Custom resource packs (#68)

Implements custom resource pack support.

Adds a `Client` method to set resource pack, and a `ClientEvent` for listening to resource pack status updates from clients.
This commit is contained in:
James P 2022-09-18 14:32:40 +12:00 committed by GitHub
parent 02b4b49c10
commit e6f01e5e4d
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6 changed files with 274 additions and 5 deletions

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assets/example_pack.zip Normal file

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examples/resource_pack.rs Normal file
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@ -0,0 +1,223 @@
use std::net::SocketAddr;
use std::sync::atomic::{AtomicUsize, Ordering};
use log::LevelFilter;
use valence::async_trait;
use valence::block::{BlockPos, BlockState};
use valence::chunk::UnloadedChunk;
use valence::client::{
handle_event_default, Client, ClientEvent, GameMode, InteractWithEntityKind, ResourcePackStatus,
};
use valence::config::{Config, ServerListPing};
use valence::dimension::DimensionId;
use valence::entity::{EntityId, EntityKind, TrackedData};
use valence::player_list::PlayerListId;
use valence::server::{Server, SharedServer, ShutdownResult};
use valence::text::{Color, TextFormat};
pub fn main() -> ShutdownResult {
env_logger::Builder::new()
.filter_module("valence", LevelFilter::Trace)
.parse_default_env()
.init();
valence::start_server(
Game {
player_count: AtomicUsize::new(0),
},
ServerState {
player_list: None,
sheep_id: None,
},
)
}
struct Game {
player_count: AtomicUsize,
}
struct ServerState {
player_list: Option<PlayerListId>,
sheep_id: Option<EntityId>,
}
#[derive(Default)]
struct ClientState {
entity_id: EntityId,
}
const MAX_PLAYERS: usize = 10;
const SPAWN_POS: BlockPos = BlockPos::new(0, 100, 0);
#[async_trait]
impl Config for Game {
type ServerState = ServerState;
type ClientState = ClientState;
type EntityState = ();
type WorldState = ();
type ChunkState = ();
type PlayerListState = ();
fn max_connections(&self) -> usize {
// We want status pings to be successful even if the server is full.
MAX_PLAYERS + 64
}
async fn server_list_ping(
&self,
_server: &SharedServer<Self>,
_remote_addr: SocketAddr,
_protocol_version: i32,
) -> ServerListPing {
ServerListPing::Respond {
online_players: self.player_count.load(Ordering::SeqCst) as i32,
max_players: MAX_PLAYERS as i32,
player_sample: Default::default(),
description: "Hello Valence!".color(Color::AQUA),
favicon_png: Some(include_bytes!("../assets/logo-64x64.png").as_slice().into()),
}
}
fn init(&self, server: &mut Server<Self>) {
let (world_id, world) = server.worlds.insert(DimensionId::default(), ());
server.state.player_list = Some(server.player_lists.insert(()).0);
let size = 5;
for z in -size..size {
for x in -size..size {
world.chunks.insert([x, z], UnloadedChunk::default(), ());
}
}
