Ryan Johnson
94cfc41486
Fix formatting
2022-09-28 00:23:14 -07:00
Ryan Johnson
77df8b668d
Fix nightly clippy lints in build/entity.rs
2022-09-28 00:17:43 -07:00
Ryan
c8cc7a021c
Add valence_nbt to valence
2022-08-29 19:28:19 -07:00
Ryan
d61c3f1f6f
Fix change detection bug in build script
2022-08-09 17:35:49 -07:00
Ryan
cd110c3cbb
Add translation keys to block kind
2022-08-06 16:50:50 -07:00
Ryan
9c67978e06
Add collision shapes to block states
2022-08-06 16:46:07 -07:00
Ryan
49d63a39c0
Clean up client and fix names
2022-08-05 12:36:34 -07:00
Ryan
6b5e795f81
Rename entity data
2022-08-02 19:02:05 -07:00
Ryan
ffad0b4021
Use the extracted data in the block generator
2022-07-28 08:15:23 -07:00
Ryan
2e22946ffc
Rewrite the entity generator
2022-07-27 07:10:35 -07:00
Ryan
b604dafe73
Add combat example
2022-07-17 21:29:44 -07:00
Ryan
865ab76699
Add custom data
2022-07-15 20:40:39 -07:00
Ryan
4b83801066
Clean up docs and fix clippy issues
2022-07-14 23:18:20 -07:00
Ryan
4a12def900
Redesign the spatial index API and add raycast example
2022-07-14 03:40:26 -07:00
Ryan
3f150b4c8a
Document most items
2022-07-11 05:08:02 -07:00
Ryan
3ac711ca74
Use idiomatic names
...
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan
fcda380f2a
Improve entity event API
2022-07-05 18:08:40 -07:00
Ryan
560163fd2e
Expose the protocol API behind a feature flag
...
This could be useful for building proxies or clients in the future.
2022-06-30 11:53:57 -07:00
Ryan
1aa4ca878e
Add player metadata to client
2022-06-29 13:00:41 -07:00
Ryan
69ba704352
Implement the block change packets
2022-06-22 08:06:54 -07:00
Ryan
c86b8286ce
Update to 1.19
...
Authentication is currently broken. Looks like the EncryptionResponse
packet changed.
2022-06-21 04:55:32 -07:00
Ryan
adc8a4faae
Give World ownership over entities, clients, and chunks.
...
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.
Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan
732183dd62
Rip out the ECS.
2022-04-29 00:48:41 -07:00
Ryan
5f2389f0e7
Add entity metadata to build script
2022-04-26 19:48:35 -07:00
Ryan
6be10bba5a
Specify rerun-if-changed files manually
2022-04-19 23:45:34 -07:00
Ryan
1a27cb92ce
Expand block state API
2022-04-19 23:40:33 -07:00
Ryan
064dcfbc0b
Get the block state generator to match what the client expects
2022-04-18 00:43:34 -07:00
Ryan
b5a88be024
cargo fmt
2022-04-17 17:06:13 -07:00
Ryan
a997820b7a
Add block state generator
2022-04-17 17:04:39 -07:00