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46 commits

Author SHA1 Message Date
Ryan Johnson
a623c9b1f0 fix formatting 2022-09-26 22:32:04 -07:00
Ryan Johnson
ca89140ebe rustdoc checks to github actions 2022-09-26 22:30:42 -07:00
Carson McManus
47538ea05c
Refactor Slot ()
* create ItemStack type

* move slot back into protocol

* change DropItemStack to use ItemStack, because it's imposible to drop nothing
2022-09-26 20:44:06 -07:00
Ryan Johnson
36b63e777e
Replace serde_nbt with valence_nbt ()
valence_nbt has a much nicer API and avoids the complications brought by integrating with serde. valence_nbt also fixes some bugs and is 3x faster according to benchmarks.
2022-09-23 04:03:21 -07:00
Carson McManus
4574e18d49
inventory client events ()
* finish packet definition for ClickContainer

* add CloseScreen client event

* add DropItem client event

* add SetSlotCreative client event

* implement ClientEvent::CloseScreen

* ClientEvent::DropItem

* implement ClientEvent::SetSlotCreative

* cargo fmt

* add inventory_piano example to demo inventory slot click events

* lints

* implement ClickContainer event

* inventory_piano: deduplicate note playing logic

* add DropItemStack client event

* implement ClientEvent::DropItemStack

* adjust logging

* tweak inventory_piano example, send text to chat instead of stdout

* fix lint

* move Slot outside of protocol module

* avoid cloning slot in ClickContainer packet handler

* fix inventory_piano example
2022-09-19 11:29:41 -07:00
Ryan Johnson
20546e2fb8
Split Chunk into loaded and unloaded types ()
These changes will pave the way for nonblocking terrain generation in `terrain.rs`.
2022-09-08 19:33:24 -07:00
Ryan
74a09df978 Hide protocol module from docs 2022-09-05 18:37:55 -07:00
Ryan
cac348a4b6 Update logo links 2022-09-04 22:25:08 -07:00
Ryan
30e05bb373 cargo fmt 2022-09-04 22:21:24 -07:00
Ryan
ebbea74017 Prepare for public release 2022-09-03 16:48:11 -07:00
Ryan
f7a35f356e Update rust docs 2022-09-02 00:06:45 -07:00
Ryan
27033c758e Update packet_inspector 2022-09-01 00:57:02 -07:00
Ryan
5fb46178dd Don't hide the protocol module behind a feature 2022-08-31 19:20:49 -07:00
Ryan
79399c153e Update to 1.19.2 2022-08-30 18:41:17 -07:00
Ryan
c8cc7a021c Add valence_nbt to valence 2022-08-29 19:28:19 -07:00
Ryan
2a266fb091 Change rustfmt settings 2022-08-28 21:31:07 -07:00
Ryan
a5a560220c New player list implementation 2022-08-09 14:44:04 -07:00
Ryan
1838c290a0 Extract slotmap logic into separate modules 2022-08-08 18:42:39 -07:00
Ryan
35c697ff93 Rename *Data to *State 2022-07-27 19:21:11 -07:00
Ryan
b604dafe73 Add combat example 2022-07-17 21:29:44 -07:00
Ryan
865ab76699 Add custom data 2022-07-15 20:40:39 -07:00
Ryan
4b83801066 Clean up docs and fix clippy issues 2022-07-14 23:18:20 -07:00
Ryan
3f150b4c8a Document most items 2022-07-11 05:08:02 -07:00
Ryan
24cf864ed1 Don't export items arbitrarily at the crate root 2022-07-06 18:27:59 -07:00
Ryan
3ac711ca74 Use idiomatic names
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan
79cb4c159a Store entities and clients per server rather than per world 2022-07-03 15:31:24 -07:00
Ryan
a259bdf840 Add the packet inspector proxy 2022-07-01 15:29:31 -07:00
Ryan
560163fd2e Expose the protocol API behind a feature flag
This could be useful for building proxies or clients in the future.
2022-06-30 11:53:57 -07:00
Ryan
806ffa4f42 Remove &mut wrappers
The mutable reference wappers were causing more problems than they were
solving. We will document the dangers of mem::swap later.
2022-06-29 11:09:00 -07:00
Ryan
e97df76a75 Don't tamper with the texture payload
The texture payload (skin + cape URL) that we get from the auth server
needs to stay intact so the signature is not invalidated. However, skins
still aren't loading. Not sure what's up with that.
2022-06-28 18:29:29 -07:00
Ryan
055dd03ffc Implement the player list 2022-06-27 17:52:23 -07:00
Ryan
d7d922399a Add more client events 2022-06-24 16:11:15 -07:00
Ryan
c86b8286ce Update to 1.19
Authentication is currently broken. Looks like the EncryptionResponse
packet changed.
2022-06-21 04:55:32 -07:00
Ryan
d709eb5ec8 Add spatial index 2022-06-19 00:25:25 -07:00
Ryan
a61f5b1990 replace R-Tree with BVH 2022-06-13 02:34:03 -07:00
Ryan
efc2873908 Reorganize modules 2022-06-09 20:26:21 -07:00
Ryan
1570c95ac8 Get entity movement working 2022-05-17 02:58:43 -07:00
Ryan
8da32d0b8b Fix bug in chunk encoder 2022-05-16 11:53:21 -07:00
Ryan
620c0bf287 Replace nalgebra-glm with vek
Vek has been pleasant to use in practice. nalgebra is slow to compile
and its documentation is difficult to traverse. Vek also comes with its
own AABB impl, so we use that instead.
2022-05-16 04:09:51 -07:00
Ryan
adc8a4faae Give World ownership over entities, clients, and chunks.
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.

Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan
a0892faa72 Put all config options in a single trait 2022-04-30 05:06:20 -07:00
Ryan
732183dd62 Rip out the ECS. 2022-04-29 00:48:41 -07:00
Ryan
b5a88be024 cargo fmt 2022-04-17 17:06:13 -07:00
Ryan
a997820b7a Add block state generator 2022-04-17 17:04:39 -07:00
Ryan
5bbbb258d1 move from private repo 2022-04-14 14:55:45 -07:00
Ryan
8b29a04af8 prepare for crates.io 2022-01-20 06:39:49 -08:00