let (sheep_id, sheep) = server.entities.insert(EntityKind::Sheep, ());
server.state.sheep_id = Some(sheep_id);
sheep.set_world(world_id);
sheep.set_position([
SPAWN_POS.x as f64 + 0.5,
SPAWN_POS.y as f64 + 4.0,
SPAWN_POS.z as f64 + 0.5,
]);
if let TrackedData::Sheep(sheep_data) = sheep.data_mut() {
sheep_data.set_custom_name("Hit me".color(Color::GREEN));
}
world.chunks.set_block_state(SPAWN_POS, BlockState::BEDROCK);
}
fn update(&self, server: &mut Server<Self>) {
let (world_id, _) = server.worlds.iter_mut().next().expect("missing world");
server.clients.retain(|_, client| {
if client.created_this_tick() {
if self
.player_count
.fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| {
(count < MAX_PLAYERS).then_some(count + 1)
})
.is_err()
{
client.disconnect("The server is full!".color(Color::RED));
return false;
}
match server
.entities
.insert_with_uuid(EntityKind::Player, client.uuid(), ())
{
Some((id, _)) => client.state.entity_id = id,
None => {
client.disconnect("Conflicting UUID");
return false;
}
}
client.spawn(world_id);
client.set_flat(true);
client.set_game_mode(GameMode::Creative);
client.teleport(
[
SPAWN_POS.x as f64 + 0.5,
SPAWN_POS.y as f64 + 1.0,
SPAWN_POS.z as f64 + 0.5,
],
0.0,
0.0,
);
client.set_player_list(server.state.player_list.clone());
if let Some(id) = &server.state.player_list {
server.player_lists.get_mut(id).insert(
client.uuid(),
client.username(),
client.textures().cloned(),
client.game_mode(),
0,
None,
);
}
set_example_pack(client);
}
if client.is_disconnected() {
self.player_count.fetch_sub(1, Ordering::SeqCst);
if let Some(id) = &server.state.player_list {
server.player_lists.get_mut(id).remove(client.uuid());
}
server.entities.remove(client.state.entity_id);
return false;
}
let player = server.entities.get_mut(client.state.entity_id).unwrap();
while let Some(event) = handle_event_default(client, player) {
match event {
ClientEvent::InteractWithEntity { kind, id, .. } => {
if kind == InteractWithEntityKind::Attack
&& Some(id) == server.state.sheep_id
{
set_example_pack(client);
}
}
ClientEvent::ResourcePackStatusChanged(s) => {
let message = match s {
ResourcePackStatus::SuccessfullyLoaded => {
"The resource pack was successfully loaded!".color(Color::GREEN)
}
ResourcePackStatus::Declined => {
"You declined the resource pack :(".color(Color::RED)
}
ResourcePackStatus::FailedDownload => {
"The resource pack download failed.".color(Color::RED)
}
_ => continue,
};
client.send_message(message.italic());
client.send_message(
"Hit the sheep above you to prompt the resource pack again."
.color(Color::GRAY)
.italic(),
);
}
_ => (),
}
}
true
});
}
}
fn set_example_pack(client: &mut Client<Game>) {
client.set_resource_pack(
"https://download843.mediafire.com/jbx81s8p7jig/dve0hxjaqecy7c6/example_pack.zip"
.to_owned(), // TODO: change to the GitHub URL of /assets/example_pack.zip
String::default(),
false,
None,
);
}

