Ryan Johnson
ca4f47c768
Implement the player sample ( #47 )
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Verify that it works by hovering your mouse over the player count in the
cow_sphere example.
2022-09-10 16:02:12 -07:00
Ryan Johnson
20546e2fb8
Split Chunk
into loaded and unloaded types ( #37 )
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These changes will pave the way for nonblocking terrain generation in `terrain.rs`.
2022-09-08 19:33:24 -07:00
Ryan
c955ab8799
Resolve remaining clippy warnings
2022-09-07 11:36:12 -07:00
Ryan
f7a35f356e
Update rust docs
2022-09-02 00:06:45 -07:00
Ryan
793a795732
Check protocol version during login
2022-08-14 15:18:22 -07:00
Ryan
b2310db7b7
Fix chunks loading multiple times
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The default chunk view distance has also been lowered to 2 since that is the most conservative guess.
2022-08-10 10:27:25 -07:00
Ryan
a5a560220c
New player list implementation
2022-08-09 14:44:04 -07:00
Ryan
49d63a39c0
Clean up client and fix names
2022-08-05 12:36:34 -07:00
Ryan
35c697ff93
Rename *Data to *State
2022-07-27 19:21:11 -07:00
Ryan
b604dafe73
Add combat example
2022-07-17 21:29:44 -07:00
Ryan
865ab76699
Add custom data
2022-07-15 20:40:39 -07:00
Ryan
4b83801066
Clean up docs and fix clippy issues
2022-07-14 23:18:20 -07:00
Ryan
3f150b4c8a
Document most items
2022-07-11 05:08:02 -07:00
Ryan
24cf864ed1
Don't export items arbitrarily at the crate root
2022-07-06 18:27:59 -07:00
Ryan
79cb4c159a
Store entities and clients per server rather than per world
2022-07-03 15:31:24 -07:00
Ryan
806ffa4f42
Remove &mut wrappers
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The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan
8ad9c8587a
Upgrade the chunk example
2022-06-19 08:40:37 -07:00
Ryan
efc2873908
Reorganize modules
2022-06-09 20:26:21 -07:00
Ryan
f875ed07ce
Complete the cow sphere™
2022-05-18 03:05:10 -07:00
Ryan
adc8a4faae
Give World ownership over entities, clients, and chunks.
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This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.
Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan
27e818d6cd
Change update_duration to tick_rate and tweak favicon_png.
2022-04-30 18:01:59 -07:00
Ryan
a0892faa72
Put all config options in a single trait
2022-04-30 05:06:20 -07:00
Ryan
5bbbb258d1
move from private repo
2022-04-14 14:55:45 -07:00