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Author SHA1 Message Date
Ryan Johnson
4cf6e1a207
Entity Rework ()
## Description

Closes 
Closes  

- Removes `McEntity` and replaces it with bundles of components, one for
each entity type.
- Tracked data types are now separate components rather than stuffing
everything into a `TrackedData` enum.
- Tracked data is now cached in binary form within each entity,
eliminating some work when entities enter the view of clients.
- Complete redesign of entity code generator.
- More docs for some components.
- Field bits are moved out of the entity extractor and into the valence
entity module.
- Moved hitbox code to separate module.
- Refactor instance update systems to improve parallelism.

### TODOs
- [x] Update examples.
- [x] Update `default_event_handler`.
- [x] Fix bugs.

## Test Plan

Steps:
1. Check out the entity module docs with `cargo d --open`.
2. Run examples.
2023-03-21 23:29:38 -07:00
Jade Ellis
9931c8a80b
Provide API for getting the wall variant of blocks ()
<!-- Please make sure that your PR is aligned with the guidelines in
CONTRIBUTING.md to the best of your ability. -->
<!-- Good PRs have tests! Make sure you have sufficient test coverage.
-->

## Description

This adds an API for getting the wall / attachable variant of a block. 
Unlike  it does not add convenience methods for orientation, and it
does not modify the example to use this code.

## Test Plan

<!-- Explain how you tested your changes, and include any code that you
used to test this. -->
<!-- If there is an example that is sufficient to use in place of a
playground, replace the playground section with a note that indicates
this. -->

The extractor is not tested. 
The API has some tests in the test module.

#### Related

<!-- Link to any issues that have context for this or that this PR
fixes. -->

 - it does not fix this, as it doesn't modify the example, but it
could lead to it.

---------

Co-authored-by: EmperialDev <saroke.dev@gmail.com>
2023-02-23 21:21:27 -08:00
Mrln
1ceafe0ce0
Add block entities ()
This PR aims to add block entities.
Fixes 

---------

Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
2023-02-18 10:16:01 -08:00
Gingeh
50018a52bf
Add sounds ()
This is my first time contributing here so I was pretty unfamiliar with
the codebase and may have done some things incorrectly.

## Description
 - Added a sound extractor to extract sound event ids and identifiers
 - Added a `Sound` enum (with a build script) to represent sound effects
 - Added a `play_sound` method to `Instance` and `Client`
 - Re-implemented sound effects in the parkour example

## Test Plan
I tested this using the sounds I added to the parkour example.

#### Related
Hopefully fixes 
2023-02-15 02:36:21 -08:00
Ryan
623e88908d Disable biome extractor
Need to figure out what became of the biome registry in 1.19.3
2022-12-29 23:31:06 -08:00
Ryan Johnson
5d3364d452
Update to 1.19.3 ()
Closes 
2022-12-28 00:42:54 -08:00
Terminator
6de5de57a5
Anvil file support (blocks and biomes) ()
Adds the `valence_anvil` crate for loading anvil worlds. It can only read blocks and biomes currently. Support for saving data is to be added later.

Co-authored-by: Ryan <ryanj00a@gmail.com>
2022-12-26 06:55:52 -08:00
Sandro Marques
6437381339
Translation key extractor and code generator ()
Generates a new `translation_key.rs` with all bundled translations.
Closes .
2022-11-27 05:12:08 -08:00
Ryan Johnson
ad153159dd
Add replaceable boolean to block states () 2022-10-16 03:50:57 -07:00
Ryan
886d036b97 Use valence.rs domain in extractor package 2022-10-06 13:49:30 -07:00
EmperialDev
1f996f7549
Add Items ()
Adding all the items, just like the blocks are. This will adress 1. and 2. bullet from issue 
This will also make it easier to convert between block <-> item.
2022-10-05 09:28:08 -07:00
Ryan
b330f97642 Remove top level object from enchantments 2022-10-04 23:16:48 -07:00
Terminator
838a75d2f9
Add basic enchantment extraction ()
* Add basic enchantment extraction

* Change source format to individual fields rather than a list

Co-authored-by: Terminator <terminator@nonexistent.com>
2022-09-29 12:34:44 -07:00
Ryan
79399c153e Update to 1.19.2 2022-08-30 18:41:17 -07:00
Ryan
02fe0bae3b Sort entity extractor output for better diffing 2022-08-12 10:28:16 -07:00
Ryan
9c67978e06 Add collision shapes to block states 2022-08-06 16:46:07 -07:00
Ryan
c8fe351dd3 Extract packets 2022-07-29 02:38:53 -07:00
Ryan
ffad0b4021 Use the extracted data in the block generator 2022-07-28 08:15:23 -07:00
Ryan
2ceceed0d9 Deduplicate collision shapes 2022-07-28 06:38:13 -07:00
Ryan
2e22946ffc Rewrite the entity generator 2022-07-27 07:10:35 -07:00
Ryan
f97c67d42a Extract entity animation codes 2022-07-26 23:50:19 -07:00
Ryan
37f5789202 Extract more data from entities 2022-07-26 02:18:32 -07:00
Ryan
d95c51b492 Fix missing translation keys in entity extractor 2022-07-25 19:33:09 -07:00
Ryan
500a905314 Add bit fields to entity extractor output 2022-07-24 22:08:57 -07:00
Ryan
c932b6cd71 Isolate each extractor 2022-07-21 04:06:19 -07:00
Ryan
e0b371d23c Make trackedDataToJson more robust 2022-07-21 02:47:42 -07:00
Ryan
682f73bda8 Extract entity status codes 2022-07-20 23:35:19 -07:00
Ryan
37b285209f Extract default values for entity fields 2022-07-20 22:51:01 -07:00
Ryan
b9fca3503c Add entity extractor 2022-07-20 01:12:13 -07:00
Ryan
f9be05ee4a Add extractor fabric mod 2022-07-19 05:15:05 -07:00