Commit graph

13 commits

Author SHA1 Message Date
Ryan
b604dafe73 Add combat example 2022-07-17 21:29:44 -07:00
Ryan
865ab76699 Add custom data 2022-07-15 20:40:39 -07:00
Ryan
4b83801066 Clean up docs and fix clippy issues 2022-07-14 23:18:20 -07:00
Ryan
4a12def900 Redesign the spatial index API and add raycast example 2022-07-14 03:40:26 -07:00
Ryan
3ac711ca74 Use idiomatic names
The Rust stdlib uses "Kind" instead of "Type".
2022-07-05 19:21:52 -07:00
Ryan
fcda380f2a Improve entity event API 2022-07-05 18:08:40 -07:00
Ryan
560163fd2e Expose the protocol API behind a feature flag
This could be useful for building proxies or clients in the future.
2022-06-30 11:53:57 -07:00
Ryan
1aa4ca878e Add player metadata to client 2022-06-29 13:00:41 -07:00
Ryan
69ba704352 Implement the block change packets 2022-06-22 08:06:54 -07:00
Ryan
c86b8286ce Update to 1.19
Authentication is currently broken. Looks like the EncryptionResponse
packet changed.
2022-06-21 04:55:32 -07:00
Ryan
adc8a4faae Give World ownership over entities, clients, and chunks.
This change was made to make it easier for invariants to be upheld. When
the spatial partition is added, we can ensure that changes to entities
are immediately reflected in the partition. Additionally, chunks being
shared between worlds was a leaky abstraction to begin with and is now
removed. A method in `Config` is now necessary to determine what world a
client should join.

Along with this, most mutable references have been wrapped in a newtype
to ensure that `mem::swap` cannot be used on them, which would break
invariants. This is analogous to `Pin<&mut T>`. The reason we can't use
Pin directly is because it would require unnecessary unsafe code
within the library.
2022-05-16 02:36:14 -07:00
Ryan
732183dd62 Rip out the ECS. 2022-04-29 00:48:41 -07:00
Ryan
5f2389f0e7 Add entity metadata to build script 2022-04-26 19:48:35 -07:00