mirror of
https://github.com/italicsjenga/valence.git
synced 2024-12-23 22:41:30 +11:00
Add clippy lints and format checks (#46)
The nightly rust toolchain is used because we are currently using unstable rustfmt settings.
This commit is contained in:
parent
4920defe3e
commit
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12
.github/workflows/rust.yml
vendored
12
.github/workflows/rust.yml
vendored
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@ -20,7 +20,13 @@ jobs:
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steps:
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- uses: actions/checkout@v3
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- name: Build on ${{ matrix.os }}
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run: cargo build --verbose
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- uses: dtolnay/rust-toolchain@nightly
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with:
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components: clippy, rustfmt
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- name: Validate formatting on ${{ matrix.os }}
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run: cargo fmt --all -- --check
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- name: Run clippy lints on ${{ matrix.os }}
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run: cargo +stable clippy --verbose --no-deps --all-features
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- name: Run tests on ${{ matrix.os }}
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run: cargo test --verbose
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run: cargo +stable test --verbose --all-features
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@ -547,7 +547,8 @@ impl<C: Config> Client<C> {
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/// Sets the XP bar visible above hotbar and total experience.
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///
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/// # Arguments
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/// * `bar` - Floating value in the range `0.0..=1.0` indicating progress on the XP bar.
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/// * `bar` - Floating value in the range `0.0..=1.0` indicating progress on
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/// the XP bar.
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/// * `level` - Number above the XP bar.
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/// * `total_xp` - TODO.
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pub fn set_level(&mut self, bar: f32, level: i32, total_xp: i32) {
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@ -562,7 +563,8 @@ impl<C: Config> Client<C> {
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/// You can read more about hunger and saturation [here](https://minecraft.fandom.com/wiki/Food#Hunger_vs._Saturation).
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///
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/// # Arguments
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/// * `health` - Float in range `0.0..=20.0`. Value `<=0` is legal and will kill the player.
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/// * `health` - Float in range `0.0..=20.0`. Value `<=0` is legal and will
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/// kill the player.
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/// * `food` - Integer in range `0..=20`.
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/// * `food_saturation` - Float in range `0.0..=5.0`.
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pub fn set_health_and_food(&mut self, health: f32, food: i32, food_saturation: f32) {
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@ -652,13 +652,13 @@ impl From<EntitySpawnPacket> for S2cPlayPacket {
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#[cfg(test)]
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mod tests {
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use std::num::NonZeroU32;
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use uuid::Uuid;
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use super::{Entities, EntityId, EntityKind};
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use crate::{
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config::Config,
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slab_versioned::Key,
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server::Server
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};
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use crate::config::Config;
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use crate::server::Server;
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use crate::slab_versioned::Key;
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/// Created for the sole purpose of use during unit tests.
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struct MockConfig;
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@ -670,8 +670,10 @@ mod tests {
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type ChunkState = ();
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type PlayerListState = ();
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fn max_connections(&self) -> usize { 10 }
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fn update(&self, _server: &mut Server<Self>) { }
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fn max_connections(&self) -> usize {
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10
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}
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fn update(&self, _server: &mut Server<Self>) {}
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}
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#[test]
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@ -680,7 +682,7 @@ mod tests {
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let network_id: i32 = 8675309;
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let entity_id = EntityId(Key::new(
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202298,
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NonZeroU32::new(network_id as u32).expect("Value given should never be zero!")
