## Description
Solidify the design of `valence_anvil` so that most of the boilerplate
in the anvil example is eliminated. `AnvilLevel` is now a component of
`Instance` and automatically loads and unloads chunks as clients move
around. Events are used to communicate when chunks are loaded and
unloaded.
Also changes the system message API and introduces the `SendMessage`
trait.
Checks off a box in #288
### Known Issues
- Still no support for saving or entities.
- The handling of chunk `min_y` is wrong. I plan to fix this in an
upcoming redesign of instances and chunks.
- Uses one OS thread per anvil level. This could be improved with a
dedicated shared thread pool to parallelize the loading process.
However, it seems decently fast as it is.
- Old benchmark is commented out.
- Could use some tests.
## Description
Basic implementation of world border
World border is not enabled by default. It can be enabled by inserting
`WorldBorderBundle` bundle. Currently, this PR only implements world
borders per instance, I'm considering expanding this per client.
However, the same functionality can be achieved by Visibility Layers
#362
<details>
<summary>Playground:</summary>
```rust
fn border_controls(
mut events: EventReader<ChatMessageEvent>,
mut instances: Query<(Entity, &WorldBorderDiameter, &mut WorldBorderCenter), With<Instance>>,
mut event_writer: EventWriter<SetWorldBorderSizeEvent>,
) {
for x in events.iter() {
let parts: Vec<&str> = x.message.split(' ').collect();
match parts[0] {
"add" => {
let Ok(value) = parts[1].parse::<f64>() else {
return;
};
let Ok(speed) = parts[2].parse::<i64>() else {
return;
};
let Ok((entity, diameter, _)) = instances.get_single_mut() else {
return;
};
event_writer.send(SetWorldBorderSizeEvent {
instance: entity,
new_diameter: diameter.diameter() + value,
speed,
})
}
"center" => {
let Ok(x) = parts[1].parse::<f64>() else {
return;
};
let Ok(z) = parts[2].parse::<f64>() else {
return;
};
instances.single_mut().2 .0 = DVec2 { x, y: z };
}
_ => (),
}
}
}
```
</details>
example: `cargo run --package valence --example world_border`
tests: `cargo test --package valence --lib -- tests::world_border`
**Related**
part of #210
## Description
Updates valence to Minecraft 1.20.1, which is protocol compatible with
1.20.
closes#357
---------
Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
Co-authored-by: AviiNL <me@avii.nl>
## Description
- Revert the "biomes/dimensions as entities" idea since it caused too
many problems without much to show for it.
- Make use of `valence_nbt`'s serde support in `valence_biome` and
`valence_dimension`.
- Reduce boilerplate, reorganize `valence_registry` a bit.
- Tweak default biome registry such that `BiomeId::default` always
corresponds to "minecraft:plains".
- Add `Option` and unit variant support to `valence_nbt`'s serde impl.
## Description
- Move all packets out of `valence_core` and into the places where
they're actually used. This has a few benefits:
- Avoids compiling code for packets that go unused when feature flags
are disabled.
- Code is distributed more uniformly across crates, improving
compilation times.
- Improves local reasoning when everything relevant to a module is
defined in the same place.
- Easier to share code between the packet consumer and the packet.
- Tweak `Packet` macro syntax.
- Update `syn` to 2.0.
- Reorganize some code in `valence_client` (needs further work).
- Impl `WritePacket` for `Instance`.
- Remove packet enums such as `S2cPlayPacket` and `C2sPlayPacket`.
- Replace `assert_packet_count` and `assert_packet_order` macros with
non-macro methods.
To prevent this PR from getting out of hand, I've disabled the packet
inspector and stresser until they have been rewritten to account for
these changes.
## Description
- `valence` and `valence_protocol` have been divided into smaller crates
in order to parallelize the build and improve IDE responsiveness. In the
process, code architecture has been made clearer by removing circular
dependencies between modules. `valence` is now just a shell around the
other crates.
- `workspace.packages` and `workspace.dependencies` are now used. This
makes dependency managements and crate configuration much easier.
- `valence_protocol` is no more. Most things from `valence_protocol`
ended up in `valence_core`. We won't advertise `valence_core` as a
general-purpose protocol library since it contains too much
valence-specific stuff. Closes#308.
- Networking code (login, initial TCP connection handling, etc.) has
been extracted into the `valence_network` crate. The API has been
expanded and improved with better defaults. Player counts and initial
connections to the server are now tracked separately. Player counts
function by default without any user configuration.
- Some crates like `valence_anvil`, `valence_network`,
`valence_player_list`, `valence_inventory`, etc. are now optional. They
can be enabled/disabled with feature flags and `DefaultPlugins` just
like bevy.
- Whole-server unit tests have been moved to `valence/src/tests` in
order to avoid [cyclic
dev-dependencies](https://github.com/rust-lang/cargo/issues/4242).
- Tools like `valence_stresser` and `packet_inspector` have been moved
to a new `tools` directory. Renamed `valence_stresser` to `stresser`.
Closes#241.
- Moved all benches to `valence/benches/` to make them easier to run and
organize.
Ignoring transitive dependencies and `valence_core`, here's what the
dependency graph looks like now:
```mermaid
graph TD
network --> client
client --> instance
biome --> registry
dimension --> registry
instance --> biome
instance --> dimension
instance --> entity
player_list --> client
inventory --> client
anvil --> instance
entity --> block
```
### Issues
- Inventory tests inspect many private implementation details of the
inventory module, forcing us to mark things as `pub` and
`#[doc(hidden)]`. It would be ideal if the tests only looked at
observable behavior.
- Consider moving packets in `valence_core` elsewhere. `Particle` wants
to use `BlockState`, but that's defined in `valence_block`, so we can't
use it without causing cycles.
- Unsure what exactly should go in `valence::prelude`.
- This could use some more tests of course, but I'm holding off on that
until I'm confident this is the direction we want to take things.
## TODOs
- [x] Update examples.
- [x] Update benches.
- [x] Update main README.
- [x] Add short READMEs to crates.
- [x] Test new schedule to ensure behavior is the same.
- [x] Update tools.
- [x] Copy lints to all crates.
- [x] Fix docs, clippy, etc.