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Author SHA1 Message Date
Ryan Johnson eaf1e18610
Reorganize Project (#321)
## Description

- `valence` and `valence_protocol` have been divided into smaller crates
in order to parallelize the build and improve IDE responsiveness. In the
process, code architecture has been made clearer by removing circular
dependencies between modules. `valence` is now just a shell around the
other crates.
- `workspace.packages` and `workspace.dependencies` are now used. This
makes dependency managements and crate configuration much easier.
- `valence_protocol` is no more. Most things from `valence_protocol`
ended up in `valence_core`. We won't advertise `valence_core` as a
general-purpose protocol library since it contains too much
valence-specific stuff. Closes #308.
- Networking code (login, initial TCP connection handling, etc.) has
been extracted into the `valence_network` crate. The API has been
expanded and improved with better defaults. Player counts and initial
connections to the server are now tracked separately. Player counts
function by default without any user configuration.
- Some crates like `valence_anvil`, `valence_network`,
`valence_player_list`, `valence_inventory`, etc. are now optional. They
can be enabled/disabled with feature flags and `DefaultPlugins` just
like bevy.
- Whole-server unit tests have been moved to `valence/src/tests` in
order to avoid [cyclic
dev-dependencies](https://github.com/rust-lang/cargo/issues/4242).
- Tools like `valence_stresser` and `packet_inspector` have been moved
to a new `tools` directory. Renamed `valence_stresser` to `stresser`.
Closes #241.
- Moved all benches to `valence/benches/` to make them easier to run and
organize.

Ignoring transitive dependencies and `valence_core`, here's what the
dependency graph looks like now:

```mermaid
graph TD
	network --> client
	client --> instance
	biome --> registry
	dimension --> registry
	instance --> biome
	instance --> dimension
	instance --> entity
	player_list --> client
	inventory --> client
	anvil --> instance
	entity --> block
```

### Issues
- Inventory tests inspect many private implementation details of the
inventory module, forcing us to mark things as `pub` and
`#[doc(hidden)]`. It would be ideal if the tests only looked at
observable behavior.
- Consider moving packets in `valence_core` elsewhere. `Particle` wants
to use `BlockState`, but that's defined in `valence_block`, so we can't
use it without causing cycles.
- Unsure what exactly should go in `valence::prelude`.
- This could use some more tests of course, but I'm holding off on that
until I'm confident this is the direction we want to take things.

## TODOs
- [x] Update examples.
- [x] Update benches.
- [x] Update main README.
- [x] Add short READMEs to crates.
- [x] Test new schedule to ensure behavior is the same. 
- [x] Update tools.
- [x] Copy lints to all crates.
- [x] Fix docs, clippy, etc.
2023-04-21 14:43:59 -07:00
Ryan Johnson 41907261e3
Update feature_request.md
Removed line break.
2023-03-11 20:07:00 -08:00
Ryan Johnson 5300e6478a
Replace yaml issue templates with markdown templates (#287)
## Description

Replaces the issue forms with the old markdown issue templates. Some
details have changed too.

I've found the issue forms to be inflexible and the interface a bit
clunky. We can switch back if the situation improves.
2023-03-11 20:04:46 -08:00
AviiNL 491e3a61d7
Packet inspector gui (#238)
Fixes #235

## Description

A GUI Project for the packet inspector

## Test Plan

Steps:
1. Start (any) server
2. Start the proxy `cargo r -r -p packet_inspector_gui --
127.0.0.1:25560 127.0.0.1:25565`
3. Join server (127.0.0.1:25560)
4. Magic
2023-03-09 03:09:53 -08:00
AviiNL 4c0f070d27
Add caching layer to CI (#277)
Added a caching layer to the CI

This creates a cache on first run (should exist because of this pr now)
The hash is calculated from the Cargo.toml files (recursively if i've
done it correctly)
So whenever a Cargo.toml file changes, it invalidates the cache.

Local crates are _not_ cached, so they get recompiled regardless, but it
already shaves off like half the total time from the action runners.
2023-03-08 11:51:47 -05:00
Ryan Johnson 4a541a907a
Tweak templates (#273)
## Description

Change the issue and pull request templates.

- Remove HTML comments from the markdown because it's often not deleted
and takes up space in the final commit description.
- Remove the "related" section in the PR template because links to other
issues will naturally end up in the "description" section.
- Remove some placeholder text in the feature request template.
- Remove the check boxes from the bug report template to avoid creating
"tasks".
- The number of sections in the bug report template was a bit daunting
IMO so I trimmed it down a bit.

