use std::net::SocketAddr; use std::sync::atomic::{AtomicUsize, Ordering}; use log::LevelFilter; use valence::block::{BlockPos, BlockState}; use valence::client::{ default_client_event, ClientEvent, ClientId, GameMode, InteractWithEntityKind, }; use valence::config::{Config, ServerListPing}; use valence::dimension::DimensionId; use valence::entity::{EntityEvent, EntityId, EntityKind}; use valence::player_list::PlayerListId; use valence::server::{Server, SharedServer, ShutdownResult}; use valence::text::{Color, TextFormat}; use valence::{async_trait, Ticks}; use vek::{Vec2, Vec3}; pub fn main() -> ShutdownResult { env_logger::Builder::new() .filter_module("valence", LevelFilter::Trace) .parse_default_env() .init(); valence::start_server( Game { player_count: AtomicUsize::new(0), }, None, ) } struct Game { player_count: AtomicUsize, } #[derive(Default)] struct ClientState { /// The client's player entity. player: EntityId, /// The extra knockback on the first hit while sprinting. extra_knockback: bool, } #[derive(Default)] struct EntityState { client: ClientId, attacked: bool, attacker_pos: Vec3, extra_knockback: bool, last_attack_time: Ticks, } const MAX_PLAYERS: usize = 10; const SPAWN_POS: BlockPos = BlockPos::new(0, 20, 0); #[async_trait] impl Config for Game { type ServerState = Option; type ClientState = ClientState; type EntityState = EntityState; type WorldState = (); type ChunkState = (); type PlayerListState = (); fn max_connections(&self) -> usize { // We want status pings to be successful even if the server is full. MAX_PLAYERS + 64 } async fn server_list_ping( &self, _server: &SharedServer, _remote_addr: SocketAddr, _protocol_version: i32, ) -> ServerListPing { ServerListPing::Respond { online_players: self.player_count.load(Ordering::SeqCst) as i32, max_players: MAX_PLAYERS as i32, description: "Hello Valence!".color(Color::AQUA), favicon_png: Some(include_bytes!("../assets/favicon.png")), } } fn init(&self, server: &mut Server) { let (_, world) = server.worlds.insert(DimensionId::default(), ()); server.state = Some(server.player_lists.insert(()).0); let min_y = server.shared.dimension(DimensionId::default()).min_y; // Create circular arena. let size = 2; for chunk_z in -size - 2..size + 2 { for chunk_x in -size - 2..size + 2 { let chunk = world.chunks.insert([chunk_x, chunk_z], ()); let r = -size..size; if r.contains(&chunk_x) && r.contains(&chunk_z) { for z in 0..16 { for x in 0..16 { let block_x = chunk_x * 16 + x as i32; let block_z = chunk_z * 16 + z as i32; if f64::hypot(block_x as f64, block_z as f64) <= size as f64 * 16.0 { for y in 0..(SPAWN_POS.y - min_y + 1) as usize { chunk.set_block_state(x, y, z, BlockState::STONE); } } } } } } } world.chunks.set_block_state(SPAWN_POS, BlockState::BEDROCK); } fn update(&self, server: &mut Server) { let (world_id, _) = server.worlds.iter_mut().next().unwrap(); let current_tick = server.shared.current_tick(); server.clients.retain(|client_id, client| { if client.created_this_tick() { if self .player_count .fetch_update(Ordering::SeqCst, Ordering::SeqCst, |count| { (count < MAX_PLAYERS).then_some(count + 1) }) .is_err() { client.disconnect("The server is full!".color(Color::RED)); return false; } let (player_id, player) = match server.entities.insert_with_uuid( EntityKind::Player, client.uuid(), EntityState::default(), ) { Some(e) => e, None => { client.disconnect("Conflicting UUID"); return false; } }; player.state.client = client_id; client.state.player = player_id; client.state.extra_knockback = true; client.spawn(world_id); client.set_flat(true); client.set_game_mode(GameMode::Survival); client.teleport( [ SPAWN_POS.x as f64 + 0.5, SPAWN_POS.y as f64 + 1.0, SPAWN_POS.z as f64 + 0.5, ], 0.0, 0.0, ); client.set_player_list(server.state.clone()); if let Some(id) = &server.state { server.player_lists.get_mut(id).insert( client.uuid(), client.username(), client.textures().cloned(), client.game_mode(), 0, None, ); } client.send_message("Welcome to the arena.".italic()); if self.player_count.load(Ordering::SeqCst) <= 1 { client.send_message("Have another player join the game with you.".italic()); } } if client.is_disconnected() { self.player_count.fetch_sub(1, Ordering::SeqCst); server.entities.remove(client.state.player); if let Some(id) = &server.state { server.player_lists.get_mut(id).remove(client.uuid()); } return false; } if client.position().y <= 0.0 { client.teleport( [ SPAWN_POS.x as f64 + 0.5, SPAWN_POS.y as f64 + 1.0, SPAWN_POS.z as f64 + 0.5, ], client.yaw(), client.pitch(), ); } loop { let player = server .entities .get_mut(client.state.player) .expect("missing player entity"); match default_client_event(client, player) { Some(ClientEvent::StartSprinting) => { client.state.extra_knockback = true; } Some(ClientEvent::StopSprinting) => { client.state.extra_knockback = false; } Some(ClientEvent::InteractWithEntity { id, kind: InteractWithEntityKind::Attack, .. }) => { if let Some(target) = server.entities.get_mut(id) { if !target.state.attacked && current_tick - target.state.last_attack_time >= 10 && id != client.state.player { target.state.attacked = true; target.state.attacker_pos = client.position(); target.state.extra_knockback = client.state.extra_knockback; target.state.last_attack_time = current_tick; client.state.extra_knockback = false; } } } Some(_) => {} None => break, } } true }); for (_, entity) in server.entities.iter_mut() { if entity.state.attacked { entity.state.attacked = false; if let Some(victim) = server.clients.get_mut(entity.state.client) { let victim_pos = Vec2::new(victim.position().x, victim.position().z); let attacker_pos = Vec2::new(entity.state.attacker_pos.x, entity.state.attacker_pos.z); let dir = (victim_pos - attacker_pos).normalized(); let knockback_xz = if entity.state.extra_knockback { 18.0 } else { 8.0 }; let knockback_y = if entity.state.extra_knockback { 8.432 } else { 6.432 }; let vel = Vec3::new(dir.x * knockback_xz, knockback_y, dir.y * knockback_xz); victim.set_velocity(vel.as_()); entity.push_event(EntityEvent::DamageFromGenericSource); entity.push_event(EntityEvent::Damage); victim.push_entity_event(EntityEvent::DamageFromGenericSource); victim.push_entity_event(EntityEvent::Damage); } } } } }