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NonZeroU32::new(network_id as u32).expect("Value given should never be zero!"),
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));
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let uuid = Uuid::from_bytes([2; 16]);
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assert!(entities.is_empty());
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@ -697,7 +699,8 @@ mod tests {
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let (player_id, player_entity) = entities.insert(EntityKind::Player, 1);
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assert_eq!(player_entity.state, 1);
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assert_eq!(entities.get(player_id).unwrap().state, 1);
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let mut_player_entity = entities.get_mut(player_id)
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let mut_player_entity = entities
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.get_mut(player_id)
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.expect("Failed to get mutable reference");
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mut_player_entity.state = 100;
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assert_eq!(entities.get(player_id).unwrap().state, 100);
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@ -709,10 +712,12 @@ mod tests {
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let mut entities: Entities<MockConfig> = Entities::new();
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let uuid = Uuid::from_bytes([2; 16]);
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assert!(entities.is_empty());
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let (zombie_id, zombie_entity) = entities.insert_with_uuid(EntityKind::Zombie, uuid, 1)
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let (zombie_id, zombie_entity) = entities
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.insert_with_uuid(EntityKind::Zombie, uuid, 1)
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.expect("Unexpected Uuid collision when inserting to an empty collection");
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assert_eq!(zombie_entity.state, 1);
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let maybe_zombie = entities.get_with_uuid(uuid)
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let maybe_zombie = entities
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.get_with_uuid(uuid)
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.expect("Uuid lookup failed on item already added to this collection");
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assert_eq!(zombie_id, maybe_zombie);
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assert_eq!(entities.len(), 1);
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@ -726,14 +731,18 @@ mod tests {
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assert_eq!(boat_entity.state, 12);
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let (cat_id, cat_entity) = entities.insert(EntityKind::Cat, 75);
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assert_eq!(cat_entity.state, 75);
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let maybe_boat_id = entities.get_with_network_id(boat_id.0.version.get() as i32)
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let maybe_boat_id = entities
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.get_with_network_id(boat_id.0.version.get() as i32)
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.expect("Network id lookup failed on item already added to this collection");
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let maybe_boat = entities.get(maybe_boat_id)
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let maybe_boat = entities
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.get(maybe_boat_id)
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.expect("Failed to look up item already added to collection");
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assert_eq!(maybe_boat.state, 12);
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let maybe_cat_id = entities.get_with_network_id(cat_id.0.version.get() as i32)
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let maybe_cat_id = entities
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.get_with_network_id(cat_id.0.version.get() as i32)
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.expect("Network id lookup failed on item already added to this collection");
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let maybe_cat = entities.get(maybe_cat_id)
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let maybe_cat = entities
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.get(maybe_cat_id)
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.expect("Failed to look up item already added to collection");
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assert_eq!(maybe_cat.state, 75);
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assert_eq!(entities.len(), 2);
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@ -744,7 +753,8 @@ mod tests {
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let mut entities: Entities<MockConfig> = Entities::new();
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assert!(entities.is_empty());
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let (player_id, _) = entities.insert(EntityKind::Player, 1);
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let player_state = entities.remove(player_id)
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let player_state = entities
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.remove(player_id)
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.expect("Failed to remove an item from the collection");
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assert_eq!(player_state, 1);
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}
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@ -759,7 +769,7 @@ mod tests {
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let (goat_id, _) = entities.insert(EntityKind::Goat, 120);
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let (horse_id, _) = entities.insert(EntityKind::Horse, 30);
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assert_eq!(entities.len(), 5);
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entities.retain(|_id, entity| entity.state > 100 );
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entities.retain(|_id, entity| entity.state > 100);
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assert_eq!(entities.len(), 2);
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assert!(entities.get(fox_id).is_some());
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assert!(entities.get(goat_id).is_some());
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@ -1,6 +1,4 @@
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//! Namespaced identifiers.
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//!
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//!
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use std::borrow::Cow;
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use std::io::Write;
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@ -1,6 +1,7 @@
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use byteorder::ReadBytesExt;
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use std::io::Write;
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use byteorder::ReadBytesExt;
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use crate::nbt::Compound;
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use crate::protocol::{Decode, Encode, VarInt};
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@ -58,9 +59,10 @@ impl Decode for Slot {
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#[cfg(test)]
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mod tests {
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use super::*;
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use serde_nbt::Value;
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use super::*;
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#[test]
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fn slot_with_nbt() {
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let mut buf: Vec<u8> = Vec::new();
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