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@ -30,14 +30,14 @@ use crate::protocol::packets::s2c::play::{
AcknowledgeBlockChange, BiomeRegistry, ChatTypeRegistry, ClearTitles, CustomSoundEffect, AcknowledgeBlockChange, BiomeRegistry, ChatTypeRegistry, ClearTitles, CustomSoundEffect,
DimensionTypeRegistry, DimensionTypeRegistryEntry, DisconnectPlay, EntityAnimationS2c, DimensionTypeRegistry, DimensionTypeRegistryEntry, DisconnectPlay, EntityAnimationS2c,
EntityAttributesProperty, EntityEvent, GameEvent, GameStateChangeReason, KeepAliveS2c, EntityAttributesProperty, EntityEvent, GameEvent, GameStateChangeReason, KeepAliveS2c,
LoginPlay, PlayerPositionLookFlags, RegistryCodec, RemoveEntities, Respawn, S2cPlayPacket, LoginPlay, PlayerPositionLookFlags, RegistryCodec, RemoveEntities, ResourcePackS2c, Respawn,
SetActionBarText, SetCenterChunk, SetDefaultSpawnPosition, SetEntityMetadata, S2cPlayPacket, SetActionBarText, SetCenterChunk, SetDefaultSpawnPosition, SetEntityMetadata,
SetEntityVelocity, SetExperience, SetHeadRotation, SetHealth, SetRenderDistance, SetEntityVelocity, SetExperience, SetHeadRotation, SetHealth, SetRenderDistance,
SetSubtitleText, SetTitleText, SoundCategory, SynchronizePlayerPosition, SystemChatMessage, SetSubtitleText, SetTitleText, SoundCategory, SynchronizePlayerPosition, SystemChatMessage,
TeleportEntity, UnloadChunk, UpdateAttributes, UpdateEntityPosition, TeleportEntity, UnloadChunk, UpdateAttributes, UpdateEntityPosition,
UpdateEntityPositionAndRotation, UpdateEntityRotation, UpdateEntityPositionAndRotation, UpdateEntityRotation,
}; };
use crate::protocol::{BoundedInt, ByteAngle, NbtBridge, RawBytes, VarInt}; use crate::protocol::{BoundedInt, BoundedString, ByteAngle, NbtBridge, RawBytes, VarInt};
use crate::server::{C2sPacketChannels, NewClientData, S2cPlayMessage, SharedServer}; use crate::server::{C2sPacketChannels, NewClientData, S2cPlayMessage, SharedServer};
use crate::slab_versioned::{Key, VersionedSlab}; use crate::slab_versioned::{Key, VersionedSlab};
use crate::text::Text; use crate::text::Text;
@ -225,6 +225,7 @@ pub struct Client<C: Config> {
/// Should be sent after login packet. /// Should be sent after login packet.
msgs_to_send: Vec<Text>, msgs_to_send: Vec<Text>,
bar_to_send: Option<Text>, bar_to_send: Option<Text>,
resource_pack_to_send: Option<ResourcePackS2c>,
attack_speed: f64, attack_speed: f64,
movement_speed: f64, movement_speed: f64,
bits: ClientBits, bits: ClientBits,
@ -291,6 +292,7 @@ impl<C: Config> Client<C> {
dug_blocks: Vec::new(), dug_blocks: Vec::new(),
msgs_to_send: Vec::new(), msgs_to_send: Vec::new(),
bar_to_send: None, bar_to_send: None,
resource_pack_to_send: None,
attack_speed: 4.0, attack_speed: 4.0,
movement_speed: 0.7, movement_speed: 0.7,
bits: ClientBits::new() bits: ClientBits::new()
@ -641,6 +643,31 @@ impl<C: Config> Client<C> {
self.bits.hardcore() self.bits.hardcore()
} }
/// Requests that the client download and enable a resource pack.
///
/// # Arguments
/// * `url` - The URL of the resource pack file.
/// * `hash` - The SHA-1 hash of the resource pack file. Any value other
/// than a 40-character hexadecimal string is ignored by the client.
/// * `forced` - Whether a client should be kicked from the server upon
/// declining the pack (this is enforced client-side)
/// * `prompt_message` - A message to be displayed with the resource pack
/// dialog.
pub fn set_resource_pack(
&mut self,
url: impl Into<String>,
hash: impl Into<String>,
forced: bool,
prompt_message: impl Into<Option<Text>>,
) {
self.resource_pack_to_send = Some(ResourcePackS2c {
url: url.into(),
hash: BoundedString(hash.into()),
forced,
prompt_message: prompt_message.into(),
});
}
/// Gets the client's current settings. /// Gets the client's current settings.
pub fn settings(&self) -> Option<&Settings> { pub fn settings(&self) -> Option<&Settings> {
self.settings.as_ref() self.settings.as_ref()
@ -893,7 +920,9 @@ impl<C: Config> Client<C> {
C2sPlayPacket::ChangeRecipeBookSettings(_) => {} C2sPlayPacket::ChangeRecipeBookSettings(_) => {}
C2sPlayPacket::SetSeenRecipe(_) => {} C2sPlayPacket::SetSeenRecipe(_) => {}
C2sPlayPacket::RenameItem(_) => {} C2sPlayPacket::RenameItem(_) => {}
C2sPlayPacket::ResourcePackC2s(_) => {} C2sPlayPacket::ResourcePackC2s(p) => self
.events
.push_back(ClientEvent::ResourcePackStatusChanged(p)),
C2sPlayPacket::SeenAdvancements(_) => {} C2sPlayPacket::SeenAdvancements(_) => {}
C2sPlayPacket::SelectTrade(_) => {} C2sPlayPacket::SelectTrade(_) => {}
C2sPlayPacket::SetBeaconEffect(_) => {} C2sPlayPacket::SetBeaconEffect(_) => {}
@ -1253,6 +1282,10 @@ impl<C: Config> Client<C> {
send_packet(&mut self.send, SetActionBarText { text: bar }); send_packet(&mut self.send, SetActionBarText { text: bar });
} }
if let Some(p) = self.resource_pack_to_send.take() {
send_packet(&mut self.send, p);
}
let mut entities_to_unload = Vec::new(); let mut entities_to_unload = Vec::new();
// Update all entities that are visible and unload entities that are no // Update all entities that are visible and unload entities that are no

