Ryan
c8fe351dd3
Extract packets
2022-07-29 02:38:53 -07:00
Ryan
ffad0b4021
Use the extracted data in the block generator
2022-07-28 08:15:23 -07:00
Ryan
2ceceed0d9
Deduplicate collision shapes
2022-07-28 06:38:13 -07:00
Ryan
35c697ff93
Rename *Data to *State
2022-07-27 19:21:11 -07:00
Ryan
2e22946ffc
Rewrite the entity generator
2022-07-27 07:10:35 -07:00
Ryan
f97c67d42a
Extract entity animation codes
2022-07-26 23:50:19 -07:00
Ryan
37f5789202
Extract more data from entities
2022-07-26 02:18:32 -07:00
Ryan
d95c51b492
Fix missing translation keys in entity extractor
2022-07-25 19:33:09 -07:00
Ryan
500a905314
Add bit fields to entity extractor output
2022-07-24 22:08:57 -07:00
Ryan
1a66f6f04d
Ignore *.iml files
2022-07-24 22:06:24 -07:00
Ryan
c932b6cd71
Isolate each extractor
2022-07-21 04:06:19 -07:00
Ryan
e0b371d23c
Make trackedDataToJson more robust
2022-07-21 02:47:42 -07:00
Ryan
682f73bda8
Extract entity status codes
2022-07-20 23:35:19 -07:00
Ryan
37b285209f
Extract default values for entity fields
2022-07-20 22:51:01 -07:00
Ryan
b9fca3503c
Add entity extractor
2022-07-20 01:12:13 -07:00
Ryan
f9be05ee4a
Add extractor fabric mod
2022-07-19 05:15:05 -07:00
Ryan
21e37c65c2
Update Cargo.toml
2022-07-18 02:02:37 -07:00
Ryan
044a735729
Fix stack overflow during BVH construction
...
The epsilon for float equality was too small which prevented the
function from terminating. Additionally, it has been rewritten in terms
of a loop because tail-call optimization was not happening.
2022-07-17 22:07:51 -07:00
Ryan
b604dafe73
Add combat example
2022-07-17 21:29:44 -07:00
Ryan
865ab76699
Add custom data
2022-07-15 20:40:39 -07:00
Ryan
0ef05bb0d0
Add client velocity
2022-07-15 04:21:32 -07:00
Ryan
4b83801066
Clean up docs and fix clippy issues
2022-07-14 23:18:20 -07:00
Ryan
c5f0f6024c
Tweak logo
2022-07-14 05:13:08 -07:00
Ryan
4a12def900
Redesign the spatial index API and add raycast example
2022-07-14 03:40:26 -07:00
Ryan
9448e17607
Add spawn platform
2022-07-13 21:52:33 -07:00
Ryan
a36b5163f7
Implement attack and movement speed
2022-07-12 20:47:53 -07:00
Ryan
daa70b53e3
Convert logo text to paths
2022-07-12 17:54:55 -07:00
Ryan
15d276ad2e
Add logo to README
2022-07-12 17:50:36 -07:00
Ryan
9d0363ac4e
Add logo
2022-07-12 16:54:36 -07:00
Ryan
3f150b4c8a
Document most items
2022-07-11 05:08:02 -07:00
Ryan
54e0d5cb90
impl Display for BlockState
2022-07-06 18:46:03 -07:00
Ryan
24cf864ed1
Don't export items arbitrarily at the crate root
2022-07-06 18:27:59 -07:00
Ryan
70476973b6
Ignore "unexpected EOF" errors
2022-07-06 02:11:15 -07:00
Ryan
7bdcc28b65
Expose the send_packet fn when 'protocol' feature is active
2022-07-06 01:55:00 -07:00
Ryan
a06ba7e645
Add hardcore
2022-07-06 01:12:05 -07:00
Ryan
5fcde5f7ae
Implement title and subtitle
2022-07-06 00:16:07 -07:00
Ryan
bfba7a1d11
Swing correct hand
2022-07-05 19:28:29 -07:00
Ryan
3ac711ca74
Use idiomatic names
...
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan
fcda380f2a
Improve entity event API
2022-07-05 18:08:40 -07:00
Ryan
0f8b906265
Make the packet inspector error resistant
2022-07-04 18:22:29 -07:00
Ryan
c4590a45fc
Fix entity create/delete bugs
2022-07-04 16:30:37 -07:00
Ryan
6c0eef1ae7
Add more client events
2022-07-04 15:51:28 -07:00
Ryan
4aca4e24a7
Don't load entities with the same UUID as the client
2022-07-04 00:48:21 -07:00
Ryan
0d07b3659f
Store entity events in the entity struct
2022-07-04 00:24:55 -07:00
Ryan
e8451da55e
Add entity status codes
2022-07-03 23:17:51 -07:00
Ryan
fb09ab7f8c
Spawn player entities in the conway example
2022-07-03 20:31:20 -07:00
Ryan
a6bb67ecfe
Fix client respawning
2022-07-03 18:45:11 -07:00
Ryan
04ce5366c8
Add a null state to some IDs
2022-07-03 18:02:00 -07:00
Ryan
622f15e71d
Implement client world switching
2022-07-03 17:32:05 -07:00
Ryan
79cb4c159a
Store entities and clients per server rather than per world
2022-07-03 15:31:24 -07:00