Commit graph

18 commits

Author SHA1 Message Date
Ryan Johnson 420f2d1b7c
Move protocol code to valence_protocol + redesigns (#153)
Closes #83 

This PR aims to move all of Valence's networking code to the new
`valence_protocol` crate. Anything not specific to valence is going in
the new crate. It also redesigns the way packets are defined and makes a
huge number of small additions and improvements. It should be much
easier to see where code is supposed to go from now on.

`valence_protocol` is a new library which enables interactions with
Minecraft's protocol. It is completely decoupled from valence and can be
used to build new clients, servers, tools, etc.

There are two additions that will help with #5 especially:
- It is now easy to define new packets or modifications of existing
packets. Not all packets need to be bidirectional.
- The `CachedEncode` type has been created. This is used to safely cache
redundant calls to `Encode::encode`.
2022-11-13 06:10:42 -08:00
Terminator e80bbc22b3
Avoid calling to_kind() in is_air() (#142)
This PR changes is_air() to not call to_kind() to increase performance.

Example flamegraphs of real usecase of parsing java chunks to
UnloadedChunk:

Before this change:

![flamegraph](https://user-images.githubusercontent.com/13693773/198851700-f455d055-a18d-495c-9989-110e3f569ad9.svg)



After this change:

![flamegraph](https://user-images.githubusercontent.com/13693773/198851673-01f2a6d8-1cb0-4ae7-b57b-6e47a38d9cee.svg)
2022-10-29 13:56:48 -07:00
Ryan Johnson ad153159dd
Add replaceable boolean to block states (#116) 2022-10-16 03:50:57 -07:00
Ryan Johnson 153cde1a04
Chunk Rewrite With Paletted Containers (#91)
The current approach to managing chunk data is misconceived. This new approach uses genuine paletted containers and does not suffer from complexities caused by caching. As a result, memory usage (according to htop) in the terrain example with render distance = 32 has gone from 785 megs to 137 megs. That's 17.4% of the memory it used to use. Terrain generation speed was not affected.
2022-10-07 15:52:55 -07:00
EmperialDev 1f996f7549
Add Items (#92)
Adding all the items, just like the blocks are. This will adress 1. and 2. bullet from issue #53
This will also make it easier to convert between block <-> item.
2022-10-05 09:28:08 -07:00
Ryan cd110c3cbb Add translation keys to block kind 2022-08-06 16:50:50 -07:00
Ryan 9c67978e06 Add collision shapes to block states 2022-08-06 16:46:07 -07:00
Ryan ffad0b4021 Use the extracted data in the block generator 2022-07-28 08:15:23 -07:00
Ryan 2e22946ffc Rewrite the entity generator 2022-07-27 07:10:35 -07:00
Ryan 3f150b4c8a Document most items 2022-07-11 05:08:02 -07:00
Ryan 3ac711ca74 Use idiomatic names
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan 69ba704352 Implement the block change packets 2022-06-22 08:06:54 -07:00
Ryan adc8a4faae Give World ownership over entities, clients, and chunks.
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.

Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan 732183dd62 Rip out the ECS. 2022-04-29 00:48:41 -07:00
Ryan 1a27cb92ce Expand block state API 2022-04-19 23:40:33 -07:00
Ryan 064dcfbc0b Get the block state generator to match what the client expects 2022-04-18 00:43:34 -07:00
Ryan b5a88be024 cargo fmt 2022-04-17 17:06:13 -07:00
Ryan a997820b7a Add block state generator 2022-04-17 17:04:39 -07:00