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2 commits

Author SHA1 Message Date
Ryan Johnson 58f8197913
Client Cleanup (#159)
# Noteworthy Changes
- Simplified the `client` module and update procedure. Sending packets
is not deferred unless necessary.
- Client events are no longer buffered in `Client` before reaching the
user.
- Expanded `ClientEvent` to account for most packets.
- Most types containing custom `state` now implement `Deref` and
`DerefMut`. This means you don't have to write `.state` all over the
place. `Server` was excluded from this because it does not play well
with the borrow checker.
- Fixed bugs related to entity visibility.
- Client now correctly holds the semaphore permit from the initial
connection.
- Other miscellaneous API changes throughout the project. 

# Known Issues
- Inventory stuff is still incomplete. The inventory examples have been
temporarily disabled.
2022-11-29 03:37:32 -08:00
Ryan Johnson 420f2d1b7c
Move protocol code to valence_protocol + redesigns (#153)
Closes #83 

This PR aims to move all of Valence's networking code to the new
`valence_protocol` crate. Anything not specific to valence is going in
the new crate. It also redesigns the way packets are defined and makes a
huge number of small additions and improvements. It should be much
easier to see where code is supposed to go from now on.

`valence_protocol` is a new library which enables interactions with
Minecraft's protocol. It is completely decoupled from valence and can be
used to build new clients, servers, tools, etc.

There are two additions that will help with #5 especially:
- It is now easy to define new packets or modifications of existing
packets. Not all packets need to be bidirectional.
- The `CachedEncode` type has been created. This is used to safely cache
redundant calls to `Encode::encode`.
2022-11-13 06:10:42 -08:00