `EnchantmentKind`. You can use the
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// associated const fn functions of `EnchantmentKind` to access details about an
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// enchantment type. enchantment specific functions
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include!(concat!(env!("OUT_DIR"), "/enchant.rs"));
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@ -107,6 +107,7 @@ mod chunk_pos;
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pub mod client;
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pub mod config;
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pub mod dimension;
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pub mod enchant;
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pub mod entity;
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pub mod ident;
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pub mod itemstack;
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