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4 commits

Author SHA1 Message Date
Ryan Johnson 0960ad7ead
Refactor valence_protocol (#253)
## Description

- Remove duplicate packet definitions by using `Cow`.
- Rename packets to match yarn mappings.
- Remove some top-level re-exports.
- Move every packet into its own module for consistency.
- Move packet-specific types from the `types` module into the
appropriate packet module.
- Remove internal use of `EncodePacket`/`DecodePacket` derives and move
packet identification to `packet_group`. This can be done because there
are no duplicate packets anymore.
- Simplify some events.

In a future PR I plan to clean things up further by properly bounding
packet data (to prevent DoS exploits) and fixing any remaining
inconsistencies with the game's packet definitions.

## Test Plan

Behavior of `valence_protocol` should be the same.

Steps:
1. Use the packet inspector against the vanilla server to ensure packet
behavior has not changed.
2. Run the examples.
3. Run `valence_stresser`.
2023-02-23 22:16:22 -08:00
Guac c494b83a56
VarInt/VarLong Encode and Decode Optimizations (#227)
Aims to improve upon VarInt/VarLong Encode and Decode procedures (#208).
# Baselines:
## VarInt:

![VarInt::decode](https://user-images.githubusercontent.com/60993440/218295740-c7507993-1c1f-4d71-a42b-4ba9f1437bd7.png)

![VarInt::encode](https://user-images.githubusercontent.com/60993440/218295804-3cda044a-e2e4-4109-83ce-6e0a135d467b.png)
## VarLong

![VarLong::encode](https://user-images.githubusercontent.com/60993440/218295958-e445c2ea-ec2e-422f-92a4-d53bf41c8ec4.png)

![VarLong::decode](https://user-images.githubusercontent.com/60993440/218296047-802cec4a-b69b-435b-a140-0d9bf5df49a8.png)
2023-02-14 03:04:32 -08:00
Ryan Johnson cb9230ec34
ECS Rewrite (#184)
This PR redesigns Valence's architecture around the Bevy Entity
Component System framework (`bevy_ecs` and `bevy_app`). Along the way, a
large number of changes and improvements have been made.
- Valence is now a Bevy plugin. This allows Valence to integrate with
the wider Bevy ecosystem.
- The `Config` trait has been replaced with the plugin struct which is
much easier to configure. Async callbacks are grouped into their own
trait.
- `World` has been renamed to `Instance` to avoid confusion with
`bevy_ecs::world::World`.
- Entities, clients, player list, and inventories are all just ECS
components/resources. There is no need for us to have our own
generational arena/slotmap/etc for each one.
- Client events use Bevy's event system. Users can read events with the
`EventReader` system parameter. This also means that events are
dispatched at an earlier stage of the program where access to the full
server is available. There is a special "event loop" stage which is used
primarily to avoid the loss of ordering information between events.
- Chunks have been completely overhauled to be simpler and faster. The
distinction between loaded and unloaded chunks has been mostly
eliminated. The per-section bitset that tracked changes has been
removed, which should further reduce memory usage. More operations on
chunks are available such as removal and cloning.
- The full client's game profile is accessible rather than just the
textures.
- Replaced `vek` with `glam` for parity with Bevy.
- Basic inventory support has been added.
- Various small changes to `valence_protocol`.
- New Examples
- The terrain and anvil examples are now fully asynchronous and will not
block the main tick loop while chunks are loading.

# TODOs
- [x] Implement and dispatch client events.
- ~~[ ] Finish implementing the new entity/chunk update algorithm.~~ New
approach ended up being slower. And also broken.
- [x] [Update rust-mc-bot to
1.19.3](https://github.com/Eoghanmc22/rust-mc-bot/pull/3).
- [x] Use rust-mc-bot to test for and fix any performance regressions.
Revert to old entity/chunk update algorithm if the new one turns out to
be slower for some reason.
- [x] Make inventories an ECS component.
- [x] Make player lists an ECS ~~component~~ resource.
- [x] Expose all properties of the client's game profile.
- [x] Update the examples.
- [x] Update `valence_anvil`.
- ~~[ ] Update `valence_spatial_index` to use `glam` instead of `vek`.~~
Maybe later
- [x] Make entity events use a bitset.
- [x] Update docs.

Closes #69
Closes #179
Closes #53

---------

Co-authored-by: Carson McManus <dyc3@users.noreply.github.com>
Co-authored-by: AviiNL <me@avii.nl>
Co-authored-by: Danik Vitek <x3665107@gmail.com>
Co-authored-by: Snowiiii <71594357+Snowiiii@users.noreply.github.com>
2023-02-11 09:51:53 -08:00
Ryan Johnson 2597e92b8f
Reorganize Packages (#180)
Moves all the packages to the `crates/` directory.
2022-12-29 16:51:05 -08:00