Commit graph

23 commits

Author SHA1 Message Date
Ryan Johnson ca4f47c768
Implement the player sample (#47)
Verify that it works by hovering your mouse over the player count in the
cow_sphere example.
2022-09-10 16:02:12 -07:00
Ryan Johnson 20546e2fb8
Split Chunk into loaded and unloaded types (#37)
These changes will pave the way for nonblocking terrain generation in `terrain.rs`.
2022-09-08 19:33:24 -07:00
Ryan c955ab8799 Resolve remaining clippy warnings 2022-09-07 11:36:12 -07:00
Ryan f7a35f356e Update rust docs 2022-09-02 00:06:45 -07:00
Ryan 793a795732 Check protocol version during login 2022-08-14 15:18:22 -07:00
Ryan b2310db7b7 Fix chunks loading multiple times
The default chunk view distance has also been lowered to 2 since that is the most conservative guess.
2022-08-10 10:27:25 -07:00
Ryan a5a560220c New player list implementation 2022-08-09 14:44:04 -07:00
Ryan 49d63a39c0 Clean up client and fix names 2022-08-05 12:36:34 -07:00
Ryan 35c697ff93 Rename *Data to *State 2022-07-27 19:21:11 -07:00
Ryan b604dafe73 Add combat example 2022-07-17 21:29:44 -07:00
Ryan 865ab76699 Add custom data 2022-07-15 20:40:39 -07:00
Ryan 4b83801066 Clean up docs and fix clippy issues 2022-07-14 23:18:20 -07:00
Ryan 3f150b4c8a Document most items 2022-07-11 05:08:02 -07:00
Ryan 24cf864ed1 Don't export items arbitrarily at the crate root 2022-07-06 18:27:59 -07:00
Ryan 79cb4c159a Store entities and clients per server rather than per world 2022-07-03 15:31:24 -07:00
Ryan 806ffa4f42 Remove &mut wrappers
The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan 8ad9c8587a Upgrade the chunk example 2022-06-19 08:40:37 -07:00
Ryan efc2873908 Reorganize modules 2022-06-09 20:26:21 -07:00
Ryan f875ed07ce Complete the cow sphere™ 2022-05-18 03:05:10 -07:00
Ryan adc8a4faae Give World ownership over entities, clients, and chunks.
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.

Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan 27e818d6cd Change update_duration to tick_rate and tweak favicon_png. 2022-04-30 18:01:59 -07:00
Ryan a0892faa72 Put all config options in a single trait 2022-04-30 05:06:20 -07:00
Ryan 5bbbb258d1 move from private repo 2022-04-14 14:55:45 -07:00