Ryan Johnson
20546e2fb8
Split Chunk
into loaded and unloaded types ( #37 )
...
These changes will pave the way for nonblocking terrain generation in `terrain.rs`.
2022-09-08 19:33:24 -07:00
Ryan
30e05bb373
cargo fmt
2022-09-04 22:21:24 -07:00
Tristan F
d7e229e0a9
Make default client event
2022-09-04 15:42:08 -04:00
Ryan
2a266fb091
Change rustfmt settings
2022-08-28 21:31:07 -07:00
Ryan
793a795732
Check protocol version during login
2022-08-14 15:18:22 -07:00
Ryan
003c2e3649
Enable authentication in examples
2022-08-10 10:32:05 -07:00
Ryan
3649a8ca99
Make superflat option per client rather than per world
2022-08-09 15:09:51 -07:00
Ryan
a5a560220c
New player list implementation
2022-08-09 14:44:04 -07:00
Ryan
1838c290a0
Extract slotmap logic into separate modules
2022-08-08 18:42:39 -07:00
Ryan
49d63a39c0
Clean up client and fix names
2022-08-05 12:36:34 -07:00
Ryan
35c697ff93
Rename *Data to *State
2022-07-27 19:21:11 -07:00
Ryan
865ab76699
Add custom data
2022-07-15 20:40:39 -07:00
Ryan
4b83801066
Clean up docs and fix clippy issues
2022-07-14 23:18:20 -07:00
Ryan
4a12def900
Redesign the spatial index API and add raycast example
2022-07-14 03:40:26 -07:00
Ryan
9448e17607
Add spawn platform
2022-07-13 21:52:33 -07:00
Ryan
9d0363ac4e
Add logo
2022-07-12 16:54:36 -07:00
Ryan
24cf864ed1
Don't export items arbitrarily at the crate root
2022-07-06 18:27:59 -07:00
Ryan
3ac711ca74
Use idiomatic names
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The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan
c4590a45fc
Fix entity create/delete bugs
2022-07-04 16:30:37 -07:00
Ryan
fb09ab7f8c
Spawn player entities in the conway example
2022-07-03 20:31:20 -07:00
Ryan
a6bb67ecfe
Fix client respawning
2022-07-03 18:45:11 -07:00
Ryan
79cb4c159a
Store entities and clients per server rather than per world
2022-07-03 15:31:24 -07:00
Ryan
1aa4ca878e
Add player metadata to client
2022-06-29 13:00:41 -07:00
Ryan
806ffa4f42
Remove &mut wrappers
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The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan
e97df76a75
Don't tamper with the texture payload
...
The texture payload (skin + cape URL) that we get from the auth server
needs to stay intact so the signature is not invalidated. However, skins
still aren't loading. Not sure what's up with that.
2022-06-28 18:29:29 -07:00
Ryan
f875ed07ce
Complete the cow sphere™
2022-05-18 03:05:10 -07:00
Ryan
1570c95ac8
Get entity movement working
2022-05-17 02:58:43 -07:00