mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-23 14:31:30 +11:00
Implement outgoing packet buffering
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49d63a39c0
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@ -36,7 +36,7 @@ use crate::protocol_inner::packets::s2c::play::{
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Rotate, RotateAndMoveRelative, S2cPlayPacket, UnloadChunk, UpdateSubtitle, UpdateTitle,
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};
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use crate::protocol_inner::{BoundedInt, ByteAngle, Nbt, RawBytes, VarInt};
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use crate::server::{C2sPacketChannels, NewClientData, SharedServer};
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use crate::server::{C2sPacketChannels, NewClientData, S2cPlayMessage, SharedServer};
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use crate::slotmap::{Key, SlotMap};
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use crate::text::Text;
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use crate::util::{chunks_in_view_distance, is_chunk_in_view_distance};
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@ -1275,12 +1275,14 @@ impl<C: Config> Client<C> {
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self.player_data.clear_modifications();
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self.old_position = self.position;
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self.bits.set_created_this_tick(false);
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send_packet(&mut self.send, S2cPlayMessage::Flush);
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}
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}
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type SendOpt = Option<Sender<S2cPlayPacket>>;
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type SendOpt = Option<Sender<S2cPlayMessage>>;
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fn send_packet(send_opt: &mut SendOpt, pkt: impl Into<S2cPlayPacket>) {
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fn send_packet(send_opt: &mut SendOpt, pkt: impl Into<S2cPlayMessage>) {
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if let Some(send) = send_opt {
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match send.try_send(pkt.into()) {
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Err(TrySendError::Full(_)) => {
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@ -1,9 +1,3 @@
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mod byte_angle;
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pub mod codec;
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pub mod packets;
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mod var_int;
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mod var_long;
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use std::io::{Read, Write};
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use std::mem;
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@ -21,8 +15,16 @@ use vek::{Vec2, Vec3, Vec4};
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use crate::entity::EntityId;
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mod byte_angle;
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pub mod codec;
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pub mod packets;
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mod var_int;
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mod var_long;
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/// Types that can be written to the Minecraft protocol.
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pub trait Encode {
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/// This function must be pure. In other words, consecutive calls to
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/// `encode` must write the exact same sequence of bytes.
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fn encode(&self, w: &mut impl Write) -> anyhow::Result<()>;
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}
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@ -1,4 +1,5 @@
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/// Reading and writing whole packets.
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//! Reading and writing whole packets.
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use std::io::Read;
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use std::time::Duration;
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@ -36,24 +37,22 @@ impl<W: AsyncWrite + Unpin> Encoder<W> {
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}
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}
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pub async fn write_packet(&mut self, packet: &impl EncodePacket) -> anyhow::Result<()> {
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timeout(self.timeout, self.write_packet_impl(packet)).await?
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}
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async fn write_packet_impl(&mut self, packet: &impl EncodePacket) -> anyhow::Result<()> {
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self.buf.clear();
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/// Queues a packet to be written to the writer.
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///
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/// To write all queued packets, call [`Self::flush`].
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pub fn queue_packet(&mut self, packet: &(impl EncodePacket + ?Sized)) -> anyhow::Result<()> {
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let start_len = self.buf.len();
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packet.encode_packet(&mut self.buf)?;
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let data_len = self.buf.len();
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let data_len = self.buf.len() - start_len;
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ensure!(data_len <= i32::MAX as usize, "bad packet data length");
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if let Some(threshold) = self.compression_threshold {
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if data_len >= threshold as usize {
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let mut z = ZlibEncoder::new(self.buf.as_slice(), Compression::best());
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let mut z = ZlibEncoder::new(&self.buf[start_len..], Compression::best());
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self.compress_buf.clear();
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z.read_to_end(&mut self.compress_buf)?;
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let data_len_len = VarInt(data_len as i32).written_size();
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@ -61,18 +60,21 @@ impl<W: AsyncWrite + Unpin> Encoder<W> {
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ensure!(packet_len <= MAX_PACKET_SIZE as usize, "bad packet length");
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self.buf.clear();
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self.buf.truncate(start_len);
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VarInt(packet_len as i32).encode(&mut self.buf)?;
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VarInt(data_len as i32).encode(&mut self.buf)?;
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self.buf.extend_from_slice(&self.compress_buf);
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self.compress_buf.clear();
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} else {
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let packet_len = VarInt(0).written_size() + data_len;
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ensure!(packet_len <= MAX_PACKET_SIZE as usize, "bad packet length");
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self.buf.clear();
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self.buf.truncate(start_len);
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VarInt(packet_len as i32).encode(&mut self.buf)?;
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VarInt(0).encode(&mut self.buf)?;
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VarInt(0).encode(&mut self.buf)?; // 0 for no compression.
