- add Tags extractor
- add tags.json to extracted
- send `SynchronizeTagsS2c` packet on join
- fix encode
## Description
Adds a `TagsRegistry` resource that contains all the information needed
to build and send `SynchronizeTagsS2c` on join.
closes#349
## Description
- #311 .
- Update the script to cp all the file of the output dir .
## Change to the gradle project
- Adding the fabric API .
- The serveur now need to start starting .
## Test plan
Do the same as before and compare the 1.9.4 output file and my generated
one .
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Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
## Description
Closes#291
- Update extractors to support Minecraft 1.19.4
- Update code generators.
- Changed generated entity component names to avoid name collisions.
- Update `glam` version.
- Added `Encode` and `Decode` for `glam` types in `valence_protocol`.
- Fixed inconsistent packet names and assign packet IDs automatically.
- Remove `ident` and rename `ident_str` to `ident`.
- Rework registry codec configuration. Biomes and dimensions exist as
entities.`BiomeRegistry` and `DimensionTypeRegistry` resources have been
added. The vanilla registry codec is loaded at startup.
### Issues
- Creating new instances has become more tedious than it should be. This
will be addressed later.
## Test Plan
Steps:
1. Boot up a vanilla server with online mode disabled.
2. Run the `packet_inspector`.
3. Connect to the vanilla server through the packet inspector to ensure
all packets are updated correctly.
4. Close the vanilla server and try some valence examples.
## Description
Closes#269Closes#199
- Removes `McEntity` and replaces it with bundles of components, one for
each entity type.
- Tracked data types are now separate components rather than stuffing
everything into a `TrackedData` enum.
- Tracked data is now cached in binary form within each entity,
eliminating some work when entities enter the view of clients.
- Complete redesign of entity code generator.
- More docs for some components.
- Field bits are moved out of the entity extractor and into the valence
entity module.
- Moved hitbox code to separate module.
- Refactor instance update systems to improve parallelism.
### TODOs
- [x] Update examples.
- [x] Update `default_event_handler`.
- [x] Fix bugs.
## Test Plan
Steps:
1. Check out the entity module docs with `cargo d --open`.
2. Run examples.
<!-- Please make sure that your PR is aligned with the guidelines in
CONTRIBUTING.md to the best of your ability. -->
<!-- Good PRs have tests! Make sure you have sufficient test coverage.
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## Description
This adds an API for getting the wall / attachable variant of a block.
Unlike #117 it does not add convenience methods for orientation, and it
does not modify the example to use this code.
## Test Plan
<!-- Explain how you tested your changes, and include any code that you
used to test this. -->
<!-- If there is an example that is sufficient to use in place of a
playground, replace the playground section with a note that indicates
this. -->
The extractor is not tested.
The API has some tests in the test module.
#### Related
<!-- Link to any issues that have context for this or that this PR
fixes. -->
#115 - it does not fix this, as it doesn't modify the example, but it
could lead to it.
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Co-authored-by: EmperialDev <saroke.dev@gmail.com>
This is my first time contributing here so I was pretty unfamiliar with
the codebase and may have done some things incorrectly.
## Description
- Added a sound extractor to extract sound event ids and identifiers
- Added a `Sound` enum (with a build script) to represent sound effects
- Added a `play_sound` method to `Instance` and `Client`
- Re-implemented sound effects in the parkour example
## Test Plan
I tested this using the sounds I added to the parkour example.
#### Related
Hopefully fixes#206
Adds the `valence_anvil` crate for loading anvil worlds. It can only read blocks and biomes currently. Support for saving data is to be added later.
Co-authored-by: Ryan <ryanj00a@gmail.com>
Adding all the items, just like the blocks are. This will adress 1. and 2. bullet from issue #53
This will also make it easier to convert between block <-> item.
* Add basic enchantment extraction
* Change source format to individual fields rather than a list
Co-authored-by: Terminator <terminator@nonexistent.com>