Closes#83
This PR aims to move all of Valence's networking code to the new
`valence_protocol` crate. Anything not specific to valence is going in
the new crate. It also redesigns the way packets are defined and makes a
huge number of small additions and improvements. It should be much
easier to see where code is supposed to go from now on.
`valence_protocol` is a new library which enables interactions with
Minecraft's protocol. It is completely decoupled from valence and can be
used to build new clients, servers, tools, etc.
There are two additions that will help with #5 especially:
- It is now easy to define new packets or modifications of existing
packets. Not all packets need to be bidirectional.
- The `CachedEncode` type has been created. This is used to safely cache
redundant calls to `Encode::encode`.
- rework `consume_one` into `consume`
- update `consume_one_held_item` to `consume_held_item` to match
`consume`
- remove an unnecessary clone
Originally, I was planning on removing this function altogether. After
thinking about it for a bit though, I think it provides enough of a
convenience for end users to warrant keeping it.
This also implements the fix that was originally in #124
This is a very rough version of the inventory module and associated features. This will be a good base to start building something more robust.
- adds a player inventory to all clients
- makes clients keep track of what inventory they have open
- adds very naive state sync for inventories
related: #53
# Test plans
### Building
1. run `building` example
2. pick any block from creative
3. place it
4. pick a different block from creative
5. place 2
6. break the last one
7. see that both remaining blocks don't become dirt
### Chest inventories
1. run `chest` example
2. sneak to give yourself a stone block
3. open the chest (it's invisible on top of the stone block)
4. place stone in chest
5. see the stone moving around in the chest
## Known Issues
To be fixed in later PRs
- It's very easy to duplicate items if you take the stone out of the chest on the same tick as the server trying to move the item.
- The chest is invisible when you spawn in. It appears if you break it.
- `get_slot` and `set_slot` can panic.