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packet.encode_packet(&mut self.buf)?;
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}
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} else {
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@ -80,19 +82,38 @@ impl<W: AsyncWrite + Unpin> Encoder<W> {
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ensure!(packet_len <= MAX_PACKET_SIZE as usize, "bad packet length");
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self.buf.clear();
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self.buf.truncate(start_len);
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VarInt(packet_len as i32).encode(&mut self.buf)?;
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packet.encode_packet(&mut self.buf)?;
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}
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if let Some(cipher) = &mut self.cipher {
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cipher.encrypt(&mut self.buf);
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Ok(())
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}
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/// Writes all queued packets to the writer.
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pub async fn flush(&mut self) -> anyhow::Result<()> {
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if !self.buf.is_empty() {
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if let Some(cipher) = &mut self.cipher {
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cipher.encrypt(&mut self.buf);
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}
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timeout(self.timeout, self.write.write_all(&self.buf)).await??;
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self.buf.clear();
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}
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self.write.write_all(&self.buf).await?;
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Ok(())
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}
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/// Queue one packet and then flush the buffer.
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pub async fn write_packet(
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&mut self,
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packet: &(impl EncodePacket + ?Sized),
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) -> anyhow::Result<()> {
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self.queue_packet(packet)?;
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self.flush().await
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}
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pub fn enable_encryption(&mut self, key: &[u8; 16]) {
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self.cipher = Some(NewCipher::new(key.into(), key.into()));
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}
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@ -296,7 +317,7 @@ mod tests {
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}
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async fn send_test_packet(w: &mut Encoder<TcpStream>) {
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w.write_packet(&TestPacket {
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w.queue_packet(&TestPacket {
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first: "abcdefghijklmnopqrstuvwxyz".into(),
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second: vec![0x1234, 0xabcd],
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third: 0x1122334455667788,
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@ -137,8 +137,23 @@ struct NewClientMessage {
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/// The result type returned from [`start_server`].
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pub type ShutdownResult = Result<(), Box<dyn Error + Send + Sync + 'static>>;
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pub(crate) type S2cPacketChannels = (Sender<C2sPlayPacket>, Receiver<S2cPlayPacket>);
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pub(crate) type C2sPacketChannels = (Sender<S2cPlayPacket>, Receiver<C2sPlayPacket>);
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pub(crate) type S2cPacketChannels = (Sender<C2sPlayPacket>, Receiver<S2cPlayMessage>);
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pub(crate) type C2sPacketChannels = (Sender<S2cPlayMessage>, Receiver<C2sPlayPacket>);
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/// Messages sent to packet encoders.
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#[derive(Clone, Debug)]
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pub(crate) enum S2cPlayMessage {
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/// Queue a play packet for sending.
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Queue(S2cPlayPacket),
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/// Instructs the encoder to flush all queued packets to the TCP stream.
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Flush,
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}
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impl<P: Into<S2cPlayPacket>> From<P> for S2cPlayMessage {
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fn from(pkt: P) -> Self {
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Self::Queue(pkt.into())
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}
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}
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impl<C: Config> SharedServer<C> {
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/// Gets a reference to the config object used to start the server.
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@ -758,10 +773,20 @@ async fn handle_play<C: Config>(
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let Codec { mut enc, mut dec } = c;
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tokio::spawn(async move {
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while let Ok(pkt) = packet_rx.recv_async().await {
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if let Err(e) = enc.write_packet(&pkt).await {
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log::debug!("error while sending play packet: {e:#}");
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break;
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while let Ok(msg) = packet_rx.recv_async().await {
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match msg {
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S2cPlayMessage::Queue(pkt) => {
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if let Err(e) = enc.queue_packet(&pkt) {
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log::debug!("error while queueing play packet: {e:#}");
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break;
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}
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}
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S2cPlayMessage::Flush => {
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if let Err(e) = enc.flush().await {
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log::debug!("error while flushing packet queue: {e:#}");
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break;
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}
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}
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}
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}
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});
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