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35 commits

Author SHA1 Message Date
Ryan Johnson
20546e2fb8
Split Chunk into loaded and unloaded types ()
These changes will pave the way for nonblocking terrain generation in `terrain.rs`.
2022-09-08 19:33:24 -07:00
Ryan
dafc9a375a Fix clippy issues 2022-09-02 00:37:02 -07:00
Ryan
f7a35f356e Update rust docs 2022-09-02 00:06:45 -07:00
Ryan
5fb46178dd Don't hide the protocol module behind a feature 2022-08-31 19:20:49 -07:00
Ryan
c8cc7a021c Add valence_nbt to valence 2022-08-29 19:28:19 -07:00
Ryan
55cb595740 Improve chunks API 2022-08-10 20:09:10 -07:00
Ryan
e27144bc01 Direct bits per idx for biomes depends on the size of the biome registry 2022-08-10 19:15:53 -07:00
Ryan
d4d169d130 Use chunk state instead of HashSet 2022-08-09 17:24:21 -07:00
Ryan
1838c290a0 Extract slotmap logic into separate modules 2022-08-08 18:42:39 -07:00
Ryan
e21fd70160 Restructure packet module 2022-07-29 05:34:29 -07:00
Ryan
959e2b2deb Rename packets
Use yarn packet names (with some exceptions) for better consistency. We should also avoid using Mojang names for things in the future.
2022-07-29 04:49:08 -07:00
Ryan
35c697ff93 Rename *Data to *State 2022-07-27 19:21:11 -07:00
Ryan
865ab76699 Add custom data 2022-07-15 20:40:39 -07:00
Ryan
4b83801066 Clean up docs and fix clippy issues 2022-07-14 23:18:20 -07:00
Ryan
3f150b4c8a Document most items 2022-07-11 05:08:02 -07:00
Ryan
24cf864ed1 Don't export items arbitrarily at the crate root 2022-07-06 18:27:59 -07:00
Ryan
0f8b906265 Make the packet inspector error resistant 2022-07-04 18:22:29 -07:00
Ryan
622f15e71d Implement client world switching 2022-07-03 17:32:05 -07:00
Ryan
79cb4c159a Store entities and clients per server rather than per world 2022-07-03 15:31:24 -07:00
Ryan
9a87fda211 Rename packets 2022-06-30 14:18:29 -07:00
Ryan
560163fd2e Expose the protocol API behind a feature flag
This could be useful for building proxies or clients in the future.
2022-06-30 11:53:57 -07:00
Ryan
806ffa4f42 Remove &mut wrappers
The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan
055dd03ffc Implement the player list 2022-06-27 17:52:23 -07:00
Ryan
d7d922399a Add more client events 2022-06-24 16:11:15 -07:00
Ryan
69ba704352 Implement the block change packets 2022-06-22 08:06:54 -07:00
Ryan
8ad9c8587a Upgrade the chunk example 2022-06-19 08:40:37 -07:00
Ryan
efc2873908 Reorganize modules 2022-06-09 20:26:21 -07:00
Ryan
1570c95ac8 Get entity movement working 2022-05-17 02:58:43 -07:00
Ryan
8da32d0b8b Fix bug in chunk encoder 2022-05-16 11:53:21 -07:00
Ryan
620c0bf287 Replace nalgebra-glm with vek
Vek has been pleasant to use in practice. nalgebra is slow to compile
and its documentation is difficult to traverse. Vek also comes with its
own AABB impl, so we use that instead.
2022-05-16 04:09:51 -07:00
Ryan
adc8a4faae Give World ownership over entities, clients, and chunks.
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.

Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan
72fe8395cb Use the block state API in chunk.rs. 2022-04-30 19:05:38 -07:00
Ryan
a0892faa72 Put all config options in a single trait 2022-04-30 05:06:20 -07:00
Ryan
732183dd62 Rip out the ECS. 2022-04-29 00:48:41 -07:00
Ryan
5bbbb258d1 move from private repo 2022-04-14 14:55:45 -07:00