Implement Weather (#106)

* implemented raining, rain level and thunder level

* fix linter and cargo fmt

* removed field from the client, removed weather getters, added docs, ensuring valid rain/thunder level values and sending weather changing directly

* Remove results from `set_rain_level` and `set_thunder_level`

* Remove unused import

Co-authored-by: Ryan <ryanj00a@gmail.com>
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Tert0 2022-10-10 00:18:15 +02:00 committed by GitHub
parent 0652fa13a4
commit c758f70c33
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@ -464,6 +464,44 @@ impl<C: Config> Client<C> {
self.new_game_mode = game_mode;
}
/// Sets whether or not the client sees rain.
pub fn set_raining(&mut self, raining: bool) {
self.send_packet(GameEvent {
reason: if raining {
GameStateChangeReason::BeginRaining
} else {
GameStateChangeReason::EndRaining
},
value: 0.0,
})
}
/// Sets the client's rain level. This changes the sky color and lightning
/// on the client.
///
/// The rain level is clamped between `0.0.` and `1.0`.
pub fn set_rain_level(&mut self, rain_level: f32) {
self.send_packet(GameEvent {
reason: GameStateChangeReason::RainLevelChange,
value: rain_level.clamp(0.0, 1.0),
});
}
/// Sets the client's thunder level. This changes the sky color and
/// lightning on the client.
///
/// For this to take effect, it must already be raining via
/// [`set_raining`](Self::set_raining) or
/// [`set_rain_level`](Self::set_rain_level).
///
/// The thunder level is clamped between `0.0` and `1.0`.
pub fn set_thunder_level(&mut self, thunder_level: f32) {
self.send_packet(GameEvent {
reason: GameStateChangeReason::ThunderLevelChange,
value: thunder_level.clamp(0.0, 1.0),
});
}
/// Plays a sound to the client at a given position.
pub fn play_sound(
&mut self,