Commit graph

4 commits

Author SHA1 Message Date
Ryan Johnson 2ed5a8840d
Anvil Rework (#367)
## Description

Solidify the design of `valence_anvil` so that most of the boilerplate
in the anvil example is eliminated. `AnvilLevel` is now a component of
`Instance` and automatically loads and unloads chunks as clients move
around. Events are used to communicate when chunks are loaded and
unloaded.

Also changes the system message API and introduces the `SendMessage`
trait.

Checks off a box in #288

### Known Issues
- Still no support for saving or entities.
- The handling of chunk `min_y` is wrong. I plan to fix this in an
upcoming redesign of instances and chunks.
- Uses one OS thread per anvil level. This could be improved with a
dedicated shared thread pool to parallelize the loading process.
However, it seems decently fast as it is.
- Old benchmark is commented out.
- Could use some tests.
2023-06-15 14:11:37 -07:00
Tachibana Yui 61f2279831
Implement world border (#364)
## Description

Basic implementation of world border
World border is not enabled by default. It can be enabled by inserting
`WorldBorderBundle` bundle. Currently, this PR only implements world
borders per instance, I'm considering expanding this per client.
However, the same functionality can be achieved by Visibility Layers
#362

<details>
<summary>Playground:</summary>

```rust
fn border_controls(
    mut events: EventReader<ChatMessageEvent>,
    mut instances: Query<(Entity, &WorldBorderDiameter, &mut WorldBorderCenter), With<Instance>>,
    mut event_writer: EventWriter<SetWorldBorderSizeEvent>,
) {
    for x in events.iter() {
        let parts: Vec<&str> = x.message.split(' ').collect();
        match parts[0] {
            "add" => {
                let Ok(value) = parts[1].parse::<f64>() else {
                    return;
                };

                let Ok(speed) = parts[2].parse::<i64>() else {
                    return;
                };

                let Ok((entity, diameter, _)) = instances.get_single_mut() else {
                    return;
                };

                event_writer.send(SetWorldBorderSizeEvent {
                    instance: entity,
                    new_diameter: diameter.diameter() + value,
                    speed,
                })
            }
            "center" => {
                let Ok(x) = parts[1].parse::<f64>() else {
                    return;
                };

                let Ok(z) = parts[2].parse::<f64>() else {
                    return;
                };

                instances.single_mut().2 .0 = DVec2 { x, y: z };
            }
            _ => (),
        }
    }
}
``` 
</details>

example: `cargo run --package valence --example world_border`
tests: `cargo test --package valence --lib -- tests::world_border`


**Related**
part of #210
2023-06-14 22:15:47 -07:00
Jenya705 41bcd1eb2c
Advancement api (#329)
## Description

Did an api for advancements.
Issue: https://github.com/valence-rs/valence/issues/325

Each advancement is an entity, it's children is either criteria, either
advancement.
Root advancement has no parent.

Also did an event AdvancementTabChange (listens if client changes
advancement's tab)

## Test Plan

Use an example "advancements"
2023-05-02 01:35:35 -07:00
Ryan Johnson 1da1a589f1
Create README.md for crates/ 2023-04-21 18:13:54 -07:00