Ryan
5bdac7fbb0
Remove unnecessary prefix from Poses
2022-09-17 23:25:07 -07:00
Ryan Johnson
9ec1df1978
Entity Hitbox Improvements ( #70 )
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Solves #45 . With help from @guac420
2022-09-17 23:14:48 -07:00
EmperialDev
419d317736
Migrating the packets to wiki.vg ( #62 )
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Addresses #56 . Migrating all the packet names to wiki.vg's instead of fabric's.
2022-09-16 21:29:48 -07:00
Ryan Johnson
fdedf74d29
Add clippy lints and format checks ( #46 )
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The nightly rust toolchain is used because we are currently using unstable rustfmt settings.
2022-09-09 21:59:10 -07:00
Nolan Rosen
7b3e317c06
Bugfix: Conflicting UUIDs ( #38 )
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* Adding basic test for entities container
* Entities test written
* Fixes : #11
* Update src/entity.rs
Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
* Removing unused imports
Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
2022-09-09 17:45:38 -07:00
Ryan
dafc9a375a
Fix clippy issues
2022-09-02 00:37:02 -07:00
Ryan
f7a35f356e
Update rust docs
2022-09-02 00:06:45 -07:00
Ryan
5fb46178dd
Don't hide the protocol module behind a feature
2022-08-31 19:20:49 -07:00
Ryan
1838c290a0
Extract slotmap logic into separate modules
2022-08-08 18:42:39 -07:00
Ryan
49d63a39c0
Clean up client and fix names
2022-08-05 12:36:34 -07:00
Ryan
6b5e795f81
Rename entity data
2022-08-02 19:02:05 -07:00
Ryan
e21fd70160
Restructure packet module
2022-07-29 05:34:29 -07:00
Ryan
959e2b2deb
Rename packets
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Use yarn packet names (with some exceptions) for better consistency. We should also avoid using Mojang names for things in the future.
2022-07-29 04:49:08 -07:00
Ryan
35c697ff93
Rename *Data to *State
2022-07-27 19:21:11 -07:00
Ryan
2e22946ffc
Rewrite the entity generator
2022-07-27 07:10:35 -07:00
Ryan
b604dafe73
Add combat example
2022-07-17 21:29:44 -07:00
Ryan
865ab76699
Add custom data
2022-07-15 20:40:39 -07:00
Ryan
4b83801066
Clean up docs and fix clippy issues
2022-07-14 23:18:20 -07:00
Ryan
3f150b4c8a
Document most items
2022-07-11 05:08:02 -07:00
Ryan
24cf864ed1
Don't export items arbitrarily at the crate root
2022-07-06 18:27:59 -07:00
Ryan
3ac711ca74
Use idiomatic names
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The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan
fcda380f2a
Improve entity event API
2022-07-05 18:08:40 -07:00
Ryan
c4590a45fc
Fix entity create/delete bugs
2022-07-04 16:30:37 -07:00
Ryan
6c0eef1ae7
Add more client events
2022-07-04 15:51:28 -07:00
Ryan
4aca4e24a7
Don't load entities with the same UUID as the client
2022-07-04 00:48:21 -07:00
Ryan
0d07b3659f
Store entity events in the entity struct
2022-07-04 00:24:55 -07:00
Ryan
fb09ab7f8c
Spawn player entities in the conway example
2022-07-03 20:31:20 -07:00
Ryan
04ce5366c8
Add a null state to some IDs
2022-07-03 18:02:00 -07:00
Ryan
79cb4c159a
Store entities and clients per server rather than per world
2022-07-03 15:31:24 -07:00
Ryan
9a87fda211
Rename packets
2022-06-30 14:18:29 -07:00
Ryan
560163fd2e
Expose the protocol API behind a feature flag
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This could be useful for building proxies or clients in the future.
2022-06-30 11:53:57 -07:00
Ryan
806ffa4f42
Remove &mut wrappers
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The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan
055dd03ffc
Implement the player list
2022-06-27 17:52:23 -07:00
Ryan
d7d922399a
Add more client events
2022-06-24 16:11:15 -07:00
Ryan
c86b8286ce
Update to 1.19
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Authentication is currently broken. Looks like the EncryptionResponse
packet changed.
2022-06-21 04:55:32 -07:00
Ryan
d709eb5ec8
Add spatial index
2022-06-19 00:25:25 -07:00
Ryan
efc2873908
Reorganize modules
2022-06-09 20:26:21 -07:00
Ryan
f875ed07ce
Complete the cow sphere™
2022-05-18 03:05:10 -07:00
Ryan
1570c95ac8
Get entity movement working
2022-05-17 02:58:43 -07:00
Ryan
8da32d0b8b
Fix bug in chunk encoder
2022-05-16 11:53:21 -07:00
Ryan
620c0bf287
Replace nalgebra-glm with vek
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Vek has been pleasant to use in practice. nalgebra is slow to compile
and its documentation is difficult to traverse. Vek also comes with its
own AABB impl, so we use that instead.
2022-05-16 04:09:51 -07:00
Ryan
adc8a4faae
Give World ownership over entities, clients, and chunks.
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This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.
Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan
732183dd62
Rip out the ECS.
2022-04-29 00:48:41 -07:00
Ryan
5bbbb258d1
move from private repo
2022-04-14 14:55:45 -07:00