## Description
Updates valence to Minecraft 1.20.1, which is protocol compatible with
1.20.
closes#357
---------
Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
Co-authored-by: AviiNL <me@avii.nl>
## Description
- Revert the "biomes/dimensions as entities" idea since it caused too
many problems without much to show for it.
- Make use of `valence_nbt`'s serde support in `valence_biome` and
`valence_dimension`.
- Reduce boilerplate, reorganize `valence_registry` a bit.
- Tweak default biome registry such that `BiomeId::default` always
corresponds to "minecraft:plains".
- Add `Option` and unit variant support to `valence_nbt`'s serde impl.
## Description
- Reorganize `valence_nbt` and feature flag the different parts. SNBT
and binary serialization are each behind their own flags.
- Add optional serde support to `valence_nbt` behind the `serde` flag.
This is useful for end users working with `valence_nbt` and allows us to
simplify some code in `valence_biome` and `valence_dimension`.
Note that this includes a `Serializer` and `Deserializer` for `Compound`
and _not_ the binary and SNBT formats. In other words, it's not possible
to go directly from an arbitrary data format to binary NBT and vice
versa, but it _is_ possible to go to and from `Compound` and finish the
(de)serialization this way. I consider this an acceptable compromise
because writing fast and correct serialization routines for `Compound`
becomes more difficult when serde is in the way. Besides, the
intermediate `Compound` often needs to be created anyway.
- Fixed unsound uses of `std::mem::transmute` in `valence_nbt` and
elsewhere. Using `transmute` to cast between slice types is unsound
because slices are `#[repr(Rust)]` and the layouts are not guaranteed.
`slice::from_raw_parts` is used as the replacement.
- add Tags extractor
- add tags.json to extracted
- send `SynchronizeTagsS2c` packet on join
- fix encode
## Description
Adds a `TagsRegistry` resource that contains all the information needed
to build and send `SynchronizeTagsS2c` on join.
closes#349
## Description
- Move all packets out of `valence_core` and into the places where
they're actually used. This has a few benefits:
- Avoids compiling code for packets that go unused when feature flags
are disabled.
- Code is distributed more uniformly across crates, improving
compilation times.
- Improves local reasoning when everything relevant to a module is
defined in the same place.
- Easier to share code between the packet consumer and the packet.
- Tweak `Packet` macro syntax.
- Update `syn` to 2.0.
- Reorganize some code in `valence_client` (needs further work).
- Impl `WritePacket` for `Instance`.
- Remove packet enums such as `S2cPlayPacket` and `C2sPlayPacket`.
- Replace `assert_packet_count` and `assert_packet_order` macros with
non-macro methods.
To prevent this PR from getting out of hand, I've disabled the packet
inspector and stresser until they have been rewritten to account for
these changes.
- update aes and cfb8 and make it compile
- update some usages to fix lints
- fix it so that it actually works
- small refactor
- fix lint
## Description
This updates the aes and cfb8 dependencies to 0.8
fixes#42
## Description
Did an api for advancements.
Issue: https://github.com/valence-rs/valence/issues/325
Each advancement is an entity, it's children is either criteria, either
advancement.
Root advancement has no parent.
Also did an event AdvancementTabChange (listens if client changes
advancement's tab)
## Test Plan
Use an example "advancements"
## Description
This should _temporarily_ fix the heck issue described in #324 until
https://github.com/withoutboats/heck/issues/42 is fixed downstream.
When it is fixed downstream, this commit should get reverted.
Fixes#324
## Description
Adds a benchmark to measure the duration of a whole server tick.
Also added `bevy_ecs` to `valence::prelude`.
## Test Plan
Steps:
1. `cargo bench idle_update`
## Description
- `valence` and `valence_protocol` have been divided into smaller crates
in order to parallelize the build and improve IDE responsiveness. In the
process, code architecture has been made clearer by removing circular
dependencies between modules. `valence` is now just a shell around the
other crates.
- `workspace.packages` and `workspace.dependencies` are now used. This
makes dependency managements and crate configuration much easier.
- `valence_protocol` is no more. Most things from `valence_protocol`
ended up in `valence_core`. We won't advertise `valence_core` as a
general-purpose protocol library since it contains too much
valence-specific stuff. Closes#308.
- Networking code (login, initial TCP connection handling, etc.) has
been extracted into the `valence_network` crate. The API has been
expanded and improved with better defaults. Player counts and initial
connections to the server are now tracked separately. Player counts
function by default without any user configuration.
- Some crates like `valence_anvil`, `valence_network`,
`valence_player_list`, `valence_inventory`, etc. are now optional. They
can be enabled/disabled with feature flags and `DefaultPlugins` just
like bevy.
- Whole-server unit tests have been moved to `valence/src/tests` in
order to avoid [cyclic
dev-dependencies](https://github.com/rust-lang/cargo/issues/4242).
- Tools like `valence_stresser` and `packet_inspector` have been moved
to a new `tools` directory. Renamed `valence_stresser` to `stresser`.
Closes#241.
- Moved all benches to `valence/benches/` to make them easier to run and
organize.
Ignoring transitive dependencies and `valence_core`, here's what the
dependency graph looks like now:
```mermaid
graph TD
network --> client
client --> instance
biome --> registry
dimension --> registry
instance --> biome
instance --> dimension
instance --> entity
player_list --> client
inventory --> client
anvil --> instance
entity --> block
```
### Issues
- Inventory tests inspect many private implementation details of the
inventory module, forcing us to mark things as `pub` and
`#[doc(hidden)]`. It would be ideal if the tests only looked at
observable behavior.
- Consider moving packets in `valence_core` elsewhere. `Particle` wants
to use `BlockState`, but that's defined in `valence_block`, so we can't
use it without causing cycles.
- Unsure what exactly should go in `valence::prelude`.
- This could use some more tests of course, but I'm holding off on that
until I'm confident this is the direction we want to take things.
## TODOs
- [x] Update examples.
- [x] Update benches.
- [x] Update main README.
- [x] Add short READMEs to crates.
- [x] Test new schedule to ensure behavior is the same.
- [x] Update tools.
- [x] Copy lints to all crates.
- [x] Fix docs, clippy, etc.