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Author SHA1 Message Date
Arnaud Lier
e2fcf7b384
chore: remove unused imports in extractor ()
## Description

Just removed useless imports in `extractor`.
2023-06-17 09:41:38 -04:00
Carson McManus
09fbd9b7e7
Update to Minecraft 1.20.1 ()
## Description

Updates valence to Minecraft 1.20.1, which is protocol compatible with
1.20.

closes 

---------

Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
Co-authored-by: AviiNL <me@avii.nl>
2023-06-13 14:38:55 -07:00
Carson McManus
975014e76b
tag registry ()
- add Tags extractor
- add tags.json to extracted
- send `SynchronizeTagsS2c` packet on join
- fix encode

## Description

Adds a `TagsRegistry` resource that contains all the information needed
to build and send `SynchronizeTagsS2c` on join.

closes 
2023-06-01 23:21:25 -07:00
Bafbi
a68792e605
Registry codec extractor ()
## Description

-  .
- Update the script to cp all the file of the output dir .

## Change to the gradle project

- Adding the fabric API .
- The serveur now need to start starting .

## Test plan

Do the same as before and compare the 1.9.4 output file and my generated
one .

---------

Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
2023-04-10 01:39:03 -07:00
Ryan Johnson
9c9f672a22
Update to 1.19.4 ()
## Description

Closes 

- Update extractors to support Minecraft 1.19.4
- Update code generators.
- Changed generated entity component names to avoid name collisions.
- Update `glam` version.
- Added `Encode` and `Decode` for `glam` types in `valence_protocol`.
- Fixed inconsistent packet names and assign packet IDs automatically.
- Remove `ident` and rename `ident_str` to `ident`.
- Rework registry codec configuration. Biomes and dimensions exist as
entities.`BiomeRegistry` and `DimensionTypeRegistry` resources have been
added. The vanilla registry codec is loaded at startup.

### Issues
- Creating new instances has become more tedious than it should be. This
will be addressed later.

## Test Plan

Steps:
1. Boot up a vanilla server with online mode disabled.
2. Run the `packet_inspector`.
3. Connect to the vanilla server through the packet inspector to ensure
all packets are updated correctly.
4. Close the vanilla server and try some valence examples.
2023-03-31 14:58:47 -07:00
Ryan Johnson
4cf6e1a207
Entity Rework ()
## Description

Closes 
Closes  

- Removes `McEntity` and replaces it with bundles of components, one for
each entity type.
- Tracked data types are now separate components rather than stuffing
everything into a `TrackedData` enum.
- Tracked data is now cached in binary form within each entity,
eliminating some work when entities enter the view of clients.
- Complete redesign of entity code generator.
- More docs for some components.
- Field bits are moved out of the entity extractor and into the valence
entity module.
- Moved hitbox code to separate module.
- Refactor instance update systems to improve parallelism.

### TODOs
- [x] Update examples.
- [x] Update `default_event_handler`.
- [x] Fix bugs.

## Test Plan

Steps:
1. Check out the entity module docs with `cargo d --open`.
2. Run examples.
2023-03-21 23:29:38 -07:00
Jade Ellis
9931c8a80b
Provide API for getting the wall variant of blocks ()
<!-- Please make sure that your PR is aligned with the guidelines in
CONTRIBUTING.md to the best of your ability. -->
<!-- Good PRs have tests! Make sure you have sufficient test coverage.
-->

## Description

This adds an API for getting the wall / attachable variant of a block. 
Unlike  it does not add convenience methods for orientation, and it
does not modify the example to use this code.

## Test Plan

<!-- Explain how you tested your changes, and include any code that you
used to test this. -->
<!-- If there is an example that is sufficient to use in place of a
playground, replace the playground section with a note that indicates
this. -->

The extractor is not tested. 
The API has some tests in the test module.

#### Related

<!-- Link to any issues that have context for this or that this PR
fixes. -->

 - it does not fix this, as it doesn't modify the example, but it
could lead to it.

---------

Co-authored-by: EmperialDev <saroke.dev@gmail.com>
2023-02-23 21:21:27 -08:00
Mrln
1ceafe0ce0
Add block entities ()
This PR aims to add block entities.
Fixes 

---------

Co-authored-by: Ryan Johnson <ryanj00a@gmail.com>
2023-02-18 10:16:01 -08:00
Gingeh
50018a52bf
Add sounds ()
This is my first time contributing here so I was pretty unfamiliar with
the codebase and may have done some things incorrectly.

## Description
 - Added a sound extractor to extract sound event ids and identifiers
 - Added a `Sound` enum (with a build script) to represent sound effects
 - Added a `play_sound` method to `Instance` and `Client`
 - Re-implemented sound effects in the parkour example

## Test Plan
I tested this using the sounds I added to the parkour example.

#### Related
Hopefully fixes 
2023-02-15 02:36:21 -08:00
Ryan Johnson
cb9230ec34
ECS Rewrite ()
This PR redesigns Valence's architecture around the Bevy Entity
Component System framework (`bevy_ecs` and `bevy_app`). Along the way, a
large number of changes and improvements have been made.
- Valence is now a Bevy plugin. This allows Valence to integrate with
the wider Bevy ecosystem.
- The `Config` trait has been replaced with the plugin struct which is
much easier to configure. Async callbacks are grouped into their own
trait.
- `World` has been renamed to `Instance` to avoid confusion with
`bevy_ecs::world::World`.
- Entities, clients, player list, and inventories are all just ECS
components/resources. There is no need for us to have our own
generational arena/slotmap/etc for each one.
- Client events use Bevy's event system. Users can read events with the
`EventReader` system parameter. This also means that events are
dispatched at an earlier stage of the program where access to the full
server is available. There is a special "event loop" stage which is used
primarily to avoid the loss of ordering information between events.
- Chunks have been completely overhauled to be simpler and faster. The
distinction between loaded and unloaded chunks has been mostly
eliminated. The per-section bitset that tracked changes has been
removed, which should further reduce memory usage. More operations on
chunks are available such as removal and cloning.
- The full client's game profile is accessible rather than just the
textures.
- Replaced `vek` with `glam` for parity with Bevy.
- Basic inventory support has been added.
- Various small changes to `valence_protocol`.
- New Examples
- The terrain and anvil examples are now fully asynchronous and will not
block the main tick loop while chunks are loading.

