Commit graph

7 commits

Author SHA1 Message Date
Ryan Johnson 9c9f672a22
Update to 1.19.4 (#302)
## Description

Closes #291

- Update extractors to support Minecraft 1.19.4
- Update code generators.
- Changed generated entity component names to avoid name collisions.
- Update `glam` version.
- Added `Encode` and `Decode` for `glam` types in `valence_protocol`.
- Fixed inconsistent packet names and assign packet IDs automatically.
- Remove `ident` and rename `ident_str` to `ident`.
- Rework registry codec configuration. Biomes and dimensions exist as
entities.`BiomeRegistry` and `DimensionTypeRegistry` resources have been
added. The vanilla registry codec is loaded at startup.

### Issues
- Creating new instances has become more tedious than it should be. This
will be addressed later.

## Test Plan

Steps:
1. Boot up a vanilla server with online mode disabled.
2. Run the `packet_inspector`.
3. Connect to the vanilla server through the packet inspector to ensure
all packets are updated correctly.
4. Close the vanilla server and try some valence examples.
2023-03-31 14:58:47 -07:00
Ryan Johnson 53573642ec
Make Ident consistent with vanilla. (#309)
## Description

Makes `Ident` consistent with vanilla by prepending the default
namespace if none is provided in the constructor.

Previously, the constructor did not normalize `foo` to `minecraft:foo`.
This could lead to subtle bugs when the ident is eventually unwrapped
with `Ident::as_str`. (comparing `foo` with `minecraft:foo` while inside
the `Ident` was still handled correctly).

## Test Plan

Steps:
1. `cargo test`
2023-03-25 18:44:45 -07:00
Jade Ellis 9931c8a80b
Provide API for getting the wall variant of blocks (#255)
<!-- Please make sure that your PR is aligned with the guidelines in
CONTRIBUTING.md to the best of your ability. -->
<!-- Good PRs have tests! Make sure you have sufficient test coverage.
-->

## Description

This adds an API for getting the wall / attachable variant of a block. 
Unlike #117 it does not add convenience methods for orientation, and it
does not modify the example to use this code.

## Test Plan

<!-- Explain how you tested your changes, and include any code that you
used to test this. -->
<!-- If there is an example that is sufficient to use in place of a
playground, replace the playground section with a note that indicates
this. -->

The extractor is not tested. 
The API has some tests in the test module.

#### Related

<!-- Link to any issues that have context for this or that this PR
fixes. -->

#115 - it does not fix this, as it doesn't modify the example, but it
could lead to it.

---------

Co-authored-by: EmperialDev <saroke.dev@gmail.com>
2023-02-23 21:21:27 -08:00
Mrln 1ceafe0ce0
Add block entities (#32)
This PR aims to add block entities.
Fixes #5

---------

Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
2023-02-18 10:16:01 -08:00
Gingeh 50018a52bf
Add sounds (#244)
This is my first time contributing here so I was pretty unfamiliar with
the codebase and may have done some things incorrectly.

## Description
 - Added a sound extractor to extract sound event ids and identifiers
 - Added a `Sound` enum (with a build script) to represent sound effects
 - Added a `play_sound` method to `Instance` and `Client`
 - Re-implemented sound effects in the parkour example

## Test Plan
I tested this using the sounds I added to the parkour example.

#### Related
Hopefully fixes #206
2023-02-15 02:36:21 -08:00
Ryan Johnson 8d9c0a7553
Add recipe and tags packets (#182)
Also improve generated `Encode`, `Decode` error messages and fix
unnecessary build script reruns.
2022-12-30 06:18:24 -08:00
Ryan Johnson 2597e92b8f
Reorganize Packages (#180)
Moves all the packages to the `crates/` directory.
2022-12-29 16:51:05 -08:00