Co-authored-by: Carson McManus <dyc3@users.noreply.github.com>
2023-03-07 08:01:30 -05:00
Ryan Johnson 6e8ebbe000
Fix CI (#259)
Gets CI working again by switching to `macos-11` from `macos-latest`.

No idea why it works. We should switch back to `macos-latest`
eventually.
2023-02-24 18:26:26 -08:00
Ryan Johnson 286e6aa0d0
Fix CI (#245)
## Description

Attempting to fix the CI failures in #32 by switching to the stable
toolchain.
2023-02-16 19:48:55 -08:00
Ryan Johnson cb9230ec34
ECS Rewrite (#184)
This PR redesigns Valence's architecture around the Bevy Entity
Component System framework (`bevy_ecs` and `bevy_app`). Along the way, a
large number of changes and improvements have been made.
- Valence is now a Bevy plugin. This allows Valence to integrate with
the wider Bevy ecosystem.
- The `Config` trait has been replaced with the plugin struct which is
much easier to configure. Async callbacks are grouped into their own
trait.
- `World` has been renamed to `Instance` to avoid confusion with
`bevy_ecs::world::World`.
- Entities, clients, player list, and inventories are all just ECS
components/resources. There is no need for us to have our own
generational arena/slotmap/etc for each one.
- Client events use Bevy's event system. Users can read events with the
`EventReader` system parameter. This also means that events are
dispatched at an earlier stage of the program where access to the full
server is available. There is a special "event loop" stage which is used
primarily to avoid the loss of ordering information between events.
- Chunks have been completely overhauled to be simpler and faster. The
distinction between loaded and unloaded chunks has been mostly
eliminated. The per-section bitset that tracked changes has been
removed, which should further reduce memory usage. More operations on
chunks are available such as removal and cloning.
- The full client's game profile is accessible rather than just the
textures.
- Replaced `vek` with `glam` for parity with Bevy.
- Basic inventory support has been added.
- Various small changes to `valence_protocol`.
- New Examples
- The terrain and anvil examples are now fully asynchronous and will not
block the main tick loop while chunks are loading.

# TODOs
- [x] Implement and dispatch client events.
- ~~[ ] Finish implementing the new entity/chunk update algorithm.~~ New
approach ended up being slower. And also broken.
- [x] [Update rust-mc-bot to
1.19.3](https://github.com/Eoghanmc22/rust-mc-bot/pull/3).
- [x] Use rust-mc-bot to test for and fix any performance regressions.
Revert to old entity/chunk update algorithm if the new one turns out to
be slower for some reason.
- [x] Make inventories an ECS component.
- [x] Make player lists an ECS ~~component~~ resource.
- [x] Expose all properties of the client's game profile.
- [x] Update the examples.
- [x] Update `valence_anvil`.
- ~~[ ] Update `valence_spatial_index` to use `glam` instead of `vek`.~~
Maybe later
- [x] Make entity events use a bitset.
- [x] Update docs.

Closes #69
Closes #179
Closes #53

---------

Co-authored-by: Carson McManus <dyc3@users.noreply.github.com>
Co-authored-by: AviiNL <me@avii.nl>
Co-authored-by: Danik Vitek <x3665107@gmail.com>
Co-authored-by: Snowiiii <71594357+Snowiiii@users.noreply.github.com>
2023-02-11 09:51:53 -08:00
Ryan Johnson 85cc3a28ea
Add --workspace flag to commands in CI (#101) 2022-10-04 02:12:32 -07:00
Ryan Johnson 9c62bc1b90
Move valence_nbt to main Valence repo. (#97)
This also adds another check in CI
2022-10-01 14:18:42 -07:00
Ryan Johnson ca89140ebe rustdoc checks to github actions 2022-09-26 22:30:42 -07:00
Ryan 7f22e709cb Add GitHub sponsors 2022-09-19 21:08:14 -07:00
Ryan Johnson 70ef63aae3
Fail checks when warnings occur 2022-09-17 23:56:40 -07:00
Ryan Johnson c73df2c09a
Update rust.yml 2022-09-14 05:23:08 -07:00
Ryan 49fdeb6be4 Tweak actions 2022-09-10 02:40:58 -07:00
Ryan 5c9a6c973c Add --all-targets to actions 2022-09-09 22:35:24 -07:00
Ryan Johnson fdedf74d29
Add clippy lints and format checks (#46)
The nightly rust toolchain is used because we are currently using unstable rustfmt settings.
2022-09-09 21:59:10 -07:00
Ryan Johnson 63f49ad5c0
Github actions for main branch
Hope this works
2022-09-04 01:43:52 -07:00
Ryan d3a71bd70a Add FUNDING.yml 2022-09-03 06:52:56 -07:00