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https://github.com/italicsjenga/valence.git
synced 2025-01-11 07:11:30 +11:00
Basic chat message support
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a182f17c78
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@ -6,7 +6,7 @@ use log::LevelFilter;
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use noise::{NoiseFn, Seedable, SuperSimplex};
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use rayon::iter::ParallelIterator;
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use valence::block::{BlockState, PropName, PropValue};
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use valence::client::GameMode;
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use valence::client::{ChatMessageType, GameMode};
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use valence::config::{Config, ServerListPing};
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use valence::text::Color;
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use valence::util::chunks_in_view_distance;
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@ -113,6 +113,8 @@ impl Config for Game {
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0,
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None,
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);
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client.send_message("welcome!", ChatMessageType::Chat);
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}
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let dist = client.view_distance();
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@ -2,6 +2,7 @@
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mod event;
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use std::collections::HashSet;
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use std::iter::FusedIterator;
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use std::time::Duration;
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pub use event::*;
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use flume::{Receiver, Sender, TrySendError};
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@ -16,6 +17,7 @@ use crate::dimension::{Dimension, DimensionEffects};
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use crate::entity::types::Player;
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use crate::entity::{velocity_to_packet_units, EntityType};
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use crate::packets::play::c2s::{C2sPlayPacket, DiggingStatus};
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pub use crate::packets::play::s2c::ChatMessageType;
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use crate::packets::play::s2c::{
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AcknowledgeBlockChanges, Biome as BiomeRegistryBiome, BiomeAdditionsSound, BiomeEffects,
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BiomeMoodSound, BiomeMusic, BiomeParticle, BiomeParticleOptions, BiomeProperty, BiomeRegistry,
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@ -23,7 +25,8 @@ use crate::packets::play::s2c::{
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DimensionTypeRegistry, DimensionTypeRegistryEntry, Disconnect, EntityHeadLook, EntityMetadata,
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EntityPosition, EntityPositionAndRotation, EntityRotation, EntityTeleport, EntityVelocity,
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JoinGame, KeepAlive, PlayerPositionAndLook, PlayerPositionAndLookFlags, RegistryCodec,
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S2cPlayPacket, SpawnPosition, UnloadChunk, UpdateViewDistance, UpdateViewPosition,
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S2cPlayPacket, SpawnPosition, SystemChatMessage, UnloadChunk, UpdateViewDistance,
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UpdateViewPosition,
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};
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use crate::player_textures::SignedPlayerTextures;
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use crate::protocol::{BoundedInt, Nbt, RawBytes};
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@ -136,6 +139,7 @@ pub struct Client {
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old_game_mode: GameMode,
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settings: Option<Settings>,
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dug_blocks: Vec<i32>,
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msgs_to_send: Vec<(Text, ChatMessageType)>,
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/// The metadata for the client's own player entity.
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player_meta: Player,
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}
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@ -178,6 +182,7 @@ impl Client {
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old_game_mode: GameMode::Survival,
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settings: None,
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dug_blocks: Vec::new(),
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msgs_to_send: Vec::new(),
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player_meta: Player::new(),
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}
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}
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@ -198,6 +203,10 @@ impl Client {
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self.textures.as_ref()
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}
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pub fn send_message(&mut self, msg: impl Into<Text>, typ: ChatMessageType) {
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self.msgs_to_send.push((msg.into(), typ));
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}
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pub fn position(&self) -> Vec3<f64> {
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self.new_position
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}
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@ -402,7 +411,10 @@ impl Client {
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C2sPlayPacket::QueryBlockNbt(_) => {}
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C2sPlayPacket::SetDifficulty(_) => {}
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C2sPlayPacket::ChatCommand(_) => {}
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C2sPlayPacket::ChatMessage(_) => {}
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C2sPlayPacket::ChatMessage(p) => self.events.push(Event::ChatMessage {
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message: p.message.0,
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timestamp: Duration::from_millis(p.timestamp),
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}),
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C2sPlayPacket::ChatPreview(_) => {}
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C2sPlayPacket::ClientStatus(_) => {}
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C2sPlayPacket::ClientSettings(p) => {
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@ -719,6 +731,11 @@ impl Client {
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});
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}
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for (msg, typ) in self.msgs_to_send.drain(..) {
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// TODO: wont work without proper chat registry.
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send_packet(&mut self.send, SystemChatMessage { chat: msg, typ });
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}
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let mut entities_to_unload = Vec::new();
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// Update all entities that are visible and unload entities that are no
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@ -824,21 +841,18 @@ impl Client {
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}
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// Update the client's own player metadata.
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{
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let mut data = Vec::new();
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self.player_meta.updated_metadata(&mut data);
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let mut data = Vec::new();
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self.player_meta.updated_metadata(&mut data);
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if !data.is_empty() {
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data.push(0xff);
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if !data.is_empty() {
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data.push(0xff);
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self.send_packet(EntityMetadata {
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entity_id: VarInt(0),
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metadata: RawBytes(data),
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});
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}
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self.player_meta.clear_modifications();
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self.send_packet(EntityMetadata {
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entity_id: VarInt(0),
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metadata: RawBytes(data),
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});
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}
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self.player_meta.clear_modifications();
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// Spawn new entities within the view distance.
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let pos = self.position();
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@ -1,3 +1,5 @@
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use std::time::Duration;
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use vek::Vec3;
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use crate::packets::play::c2s::BlockFace;
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@ -7,6 +9,10 @@ use crate::{BlockPos, EntityId};
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#[derive(Debug)]
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pub enum Event {
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ChatMessage {
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message: String,
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timestamp: Duration,
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},
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/// Settings were changed. The value in this variant is the previous client
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/// settings.
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SettingsChanged(Option<Settings>),
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@ -1005,6 +1005,7 @@ pub mod play {
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}
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def_enum! {
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#[derive(Copy, PartialEq, Eq)]
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ChatMessageType: VarInt {
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Chat = 0,
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SystemMessage = 1,
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@ -1017,6 +1018,12 @@ pub mod play {
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}
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}
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impl Default for ChatMessageType {
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fn default() -> Self {
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ChatMessageType::Chat
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}
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}
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def_enum! {
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PlayerInfo 0x34: VarInt {
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AddPlayer: Vec<PlayerInfoAddPlayer> = 0,
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@ -1132,6 +1139,13 @@ pub mod play {
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}
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}
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def_struct! {
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SystemChatMessage 0x5f {
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chat: Text,
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typ: ChatMessageType,
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}
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}
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def_struct! {
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PlayerListHeaderFooter 0x60 {
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header: Text,
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@ -1240,6 +1254,7 @@ pub mod play {
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EntityMetadata,
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EntityVelocity,
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TimeUpdate,
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SystemChatMessage,
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PlayerListHeaderFooter,
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EntityTeleport,
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}
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@ -1280,8 +1295,11 @@ pub mod play {
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def_struct! {
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ChatMessage 0x04 {
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message: BoundedString<0, 256>
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// TODO:
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message: BoundedString<0, 256>,
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timestamp: u64,
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salt: u64,
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signature: Vec<u8>,
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signed_preview: bool,
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}
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}
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