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@ -8,7 +8,7 @@ use crate::config::Config;
use crate::entity::types::Pose; use crate::entity::types::Pose;
use crate::entity::{Entity, EntityEvent, EntityId, TrackedData}; use crate::entity::{Entity, EntityEvent, EntityId, TrackedData};
pub use crate::protocol::packets::c2s::play::{ pub use crate::protocol::packets::c2s::play::{
BlockFace, ChatMode, DisplayedSkinParts, Hand, MainHand, BlockFace, ChatMode, DisplayedSkinParts, Hand, MainHand, ResourcePackC2s as ResourcePackStatus,
}; };
pub use crate::protocol::packets::s2c::play::GameMode; pub use crate::protocol::packets::s2c::play::GameMode;
use crate::protocol::VarInt; use crate::protocol::VarInt;
@ -128,6 +128,7 @@ pub enum ClientEvent {
/// Sequence number /// Sequence number
sequence: VarInt, sequence: VarInt,
}, },
ResourcePackStatusChanged(ResourcePackStatus),
} }
#[derive(Clone, PartialEq, Debug)] #[derive(Clone, PartialEq, Debug)]
@ -285,6 +286,7 @@ pub fn handle_event_default<C: Config>(
ClientEvent::SteerBoat { .. } => {} ClientEvent::SteerBoat { .. } => {}
ClientEvent::Digging { .. } => {} ClientEvent::Digging { .. } => {}
ClientEvent::InteractWithBlock { .. } => {} ClientEvent::InteractWithBlock { .. } => {}
ClientEvent::ResourcePackStatusChanged(_) => {}
} }
entity.set_world(client.world()); entity.set_world(client.world());

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@ -528,6 +528,7 @@ pub mod play {
} }
def_enum! { def_enum! {
#[derive(Copy, PartialEq, Eq)]
ResourcePackC2s: VarInt { ResourcePackC2s: VarInt {
SuccessfullyLoaded = 0, SuccessfullyLoaded = 0,
Declined = 1, Declined = 1,

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@ -667,6 +667,15 @@ pub mod play {
} }
} }
def_struct! {
ResourcePackS2c {
url: String,
hash: BoundedString<0, 40>,
forced: bool,
prompt_message: Option<Text>,
}
}
def_struct! { def_struct! {
Respawn { Respawn {
dimension_type_name: Ident, dimension_type_name: Ident,
@ -895,6 +904,7 @@ pub mod play {
PlayerInfo = 55, PlayerInfo = 55,
SynchronizePlayerPosition = 57, SynchronizePlayerPosition = 57,
RemoveEntities = 59, RemoveEntities = 59,
ResourcePackS2c = 61,
Respawn = 62, Respawn = 62,
SetHeadRotation = 63, SetHeadRotation = 63,
UpdateSectionBlocks = 64, UpdateSectionBlocks = 64,