# TODOs
- [x] Implement and dispatch client events.
- ~~[ ] Finish implementing the new entity/chunk update algorithm.~~ New
approach ended up being slower. And also broken.
- [x] [Update rust-mc-bot to
1.19.3](https://github.com/Eoghanmc22/rust-mc-bot/pull/3).
- [x] Use rust-mc-bot to test for and fix any performance regressions.
Revert to old entity/chunk update algorithm if the new one turns out to
be slower for some reason.
- [x] Make inventories an ECS component.
- [x] Make player lists an ECS ~~component~~ resource.
- [x] Expose all properties of the client's game profile.
- [x] Update the examples.
- [x] Update `valence_anvil`.
- ~~[ ] Update `valence_spatial_index` to use `glam` instead of `vek`.~~
Maybe later
- [x] Make entity events use a bitset.
- [x] Update docs.

Closes 
Closes 
Closes 

---------

Co-authored-by: Carson McManus <dyc3@users.noreply.github.com>
Co-authored-by: AviiNL <me@avii.nl>
Co-authored-by: Danik Vitek <x3665107@gmail.com>
Co-authored-by: Snowiiii <71594357+Snowiiii@users.noreply.github.com>
2023-02-11 09:51:53 -08:00
Ryan
623e88908d Disable biome extractor
Need to figure out what became of the biome registry in 1.19.3
2022-12-29 23:31:06 -08:00
Ryan Johnson
5d3364d452
Update to 1.19.3 ()
Closes 
2022-12-28 00:42:54 -08:00
Terminator
6de5de57a5
Anvil file support (blocks and biomes) ()
Adds the `valence_anvil` crate for loading anvil worlds. It can only read blocks and biomes currently. Support for saving data is to be added later.

Co-authored-by: Ryan <ryanj00a@gmail.com>
2022-12-26 06:55:52 -08:00
Sandro Marques
6437381339
Translation key extractor and code generator ()
Generates a new `translation_key.rs` with all bundled translations.
Closes .
2022-11-27 05:12:08 -08:00
Ryan Johnson
ad153159dd
Add replaceable boolean to block states () 2022-10-16 03:50:57 -07:00
Ryan
886d036b97 Use valence.rs domain in extractor package 2022-10-06 13:49:30 -07:00
EmperialDev
1f996f7549
Add Items ()
Adding all the items, just like the blocks are. This will adress 1. and 2. bullet from issue 
This will also make it easier to convert between block <-> item.
2022-10-05 09:28:08 -07:00
Ryan
b330f97642 Remove top level object from enchantments 2022-10-04 23:16:48 -07:00
Terminator
838a75d2f9
Add basic enchantment extraction ()
* Add basic enchantment extraction

* Change source format to individual fields rather than a list

Co-authored-by: Terminator <terminator@nonexistent.com>
2022-09-29 12:34:44 -07:00
Carson McManus
46b62f29a8
add readme for extractor () 2022-09-27 16:22:28 -07:00
Carson McManus
dfce70ef5c
check gradlew for the extractor into git ()
This is how it's intended to be used. See https://stackoverflow.com/questions/20348451/why-should-the-gradle-wrapper-be-committed-to-vcs
2022-09-27 13:06:34 -07:00
Ryan
79399c153e Update to 1.19.2 2022-08-30 18:41:17 -07:00
Ryan
02fe0bae3b Sort entity extractor output for better diffing 2022-08-12 10:28:16 -07:00
Ryan
9c67978e06 Add collision shapes to block states 2022-08-06 16:46:07 -07:00
Ryan
c8fe351dd3 Extract packets 2022-07-29 02:38:53 -07:00
Ryan
ffad0b4021 Use the extracted data in the block generator 2022-07-28 08:15:23 -07:00
Ryan
2ceceed0d9 Deduplicate collision shapes 2022-07-28 06:38:13 -07:00
Ryan
2e22946ffc Rewrite the entity generator 2022-07-27 07:10:35 -07:00
Ryan
f97c67d42a Extract entity animation codes 2022-07-26 23:50:19 -07:00
Ryan
37f5789202 Extract more data from entities 2022-07-26 02:18:32 -07:00
Ryan
d95c51b492 Fix missing translation keys in entity extractor 2022-07-25 19:33:09 -07:00
Ryan
500a905314 Add bit fields to entity extractor output 2022-07-24 22:08:57 -07:00
Ryan
c932b6cd71 Isolate each extractor 2022-07-21 04:06:19 -07:00
Ryan
e0b371d23c Make trackedDataToJson more robust 2022-07-21 02:47:42 -07:00
Ryan
682f73bda8 Extract entity status codes 2022-07-20 23:35:19 -07:00
Ryan
37b285209f Extract default values for entity fields 2022-07-20 22:51:01 -07:00
Ryan
b9fca3503c Add entity extractor 2022-07-20 01:12:13 -07:00
Ryan
f9be05ee4a Add extractor fabric mod 2022-07-19 05:15:05 -07:00